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RE: DISASTER - 12/22/2011 6:46:25 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: Crackaces

quote:

Anyway....KB retired southwest and passed again over my subs....guess what? not a single contact


Somebody with experience chime in .. but I do not think the code checks for passing over the top of a submarine but rather it seems to check if a TF ends a phase in the same hex as a submarines. Thus sub's do not act as pickets in WitP AE but more as "land mines" [you have to step on them or land on them so to speak ] Thus, those 8 hexes away launch points are pretty critical to station submarines .. as well as places that teh KB would get away to at full and mission speeds ..

Just a thought but somebody who really knows what's going on inside the game might comment .. these are just my observations of 210 plus turns of play ..





mmmm....really? that is new to me....if it is so...i've been using my subs in the wrong way for more than 1000 turns

(in reply to Crackaces)
Post #: 4681
RE: Blood in the skies - 12/22/2011 7:05:42 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
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quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: bigred

quote:

ORIGINAL: ADB123

quote:

how is it possible that my fighters on the CVEs performed so badly?! they didn't even engage the raids...look at the first raid....10 fighters lost on each side and that's all.... the CVEs don't suffer the "sitting in base" penalty right?


Unless something has changed in the Betas, any CV, CVEs included, fly fewer planes if they are in a shore/base hex. Only the AI is immune.

As an aside - all of the "ammo explosion" messages are a good lesson for everyone who wants to use their CVEs as Combat Carriers...

Good luck -

I read somewhere that CVEs in shallow water fly at 100%operations. CV/CVLs are cut to 50% operational launch ability.
Another question GJ. What was the size of the CVE TF?
Should we try to keep the CVE TFs under ship size of 14? I recall something about a CV TF "effected by more than 14 ships".
What was the commanders naval/air rating?
And what is the name of the commander.
Please excuse me for being obsessive analytical.



guys, they changed this a long, long time ago. CVs of all types are reduced to 50% air operations ONLY in port hexes now, not in all coastal hexes like the old days.


There were 7 CVE TFs, each with less than 200 planes and with decent leaders (i checked every single TF!). CAP were everywehere between 40 and 50 with 10 rest at different altitudes (from 1000 to 36k). Each TF was composed of less than 16 ships (mostly DE and DDs)...i think my disposition was optimal in terms of CVTF composition...Also Uruppu has an Air HQ present....so i really think i only got a really bad dice and roll this time...not saying that with a decent dice and roll i would not have lost some CVEs...but at least his raids would have been fought back with more decision....while, as you can see from the combat replay, my fighters were busy doing acrobatics or whatever else when his waves arrived

(in reply to HansBolter)
Post #: 4682
RE: Blood in the skies - 12/22/2011 7:06:51 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: GreyJoy

Anyway....KB retired southwest and passed again over my subs....guess what? not a single contact


This may already have been mentioned earlier or something you are well aware of, but any chance your subs are set to remain on station rather than deployed in patrol mode? This could explain your lack of reactions, as my understanding is "remain on station" limits a submarine's ability to react.

< Message edited by SqzMyLemon -- 12/22/2011 7:09:27 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to GreyJoy)
Post #: 4683
RE: Blood in the skies - 12/22/2011 7:10:26 PM   
GreyJoy


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Joined: 3/18/2011
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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: GreyJoy

Anyway....KB retired southwest and passed again over my subs....guess what? not a single contact


This may already have been mentioned earlier or something you are well aware of, but any chance your subs are set to remain on station rather than deployed in patrol mode? This could explain your lack of reactions, as my understanding is "remain on station" limits a submarine's ability to react.


Yes, remain on station cause i wanted to have every hex of the "sub-shield" covered...was it a mistake? seems so from your words....

Ok...i think i need to study some sub warfare a bit

Thx SqzMylemon (love your nickname btw!)

(in reply to SqzMyLemon)
Post #: 4684
RE: Blood in the skies - 12/22/2011 7:16:55 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: GreyJoy

Anyway....KB retired southwest and passed again over my subs....guess what? not a single contact


This may already have been mentioned earlier or something you are well aware of, but any chance your subs are set to remain on station rather than deployed in patrol mode? This could explain your lack of reactions, as my understanding is "remain on station" limits a submarine's ability to react.


and my understanding the reaction is only one hex and it is not an interception per se .. that is TF lands on adjacent hex so submarine "moves" over to attack but unless somebody like Alfred comments I have yet to see any Circles of Apollonius algorithums at work and have a submarine even within the partol zone intercept a TF rather it is my observation the check is made after movement is completed and then a reaction phase occurs ..

