Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Psilon race picture

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Psilon race picture Page: [1]
Login
Message << Older Topic   Newer Topic >>
Psilon race picture - 12/26/2011 9:07:00 AM   
Jon Micheelsen

 

Posts: 143
Joined: 12/26/2011
Status: offline
Hello folks,

I just smacked this together from google scratch. Thought I couldn't possibly be the only MOO nostalgic around here, so why not share!





< Message edited by Jon Micheelsen -- 12/26/2011 10:18:16 AM >
Post #: 1
RE: Psilon race picture - 12/26/2011 1:48:10 PM   
Evrett


Posts: 142
Joined: 11/29/2011
Status: offline
She's Hot! What great lobes!! Ahwoooga! 

_____________________________

"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" - Ronald Reagan

(in reply to Jon Micheelsen)
Post #: 2
RE: Psilon race picture - 12/26/2011 3:15:03 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
This is a NICE piece of work; good job!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Evrett)
Post #: 3
RE: Psilon race picture - 12/26/2011 3:29:15 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
quote:

couldn't possibly be the only MOO nostalgic around here


Man, we are legion
Nice debut, welcome to the community Jon

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Jon Micheelsen)
Post #: 4
RE: Psilon race picture - 12/26/2011 10:23:16 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
Awesome race pic. THX!

(in reply to Data)
Post #: 5
RE: Psilon race picture - 12/27/2011 2:24:42 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Evrett

She's Hot! What great lobes!! Ahwoooga! 

O boy! I think Evrett is hyperventilating!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Evrett)
Post #: 6
RE: Psilon race picture - 12/27/2011 2:26:38 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: tjhkkr

This is a NICE piece of work; good job!

....and TJ....CONGRATS....on your 1,000th post!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to tjhkkr)
Post #: 7
RE: Psilon race picture - 12/28/2011 12:16:12 PM   
Jon Micheelsen

 

Posts: 143
Joined: 12/26/2011
Status: offline
Thanks folks!
After a bit of experimentation I finally got my Psilons running just like I want them to! Except for one thing, Kirsus the Psilon Scientist, the old friend that helped me reign Orion oh so many times, was missing, so, well, I made him!



For those around, that haven't experienced the thrill of conquering Orion thousands upon thousands of times, here is the old bloke in original form:



And, now for a few questions, where my scientist can't help Is it possible to add more than the current number of race colors? I found that the white can be used as primary, if it's set in the race.txt and you start a quick game, so I can actually give my Psilons an unused primary color. If I want to make more races however...

Also, I haven't been able to add a new category of ship names in the design.txt - and I don't want to change any of the original. Is it possible to circumvent this, without changing a current names list? I assume the shipnames.txt applies to my race - no matter what it is. I want to play Psilon, but also eventually against them - with the names I've written a list of - without any other ship names changing. Is it possible?

(in reply to ehsumrell1)
Post #: 8
RE: Psilon race picture - 12/28/2011 4:55:13 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Hello Jon:
In the Legends expansion, you have a limit of 50 categories in the design.txt file. For example,
you can add your Psilon design names as group number 14, and additional race as number 15 and so on.
Just remember that in each corresponding races file to point the DesignNamesIndex value in the race file to the correct line number you want in the design.txt file. Also keep the spacing in line within
the file, and check your commas. That should do the trick. If not, post back here again and upload
your design file and you'll get help! Welcome to the DW forums!


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Jon Micheelsen)
Post #: 9
RE: Psilon race picture - 12/28/2011 5:18:49 PM   
Astax

 

Posts: 126
Joined: 5/17/2010
Status: offline
I would love a finished race to add to the game :)

(in reply to ehsumrell1)
Post #: 10
RE: Psilon race picture - 12/29/2011 8:17:38 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Cousin, is that you?!

Seriously though, nice work! Who knows, maybe we'll see other MoO races in DW in the future.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Astax)
Post #: 11
RE: Psilon race picture - 12/30/2011 10:58:27 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline
Wow, Jon, this is really awesome artwork! Welcome to the DW community.

I am a huge MoO2 fan, played it millions of times; DW is the first game since MoO2 that really scratches that space 4x itch for me. I've been very active in the Distant Worlds community for quite a while now, and I can tell you that there are tons of Master of Orion fans in the ranks here. Speaking not only for myself but on the behalf of many of the players that frequent these forums, we would be extremely interested in seeing your renditions of the other races. Thanks again for sharing!

_____________________________


(in reply to J HG T)
Post #: 12
RE: Psilon race picture - 1/5/2012 4:13:33 PM   
Jon Micheelsen

 

Posts: 143
Joined: 12/26/2011
Status: offline
I've been play testing a lot, trying to make the Psilons feel very unique. When I found a good balanced build I'll trow it up.

Here's some more, that I have been using for specials:









(in reply to the1sean)
Post #: 13
RE: Psilon race picture - 1/5/2012 9:06:39 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Neat artwork!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Jon Micheelsen)
Post #: 14
RE: Psilon race picture - 9/14/2013 3:52:58 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
Great work! It greatly exceeds what I would normally expect, even from a solid creator.

I might add these files to my personal Master of Orion mod. If I ever get to publish it, I'll ask your permission to use the files.

< Message edited by Solarius Scorch -- 9/14/2013 3:53:09 PM >


_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to tjhkkr)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Psilon race picture Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859