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RE: WitPTracker AE Release 1.8 Available!

 
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RE: WitPTracker AE Release 1.8 Available! - 11/24/2011 4:34:27 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
quote:

ORIGINAL: Mike Hall

which files do I delete ( or save ) to keep a history of turns. Whenever I load up tracker it only shows me an old turn unless I delte all the db files and then it shows the current turn. I would like to have the all turns info.

Thanks

Mike


Did you try loading a turn?

See http://sites.google.com/site/witptracker/loading-turns

The database files are all of them starting with trackerdb.

< Message edited by floydg -- 11/24/2011 4:35:21 PM >

(in reply to Freedom205)
Post #: 3091
RE: WitPTracker AE Release 1.8 Available! - 11/24/2011 4:55:10 PM   
Freedom205

 

Posts: 274
Joined: 12/4/2000
From: Michigan USA
Status: offline
I figured it out, sorry for asking.

(in reply to floydg)
Post #: 3092
RE: WitPTracker AE Release 1.8 Available! - 11/24/2011 8:10:00 PM   
Icedawg


Posts: 1610
Joined: 1/27/2006
From: Upstate New York
Status: offline
quote:

ORIGINAL: floydg


quote:

ORIGINAL: Icedawg

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Icedawg

Hi all.

I just tried opening tracker after installing it on my new PC and got this error message. Java is installed in the C drive's "Program Files" folder, so I'm a bit puzzled here. Any ideas as to what is going on?

C:\Users\Owner\Downloads\WitPTracker AE Release 1.8>java -Xms384m -Xmx512m -jar
"WitPTracker.jar"
'java' is not recognized as an internal or external command,
operable program or batch file.

C:\Users\Owner\Downloads\WitPTracker AE Release 1.8>pause
Press any key to continue . . .

Look here ...
http://sites.google.com/site/witptracker/support

Cheers


Okay, I copied the java.exe file to the Tracker folder and tried again. Progress was made apparently, but I got this error message. Any ideas?


C:\Users\Owner\Downloads\WitPTracker AE Release 1.8>java -Xms384m -Xmx512m -jar
"WitPTracker.jar"
Exception in thread "main" java.lang.NullPointerException
at witptracker.Engines.GetEngines(Engines.java:75)
at witptracker.InMemoryDB.LoadStartupTables(InMemoryDB.java:154)
at witptracker.Main.main(Main.java:157)

C:\Users\Owner\Downloads\WitPTracker AE Release 1.8>pause
Press any key to continue . . .


Check out my sig.



Thanks Floyd. That seems to have done the trick. Tracker looks to be up and running just fine!

I swear I have never experienced such excellent "customer service" from any software I've ever used. You guys are great about helping out computer-illiterates such as myself. Thanks again.

(in reply to floydg)
Post #: 3093
RE: WitPTracker AE Release 1.8 Available! - 11/25/2011 1:29:29 PM   
Richard III


Posts: 710
Joined: 10/24/2005
Status: offline
Spent most of the day deleating the game and re-installing the game + the mods + artwork and getting Tracker to run with the offical patched game.

I`d like to keep that but also play the Beta exe. with dababes lite mod. Since they store saves in the same folder, can I assume if I just use different save slots, and change the save#s in the Tracker Propites file, tracker will read saves from both .exes?

TIA

(in reply to Icedawg)
Post #: 3094
RE: WitPTracker AE Release 1.8 Available! - 11/25/2011 3:43:32 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Richard III

Spent most of the day deleating the game and re-installing the game + the mods + artwork and getting Tracker to run with the offical patched game.

I`d like to keep that but also play the Beta exe. with dababes lite mod. Since they store saves in the same folder, can I assume if I just use different save slots, and change the save#s in the Tracker Propites file, tracker will read saves from both .exes?

TIA

Two copies of Tracker with different properties files pointing to the correct file name should be fine.

If it were me though - I'd have 2 versions of AE. Just copy & paste the whole folder. Make a new shortcut to the exe.

Although if I were going for one install - maybe I'd look at using http://www.users.on.net/~jscones/software/products-jsgme.html for swapping mods and stuff.

Pretty easy to use

_____________________________


(in reply to Richard III)
Post #: 3095
RE: WitPTracker AE Release 1.8 Available! - 11/25/2011 8:06:47 PM   
Richard III


Posts: 710
Joined: 10/24/2005
Status: offline

Thanks !

I did that per your advice, the 2nd copy tracker in the 2nd copy renamed game folder loads the correct saves just fine and with all info present, except it will not generate Alerts. I re-copied Java.exe and the Beta PLL`s file into tracker2, I`m at T 8 in the Guadalcanal scenario. Must be missing the obvious ( again )



quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Richard III

Spent most of the day deleating the game and re-installing the game + the mods + artwork and getting Tracker to run with the offical patched game.