I can say figuring out where stuff will "land" has increased my sub operation encouters extermely but it could just be randomness at work too ...

< Message edited by Crackaces -- 12/22/2011 7:19:00 PM >

(in reply to SqzMyLemon)
Post #: 4685
RE: DISASTER - 12/22/2011 7:22:31 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Crackaces

quote:

Anyway....KB retired southwest and passed again over my subs....guess what? not a single contact


Somebody with experience chime in .. but I do not think the code checks for passing over the top of a submarine but rather it seems to check if a TF ends a phase in the same hex as a submarines. Thus sub's do not act as pickets in WitP AE but more as "land mines" [you have to step on them or land on them so to speak ] Thus, those 8 hexes away launch points are pretty critical to station submarines .. as well as places that teh KB would get away to at full and mission speeds ..

Just a thought but somebody who really knows what's going on inside the game might comment .. these are just my observations of 210 plus turns of play ..


Not my understanding - they changed it in AE. Subs (and surface groups) can get you coming and going as well as where you end up. Don't recall the exact mechanics involved.

(in reply to Crackaces)
Post #: 4686
RE: Blood in the skies - 12/22/2011 7:33:06 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: GreyJoy

Anyway....KB retired southwest and passed again over my subs....guess what? not a single contact


This may already have been mentioned earlier or something you are well aware of, but any chance your subs are set to remain on station rather than deployed in patrol mode? This could explain your lack of reactions, as my understanding is "remain on station" limits a submarine's ability to react.


Yes, remain on station cause i wanted to have every hex of the "sub-shield" covered...was it a mistake? seems so from your words....

Ok...i think i need to study some sub warfare a bit

Thx SqzMylemon (love your nickname btw!)


GreyJoy,

I'd suggest trying patrol waypoints instead and see if that changes things for you. Just assign a hex to patrol like you did for remain on station and assign it however many days you want the sub to patrol that hex in the settings. I hope this will help, it can't hurt at least with your poor results of late so worth a shot. Happy hunting!

As to the SqzMyLemon...the less said the better . It garners a few comments now and again for a laugh so that's been fun.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to GreyJoy)
Post #: 4687
RE: Blood in the skies - 12/22/2011 7:39:25 PM   
HansBolter


Posts: 7704
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From: United States
Status: offline
If you only assign the first of the three possible waypoint locations of a patrol outline then the TF will patrol only in that single hex all day every day until it needs to return to port for refueling or rearming. This keeps it free to react as it is not set to Remain on Station and also keeps it in the single hex you want it in.

I do this all the time with coastal minesweepers and ASW TFs that I want to defend my ports against midnight minelayers and midget sub infiltrations.

_____________________________

Hans


(in reply to SqzMyLemon)
Post #: 4688
RE: Blood in the skies - 12/22/2011 7:43:05 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
"Remain on Station" negates the React range setting. "Remain on Station" means "don't React". The developers explicitly confirmed this.

Patrol zones work great! In fact if you really want a sub (or whatever) to sit in one hex but still use a React setting, then just use a one-hex patrol (i.e. set only one patrol way point).

I agree with SqzMyLemon - use full-on patrol zones. They work!

(in reply to SqzMyLemon)
Post #: 4689
RE: Blood in the skies - 12/22/2011 7:48:08 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
I click patrol aroung target, click the target, and forget about it.. maybe I need to look at my subs as well..

_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to witpqs)
Post #: 4690
RE: Blood in the skies - 12/22/2011 7:52:34 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline

quote:

ORIGINAL: witpqs

"Remain on Station" negates the React range setting. "Remain on Station" means "don't React". The developers explicitly confirmed this.

Patrol zones work great! In fact if you really want a sub (or whatever) to sit in one hex but still use a React setting, then just use a one-hex patrol (i.e. set only one patrol way point).

I agree with SqzMyLemon - use full-on patrol zones. They work!


