janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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quote:
ORIGINAL: Tarhunnas I do not agree that the Germans moving first gives them a benefit. On the contrary, in the later war when the Germans are on the defensive, the Germans being hit by new weather first favors the Soviets. Instead of the mud stopping Soviet offensives through supply difficulties, it will protect Soviet spearheads from German counterattacks and doom surrounded Axis units (of which there will often be several each turn, so the odds of this happening on a clear to mud shift are pretty high). However, whatever side you think it favors, a change to weather shift between player phases would solve the problem. Yes, also the Soviet can rip benefits from it, which can be equally important. What I meant was that the Axis player, first phasing, always knows the weather and can ajdust in his turn. He has what is often extremely critical, the initiative, in this sense. In worst case, he can backtrack (assuming he didn't overextend too badly/boldly), or make use of the weather first. The Soviet player, when playing random weather, relies on luck to see bad weather strike Axis. He can only harvest the "remaining fruits", never the first. quote:
ORIGINAL: Tarhunnas I also think that mud should affect operations primarily through the supply system and not by artificially reducing the combat value of the attacker. That for sure, but I imagine that the idea the designers saw behind the lower combat values might be tanks, guns and equipment getting stuck during advances, or relocating during a mobile defense, and exhausted/tired infantry slogging on alone after a while?
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