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1.7.0.7 Crash dump

 
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1.7.0.7 Crash dump - 12/16/2011 11:44:30 AM   
El Vis

 

Posts: 32
Joined: 5/25/2005
Status: offline
Reproducable Bug leading to ctd:

Distant Worlds - Crash Dump - 1.7.0.7

12:38:25 Freitag, 16. Dezember 2011


System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
bei DistantWorlds.Types.Habitat.ResolveInvasionBattles(TimeSpan timePassed, Galaxy galaxy)
bei DistantWorlds.Types.Habitat.DoTasks(DateTime time)
bei DistantWorlds.Main.cNDbEUpon6NoOV5fp4m(Object , DateTime )
bei DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
bei DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---

< Message edited by El Vis -- 12/16/2011 12:02:12 PM >
Post #: 1
RE: 1.7.0.7 Crash dump - 12/17/2011 7:30:04 AM   
Rtwfreak

 

Posts: 381
Joined: 12/11/2011
Status: offline
I got one also since the latest patch 1.7.7

quote:

Distant Worlds - Crash Dump - 1.7.0.7

1:23:44 AM Saturday, December 17, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.ConstructionQueue.ProcessSingleConstructionYard(ConstructionYard constructionYard, TimeSpan timePassed, Galaxy galaxy, BuiltObjectList completedBuiltObjects)
at DistantWorlds.Types.ConstructionQueue.DoConstruction(Galaxy galaxy, DateTime tempNow)
at DistantWorlds.Types.BuiltObject.IndustrialProcessing(Double timePassed, Galaxy galaxy, DateTime time)
at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
at DistantWorlds.Main.VIKCsbpfvqEpYYdvAew(Object , DateTime , Int64 , Boolean )
at DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---



(in reply to El Vis)
Post #: 2
RE: 1.7.0.7 Crash dump - 12/18/2011 2:07:53 PM   
jlevans


Posts: 45
Joined: 2/14/2011
Status: offline
... and another:

Distant Worlds - Crash Dump - 1.7.0.7

8:49:54 AM Sunday, December 18, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.ObtainEmpireEvaluation(Empire empire)
at DistantWorlds.Types.Empire.ReviewSystemThreats()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.Ql8rRypaXPFP1pWQEiX(Object )
at DistantWorlds.Main.MLh9uNENNb(Object )


--- COMPLETE ---

(in reply to Rtwfreak)
Post #: 3
RE: 1.7.0.7 Crash dump - 12/19/2011 5:10:21 AM   
Falokis

 

Posts: 144
Joined: 5/23/2010
Status: offline
I get one after about an hour, every game.

Here is the latest:

quote:

Distant Worlds - Crash Dump - 1.7.0.7

9:28:05 PM Sunday, December 18, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Main.VIKCsbpfvqEpYYdvAew(Object , DateTime , Int64 , Boolean )
at DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---

(in reply to jlevans)
Post #: 4
RE: 1.7.0.7 Crash dump - 12/23/2011 8:02:43 PM   
El Vis

 

Posts: 32
Joined: 5/25/2005
Status: offline
New game, same error as last time, after 15 hours of playtime. I found no workaround so it seems to be a critical bug.

< Message edited by El Vis -- 12/23/2011 8:04:50 PM >

(in reply to Falokis)
Post #: 5
RE: 1.7.0.7 Crash dump - 12/24/2011 1:39:33 AM   
fierceking

 

Posts: 235
Joined: 7/24/2010
Status: offline

quote:

ORIGINAL: El Vis

Reproducable Bug leading to ctd:

Distant Worlds - Crash Dump - 1.7.0.7

12:38:25 Freitag, 16. Dezember 2011


System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
bei DistantWorlds.Types.Habitat.ResolveInvasionBattles(TimeSpan timePassed, Galaxy galaxy)
bei DistantWorlds.Types.Habitat.DoTasks(DateTime time)
bei DistantWorlds.Main.cNDbEUpon6NoOV5fp4m(Object , DateTime )
bei DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
bei DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---



I am getting the same error and it keeps crashing to desktop


(in reply to El Vis)
Post #: 6
RE: 1.7.0.7 Crash dump - 1/19/2012 7:22:04 AM   
BTJ


Posts: 47
Joined: 1/6/2012
Status: offline
Hmm, there are several different dumps in this thread.

I got the same one as in the OP after ca. 6h of playtime.



(in reply to fierceking)
Post #: 7
RE: 1.7.0.7 Crash dump - 1/19/2012 2:47:03 PM   
Wyldwraith

 

Posts: 2
Joined: 1/19/2012
Status: offline
Hi all new here,
Getting the GxHab crashes myself. Totally wrecked a huge game I'd been playing for over a week :( All the previous saves result in the same crash within a 60-120 seconds of loading up game. Haven't started a new game yet, since I don't see the point of putting in 50-60hrs into an individual game and watching it end up corrupted before a solution is found...

Anyone have any ideas how to fix this? I tried re-installing the 1.7.0.1 patch, didn't improve anything.
Oh, incidentally. After the game crashes to desktop there's still a Distant Worlds.exe showing in the Task Manager, and the game music is still playing even after the rest of the game has closed itself out. Have to manually end the process of that .exe or Restart my comp to make the game music stop.

I'm REALLY frustrated at this point. Disabled, so I'm home all day. This is pretty much what I've done since like Jan. 9-10th, and just upsetting to lose such a long, good game ya know?

Any help would be appreciated.

(in reply to BTJ)
Post #: 8
RE: 1.7.0.7 Crash dump - 1/21/2012 7:44:25 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Thanks for these bug reports. These problems are fixed in the upcoming 1.7.0.9 update.

(in reply to El Vis)
Post #: 9
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