The choice is between "remain on station" and "retirement allowed" are you saying in order to react retirement allowed must be set? That I understand is to allow reaction away from a force not to commit to combat?

(in reply to witpqs)
Post #: 4691
RE: Blood in the skies - 12/22/2011 7:54:10 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
quote:

ORIGINAL: SqzMyLemon
As to the SqzMyLemon...the less said the better...


I've always been reluctant to ask what your lemon is...

(in reply to SqzMyLemon)
Post #: 4692
RE: Blood in the skies - 12/22/2011 8:04:47 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Canoerebel

quote:

ORIGINAL: SqzMyLemon
As to the SqzMyLemon...the less said the better...


I've always been reluctant to ask what your lemon is...


I remain eternally grateful CR! Now back to GreyJoy's submarine woes, there's nothing to see here...er well...let's not take that literally. I don't want to have to change my handle to SqzMyWeeLemon.

< Message edited by SqzMyLemon -- 12/22/2011 8:07:36 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Canoerebel)
Post #: 4693
RE: Blood in the skies - 12/22/2011 8:15:08 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
I believe there are mid-turn surface intercepts. I assumed this applied to subs too but, then again, I also believe the world will end in 2012 because of the Mayan calender.

I also believe there is some kind of "die roll" because even a late war USN sub with radar and internet access and washing machine could not hope to interect every TF doing 25 kts in a 40 x 40 mile box.

I do try to set the patrol box to the anticipated end of phase hex more out of habit than insider information. There used to be some kind of "wolf-pack" penalty in WITP. Not sure if it still exists or has been phased out b/o better coordination in late war.*


* Pretend I didn't read the manual

< Message edited by Cap Mandrake -- 12/22/2011 8:18:18 PM >

(in reply to Canoerebel)
Post #: 4694
RE: Blood in the skies - 12/22/2011 8:18:36 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
You seem to be dodging the question like Rader's carriers are dodging GJs subs....

_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to SqzMyLemon)
Post #: 4695
RE: Blood in the skies - 12/22/2011 8:26:37 PM   
princep01

 

Posts: 943
Joined: 8/7/2006
From: Texas
Status: offline
Ser Greyjoy.....so, a set back after a rather splendid advance. Yes, it was a disaster, but, you still have the strategic bombing aspect of your offensive at work. Your CVs are still intact and you have learned from both the disaster and the evils of chasing poison pawn, CV groups around the Pacific. Those CVEs were a bit forward and exposed, but, okay, it is water under the bridge now.

Looking ahead, I again counsel caution on your Honshu venture. You haven't experienced a true kamikaze attack yet. The conventional attack he just launched should give you some idea of what is going to happen when you do experience it. I do not like your choice of invasion sites, but you have obviously chosen your course. So be it.....just plan it carefully and fully, prep your soldiers well and then drive home the point my boy. Drive home the point. Good luck, ser knight.

As an aside, I too pondered Nemo's cryptic comment on the previous page....and I too was left wondering what it meant. But, whatever......Sail on, Oh Ship of State and grasp the laurel wreath of victory

princepBolton

(in reply to SqzMyLemon)
Post #: 4696
RE: Blood in the skies - 12/22/2011 8:30:28 PM   
Miller


Posts: 2226
Joined: 9/14/2004
From: Ashington, England.
Status: offline

quote:

ORIGINAL: princep01

Ser Greyjoy.....so, a set back after a rather splendid advance. Yes, it was a disaster, but, you still have the strategic bombing aspect of your offensive at work. Your CVs are still intact and you have learned from both the disaster and the evils of chasing poison pawn, CV groups around the Pacific. Those CVEs were a bit forward and exposed, but, okay, it is water under the bridge now.Looking ahead, I again counsel caution on your Honshu venture. You haven't experienced a true kamikaze attack yet. The conventional attack he just launched should give you some idea of what is going to happen when you do experience it. I do not like your choice of invasion sites, but you have obviously chosen your course. So be it.....just plan it carefully and fully, prep your soldiers well and then drive home the point my boy. Drive home the point. Good luck, ser knight.

As an aside, I too pondered Nemo's cryptic comment on the previous page....and I too was left wondering what it meant. But, whatever......Sail on, Oh Ship of State and grasp the laurel wreath of victory

princepBolton


Should that not read "Water over the bridge" with regards to those CVEs

(in reply to princep01)
Post #: 4697
RE: Blood in the skies - 12/22/2011 8:37:31 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline

quote:

ORIGINAL: Miller


quote:

ORIGINAL: princep01

Ser Greyjoy.....so, a set back after a rather splendid advance. Yes, it was a disaster, but, you still have the strategic bombing aspect of your offensive at work. Your CVs are still intact and you have learned from both the disaster and the evils of chasing poison pawn, CV groups around the Pacific. Those CVEs were a bit forward and exposed, but, okay, it is water under the bridge now.Looking ahead, I again counsel caution on your Honshu venture. You haven't experienced a true kamikaze attack yet. The conventional attack he just launched should give you some idea of what is going to happen when you do experience it. I do not like your choice of invasion sites, but you have obviously chosen your course. So be it.....just plan it carefully and fully, prep your soldiers well and then drive home the point my boy. Drive home the point. Good luck, ser knight.

As an aside, I too pondered Nemo's cryptic comment on the previous page....and I too was left wondering what it meant. But, whatever......Sail on, Oh Ship of State and grasp the laurel wreath of victory

princepBolton


Should that not read "Water over the bridge" with regards to those CVEs







Attachment (1)

_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to Miller)
Post #: 4698
RE: Blood in the skies - 12/22/2011 9:10:56 PM   
princep01

 

Posts: 943
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Indeed, gentlemen, that is perhaps a more apt use of the old adage.

Ser Greyjoy, remember that you still have or will receive about 75-100 CVEs. There is no need to take counsel of your fears.

However, I ask you again to reconsider the landing sites in Honshu. The foe is certain to concentrate his forces where you are planning to land. Another strategic invasion away from the Home Islands would still leave you able to prosecute the strategic bombing campaign against his AC production, while landing where the foe is weak. Cutting off the oil pipeline is still a reasonable goal given where you are in the game. It also will cutoff easy further reinforcemnt of the HIs by troops currently still fighting in woebegone places like New Britain or New Guinea. The Phillipines offer many opportunities for quick and decisive landing(s) to further the goal of oil strangulation. I would counsel such a course, but if you insist on the brutal frontal assault approach, then do so after the prepping is quite well along.

As always,

Your tormentor and occasional mentor,

princepbolton

(in reply to jeffk3510)
Post #: 4699
RE: Blood in the skies - 12/22/2011 9:13:02 PM   
yubari

 

Posts: 365
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Ouch, bad Luck Greyjoy. Sometimes this game just seems to create absolute massacres despite all of the planning. The feeble performance of the CAP during the large battle was very strange.


quote:

ORIGINAL: Canoerebel

quote:

ORIGINAL: SqzMyLemon
As to the SqzMyLemon...the less said the better...


I've always been reluctant to ask what your lemon is...


I always assumed that it was from a Led Zeppelin song based on a Robert Johnson original. The lyrics being "Squeeze my Lemon (til the juice runs down my leg)". It seems a very strange lyric, maybe it isn't actually anything at all to do with sour citrus fruits.

(in reply to Canoerebel)
Post #: 4700
RE: Blood in the skies - 12/22/2011 9:45:41 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: crsutton
I will say nothing more about Allied naval flak. The fact that you only shot down 90 aircraft with flak demonstrates how totally screwed up this aspect of the game is.

Dood...I thought you weren't gonna say anything more about Allied flak?


Busted......


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Chickenboy)
Post #: 4701
RE: Blood in the skies - 12/22/2011 9:56:10 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: witpqs

"Remain on Station" negates the React range setting. "Remain on Station" means "don't React". The developers explicitly confirmed this.

Patrol zones work great! In fact if you really want a sub (or whatever) to sit in one hex but still use a React setting, then just use a one-hex patrol (i.e. set only one patrol way point).

I agree with SqzMyLemon - use full-on patrol zones. They work!


Yep, even if it is a two hex patrol zone. Just set all your subs to overlap and you should have a lot of contacts. Never ever "remain on station", I remember the devs confirming this one.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to witpqs)
Post #: 4702
RE: Blood in the skies - 12/22/2011 10:26:27 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Ok guys...got the message about subs....i have always been wrong so

However i think Rader is right about something wrong in the air2air system when dealing with big numbers.... CAP is too less effective...both for japan and for the allies....

Look at our very last turn.... we plastered...litterally....5 japanese big industries...with very few losses...too few i'd say! And, despite what everybody thinks, escort DOES make all the difference in the world!!!

When heavily escorted large mass of bombers do take very few casualities...even against huge amount of enemy on CAP....and even the escort suffers very few...too few casualities!

Seems exactly the opposite of what should be....

And that means that everybody's strategy, when in late war dealing with big numbers, should be changed...

Anyway....we really plastered Gifu....

July 12, 13 1944

"E" classes are ruining our subs' life...2 more gone today



--------------------------------------------------------------------------------
Morning Air attack on Gifu , at 110,59

Weather in hex: Light cloud

Raid detected at 79 NM, estimated altitude 26,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M3a Zero x 14
A6M5 Zero x 124
A6M5c Zero x 9
A7M2 Sam x 19
J2M3 Jack x 11
N1K1-J George x 213
Ki-44-IIc Tojo x 127
Ki-45 KAIa Nick x 8
Ki-45 KAIc Nick x 9
Ki-84a Frank x 138
Ki-100-I Tony x 51
Ki-102b Randy x 7



Allied aircraft
Liberator B.III x 16
Liberator B.VI x 44
B-24D1 Liberator x 41
B-24J Liberator x 114
B-29-1 Superfort x 96
P-38J Lightning x 25
P-51B Mustang x 22
F4U-1 Corsair x 31
F4U-1A Corsair x 113
PB4Y-1 Liberator x 48


Japanese aircraft losses
A6M5 Zero: 1 destroyed
N1K1-J George: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-100-I Tony: 2 destroyed

Allied aircraft losses
Liberator B.VI: 1 damaged
B-24D1 Liberator: 1 damaged
B-24J Liberator: 1 destroyed, 2 damaged
B-29-1 Superfort: 1 destroyed
F4U-1A Corsair: 1 destroyed
PB4Y-1 Liberator: 1 destroyed, 2 damaged



Ki-102b Randy factory hits 13
Ki-44-IIc Tojo factory hits 8
Ki-83 factory hits 34
Ki-44-IIc Tojo factory hits 27
Ki-100-I Tony factory hits 11


--------------------------------------------------------------------------------
Morning Air attack on Gifu , at 110,59

Weather in hex: Light cloud

Raid detected at 79 NM, estimated altitude 40,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M3a Zero x 11
A6M5 Zero x 92
A6M5c Zero x 7
A7M2 Sam x 13
J2M3 Jack x 7
N1K1-J George x 196
Ki-44-IIc Tojo x 102
Ki-45 KAIa Nick x 8
Ki-45 KAIc Nick x 8
Ki-84a Frank x 122
Ki-100-I Tony x 40
Ki-102b Randy x 6



Allied aircraft
P-38J Lightning x 32
P-47D25 Thunderbolt x 204
P-51B Mustang x 18


Japanese aircraft losses
A6M3a Zero: 1 destroyed
A6M5 Zero: 3 destroyed
N1K1-J George: 3 destroyed
Ki-44-IIc Tojo: 7 destroyed
Ki-45 KAIc Nick: 1 destroyed
Ki-84a Frank: 7 destroyed
Ki-100-I Tony: 1 destroyed

Allied aircraft losses
P-38J Lightning: 1 destroyed




--------------------------------------------------------------------------------
Morning Air attack on Gifu , at 110,59

Weather in hex: Light cloud

Raid detected at 53 NM, estimated altitude 39,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M3a Zero x 8
A6M5 Zero x 66
A6M5c Zero x 5
A7M2 Sam x 11
J2M3 Jack x 4
N1K1-J George x 172
Ki-44-IIc Tojo x 74
Ki-45 KAIa Nick x 8
Ki-45 KAIc Nick x 6
Ki-84a Frank x 95
Ki-100-I Tony x 29
Ki-102b Randy x 5



Allied aircraft
P-47D25 Thunderbolt x 15
P-51B Mustang x 18


Japanese aircraft losses
A6M5 Zero: 1 destroyed
N1K1-J George: 1 destroyed
Ki-44-IIc Tojo: 2 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 3 destroyed
Ki-102b Randy: 1 destroyed

Allied aircraft losses
P-51B Mustang: 2 destroyed

--------------------------------------------------------------------------------
Morning Air attack on Gifu , at 110,59

Weather in hex: Light rain

Raid detected at 80 NM, estimated altitude 22,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M3a Zero x 12
A6M5 Zero x 123
A6M5c Zero x 11
A7M2 Sam x 16
J2M3 Jack x 18
N1K1-J George x 226
Ki-44-IIc Tojo x 120
Ki-45 KAIa Nick x 8
Ki-45 KAIc Nick x 8
Ki-84a Frank x 99
Ki-100-I Tony x 24
Ki-102b Randy x 6



Allied aircraft
Liberator B.III x 16
Liberator B.VI x 44
B-24D1 Liberator x 41
B-24J Liberator x 108
B-29-1 Superfort x 86
P-38J Lightning x 16
P-51B Mustang x 55
F4U-1 Corsair x 32
F4U-1A Corsair x 115
PB4Y-1 Liberator x 46


Japanese aircraft losses
A6M5 Zero: 6 destroyed
A6M5c Zero: 1 destroyed
J2M3 Jack: 1 destroyed
N1K1-J George: 4 destroyed
Ki-44-IIc Tojo: 3 destroyed
Ki-45 KAIa Nick: 1 destroyed
Ki-100-I Tony: 1 destroyed

Allied aircraft losses
Liberator B.III: 1 destroyed
Liberator B.VI: 1 destroyed, 1 damaged
B-24D1 Liberator: 1 destroyed, 1 damaged
B-24J Liberator: 3 destroyed, 3 damaged
B-29-1 Superfort: 3 destroyed, 3 damaged
P-51B Mustang: 2 destroyed
F4U-1A Corsair: 4 destroyed
PB4Y-1 Liberator: 1 destroyed, 3 damaged



Ki-102b Randy factory hits 11
Ki-44-IIc Tojo factory hits 5
Ki-83 factory hits 16
Ki-100-I Tony factory hits 7

--------------------------------------------------------------------------------
Morning Air attack on Gifu , at 110,59

Weather in hex: Light rain

Raid detected at 80 NM, estimated altitude 40,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M3a Zero x 10
A6M5 Zero x 88
A6M5c Zero x 6
A7M2 Sam x 14
J2M3 Jack x 16
N1K1-J George x 201
Ki-44-IIc Tojo x 96
Ki-45 KAIa Nick x 6
Ki-45 KAIc Nick x 7
Ki-84a Frank x 88
Ki-100-I Tony x 19
Ki-102b Randy x 6



Allied aircraft
P-38J Lightning x 38
P-47D25 Thunderbolt x 221


Japanese aircraft losses
A6M5 Zero: 3 destroyed
A6M5c Zero: 1 destroyed
J2M3 Jack: 1 destroyed
N1K1-J George: 2 destroyed
Ki-44-IIc Tojo: 3 destroyed
Ki-84a Frank: 2 destroyed
Ki-100-I Tony: 1 destroyed

No Allied losses







So in two runs we destroyed 51 KI-83 factories, 50 KI-100, 70 Randy and 40 Tojo .... not bad

Attachment (1)

< Message edited by GreyJoy -- 12/23/2011 6:51:10 AM >

(in reply to crsutton)
Post #: 4703
RE: Blood in the skies - 12/22/2011 10:33:21 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Princeps Bolton.... i know what you mean.... i know it's not wise at this point of the war to go on frontal assault...i don't need it...i could simply sit on my thumbs and bomb him into oblivion for the next 12 months...waiting for the a-bomb....

But you know what? I wanna end this match in glory. Wanna see a titanic combo of BB battles, Kamikaze, air battles, CVvsCV...huge armies stuck on the beaches...thousands of deaths

Why? because it's a game after all... under a certain point of view the war is already over...i mean...the allies are less than 500 miles from the enemy capital...and soon we'll bomb the Emperor's palace...
My personal war...meaning my war against the learning curve, has been won. Now i simply wanna make these last months of this match equally fun for me and for rader...and, cannot deny, for you readers.

This is a show after all...and the show must go on!

furthermore...how am i supposed to get 1,000,000 of men, 1500 ships, thousands of planes, 3,000,000 of supplies from Hokkaido to the Philippines?...i think right now my operative choices are simply two: Japan or keep on bombing till Rader dies of boredom

(in reply to GreyJoy)
Post #: 4704
RE: Blood in the skies - 12/22/2011 10:51:10 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: GreyJoy

Princeps Bolton.... i know what you mean.... i know it's not wise at this point of the war to go on frontal assault...i don't need it...i could simply sit on my thumbs and bomb him into oblivion for the next 12 months...waiting for the a-bomb....

But you know what? I wanna end this match in glory. Wanna see a titanic combo of BB battles, Kamikaze, air battles, CVvsCV...huge armies stuck on the beaches...thousands of deaths

Why? because it's a game after all... under a certain point of view the war is already over...i mean...the allies are less than 500 miles from the enemy capital...and soon we'll bomb the Emperor's palace...
My personal war...meaning my war against the learning curve, has been won. Now i simply wanna make these last months of this match equally fun for me and for rader...and, cannot deny, for you readers.

This is a show after all...and the show must go on!

furthermore...how am i supposed to get 1,000,000 of men, 1500 ships, thousands of planes, 3,000,000 of supplies from Hokkaido to the Philippines?...i think right now my operative choices are simply two: Japan or keep on bombing till Rader dies of boredom



This is an excellent point. There is not an AFB reading this who does not want to see you invade. It is not only fun to read but we all will learn from your successes and failures.

The one interesting facet is that you are in an excellent position to invade, yet because you have had so much success so early and "have not" cut Rader off from the DEI or Burma, he will have a tremendous amount of resources to react with. Nor have you actually destroyed a lot of Japanese land units-which would have taken place if your assault on Japan had been more deliberate. He has plenty of fuel, plenty of ships, plenty of supplies and plenty of troops yet. This actually could be the "mother of all battles".

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to GreyJoy)
Post #: 4705
RE: Blood in the skies - 12/22/2011 11:08:26 PM   
pws1225

 

Posts: 1166
Joined: 8/9/2010
From: Tate's Hell, Florida
Status: offline

quote:

ORIGINAL: GreyJoy

Princeps Bolton.... i know what you mean.... i know it's not wise at this point of the war to go on frontal assault...i don't need it...i could simply sit on my thumbs and bomb him into oblivion for the next 12 months...waiting for the a-bomb....

But you know what? I wanna end this match in glory. Wanna see a titanic combo of BB battles, Kamikaze, air battles, CVvsCV...huge armies stuck on the beaches...thousands of deaths

Why? because it's a game after all... under a certain point of view the war is already over...i mean...the allies are less than 500 miles from the enemy capital...and soon we'll bomb the Emperor's palace...
My personal war...meaning my war against the learning curve, has been won. Now i simply wanna make these last months of this match equally fun for me and for rader...and, cannot deny, for you readers.

This is a show after all...and the show must go on!

furthermore...how am i supposed to get 1,000,000 of men, 1500 ships, thousands of planes, 3,000,000 of supplies from Hokkaido to the Philippines?...i think right now my operative choices are simply two: Japan or keep on bombing till Rader dies of boredom


Bravo!

(in reply to GreyJoy)
Post #: 4706
RE: Blood in the skies - 12/22/2011 11:35:57 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Crackaces

quote:

ORIGINAL: witpqs

"Remain on Station" negates the React range setting. "Remain on Station" means "don't React". The developers explicitly confirmed this.

Patrol zones work great! In fact if you really want a sub (or whatever) to sit in one hex but still use a React setting, then just use a one-hex patrol (i.e. set only one patrol way point).

I agree with SqzMyLemon - use full-on patrol zones. They work!


The choice is between "remain on station" and "retirement allowed" are you saying in order to react retirement allowed must be set? That I understand is to allow reaction away from a force not to commit to combat?


If you have a TF (sub or otherwise) on Patrol or just moving along with 'Retirement Allowed' then it can react according to the 'React Range' that you have set; however 'Remain on Station' specifically tells the TF Do Not React! So say the developers, and my experience has been consistent with that.

(in reply to Crackaces)
Post #: 4707
RE: Blood in the skies - 12/22/2011 11:41:06 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Crackaces

quote:

ORIGINAL: witpqs

"Remain on Station" negates the React range setting. "Remain on Station" means "don't React". The developers explicitly confirmed this.

Patrol zones work great! In fact if you really want a sub (or whatever) to sit in one hex but still use a React setting, then just use a one-hex patrol (i.e. set only one patrol way point).

I agree with SqzMyLemon - use full-on patrol zones. They work!


The choice is between "remain on station" and "retirement allowed" are you saying in order to react retirement allowed must be set? That I understand is to allow reaction away from a force not to commit to combat?


If you have a TF (sub or otherwise) on Patrol or just moving along with 'Retirement Allowed' then it can react according to the 'React Range' that you have set; however 'Remain on Station' specifically tells the TF Do Not React! So say the developers, and my experience has been consistent with that.



Ok, so now i understood...that's why...:-(

Ok guys...tomorrow we'll bomb TOKYO!!!!

300 4Es will bomb a/c industries, while 2502Es and 200 Avengers will bomb the port where CA, CLs and DDs are spotted...let's see if i can get a lucky shot

As always, heavy escort and heavy sweep

(in reply to witpqs)
Post #: 4708
RE: Blood in the skies - 12/22/2011 11:43:56 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline

quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Crackaces

quote:

ORIGINAL: witpqs

"Remain on Station" negates the React range setting. "Remain on Station" means "don't React". The developers explicitly confirmed this.

Patrol zones work great! In fact if you really want a sub (or whatever) to sit in one hex but still use a React setting, then just use a one-hex patrol (i.e. set only one patrol way point).

I agree with SqzMyLemon - use full-on patrol zones. They work!


The choice is between "remain on station" and "retirement allowed" are you saying in order to react retirement allowed must be set? That I understand is to allow reaction away from a force not to commit to combat?


If you have a TF (sub or otherwise) on Patrol or just moving along with 'Retirement Allowed' then it can react according to the 'React Range' that you have set; however 'Remain on Station' specifically tells the TF Do Not React! So say the developers, and my experience has been consistent with that.



Ok, so now i understood...that's why...:-(

Ok guys...tomorrow we'll bomb TOKYO!!!!

300 4Es will bomb a/c industries, while 2502Es and 200 Avengers will bomb the port where CA, CLs and DDs are spotted...let's see if i can get a lucky shot

As always, heavy escort and heavy sweep


OK two lessons today .. one is "Retirement allowed" really means "allow reaction" .. the second lesson is far more complex. It seems that mult-day behavior is way different than one turn a day behavior. Escorting good on multiday .. at least ...I have a lot of clicking to do GreyJoy in my game ..

(in reply to GreyJoy)
Post #: 4709
RE: Blood in the skies - 12/22/2011 11:51:57 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Crackaces

quote:

ORIGINAL: witpqs

"Remain on Station" negates the React range setting. "Remain on Station" means "don't React". The developers explicitly confirmed this.

Patrol zones work great! In fact if you really want a sub (or whatever) to sit in one hex but still use a React setting, then just use a one-hex patrol (i.e. set only one patrol way point).

I agree with SqzMyLemon - use full-on patrol zones. They work!


The choice is between "remain on station" and "retirement allowed" are you saying in order to react retirement allowed must be set? That I understand is to allow reaction away from a force not to commit to combat?


If you have a TF (sub or otherwise) on Patrol or just moving along with 'Retirement Allowed' then it can react according to the 'React Range' that you have set; however 'Remain on Station' specifically tells the TF Do Not React! So say the developers, and my experience has been consistent with that.



Ok, so now i understood...that's why...:-(

Ok guys...tomorrow we'll bomb TOKYO!!!!

300 4Es will bomb a/c industries, while 2502Es and 200 Avengers will bomb the port where CA, CLs and DDs are spotted...let's see if i can get a lucky shot

As always, heavy escort and heavy sweep


OK two lessons today .. one is "Retirement allowed" really means "allow reaction" .. the second lesson is far more complex. It seems that mult-day behavior is way different than one turn a day behavior. Escorting good on multiday .. at least ...I have a lot of clicking to do GreyJoy in my game ..



Dont tell me...i have 300+ subs to re-click

(in reply to Crackaces)
Post #: 4710
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