I`d like to keep that but also play the Beta exe. with dababes lite mod. Since they store saves in the same folder, can I assume if I just use different save slots, and change the save#s in the Tracker Propites file, tracker will read saves from both .exes?

TIA

Two copies of Tracker with different properties files pointing to the correct file name should be fine.

If it were me though - I'd have 2 versions of AE. Just copy & paste the whole folder. Make a new shortcut to the exe.

Although if I were going for one install - maybe I'd look at using http://www.users.on.net/~jscones/software/products-jsgme.html for swapping mods and stuff.

Pretty easy to use


(in reply to n01487477)
Post #: 3096
RE: WitPTracker AE Release 1.8 Available! - 11/25/2011 8:59:37 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Richard III


Thanks !

I did that per your advice, the 2nd copy tracker in the 2nd copy renamed game folder loads the correct saves just fine and with all info present, except it will not generate Alerts. I re-copied Java.exe and the Beta PLL`s file into tracker2, I`m at T 8 in the Guadalcanal scenario. Must be missing the obvious ( again )



quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Richard III

Spent most of the day deleating the game and re-installing the game + the mods + artwork and getting Tracker to run with the offical patched game.

I`d like to keep that but also play the Beta exe. with dababes lite mod. Since they store saves in the same folder, can I assume if I just use different save slots, and change the save#s in the Tracker Propites file, tracker will read saves from both .exes?

TIA

Two copies of Tracker with different properties files pointing to the correct file name should be fine.

If it were me though - I'd have 2 versions of AE. Just copy & paste the whole folder. Make a new shortcut to the exe.

Although if I were going for one install - maybe I'd look at using http://www.users.on.net/~jscones/software/products-jsgme.html for swapping mods and stuff.

Pretty easy to use




Alerts are generated when you read in a new turn -- we compare what is in the new save compared to the old one to generate the alerts. Load a turn and if the alerts don't come, either your game is REALLY quiet or something is amiss with WitPTracker.

(in reply to Richard III)
Post #: 3097
RE: WitPTracker AE Release 1.8 Available! - 11/26/2011 1:12:57 AM   
Richard III


Posts: 710
Joined: 10/24/2005
Status: offline
The Alerts just kicked in on turn 8 , it was a really sleeply scenario...

Thanks for the help, check your PM please..

R.
quote:

ORIGINAL: floydg


quote:

ORIGINAL: Richard III


Thanks !

I did that per your advice, the 2nd copy tracker in the 2nd copy renamed game folder loads the correct saves just fine and with all info present, except it will not generate Alerts. I re-copied Java.exe and the Beta PLL`s file into tracker2, I`m at T 8 in the Guadalcanal scenario. Must be missing the obvious ( again )



quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Richard III

Spent most of the day deleating the game and re-installing the game + the mods + artwork and getting Tracker to run with the offical patched game.

I`d like to keep that but also play the Beta exe. with dababes lite mod. Since they store saves in the same folder, can I assume if I just use different save slots, and change the save#s in the Tracker Propites file, tracker will read saves from both .exes?

TIA

Two copies of Tracker with different properties files pointing to the correct file name should be fine.

If it were me though - I'd have 2 versions of AE. Just copy & paste the whole folder. Make a new shortcut to the exe.

Although if I were going for one install - maybe I'd look at using http://www.users.on.net/~jscones/software/products-jsgme.html for swapping mods and stuff.

Pretty easy to use




Alerts are generated when you read in a new turn -- we compare what is in the new save compared to the old one to generate the alerts. Load a turn and if the alerts don't come, either your game is REALLY quiet or something is amiss with WitPTracker.


(in reply to floydg)
Post #: 3098
RE: WitPTracker AE Release 1.8 Available! - 11/26/2011 8:39:40 AM   
grisouille_slith

 

Posts: 614
Joined: 6/7/2007
Status: offline
Hi Damian,

I've just made a windows update wich has added
Microsoft C++ 2008 redistibutable X86 9.0.30729.6161

Now I can use witptracker.

Thanks a lot for your precious help!!

(in reply to n01487477)
Post #: 3099
RE: WitPTracker AE Release 1.8 Available! - 11/26/2011 10:37:18 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: grisouille

Hi Damian,

I've just made a windows update wich has added
Microsoft C++ 2008 redistibutable X86 9.0.30729.6161

Now I can use witptracker.

Thanks a lot for your precious help!!

Just glad the update made it work... Enjoy!

_____________________________


(in reply to grisouille_slith)
Post #: 3100
RE: WitPTracker AE Release 1.8 Available! - 11/27/2011 7:07:12 AM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline
Hi

A few questions/queries.

1) I have been trying to export a CSV of a filtered LCU production screen however the "Use filter..." tick box does not seem to work as my exported CSV does not contain the same data as whats displayed on screen. E.g. no 'Planning for' field amongst others. EDIT - i think i may have been doing it wrong - apologies

2) Is it possible to copy and paste chunks of data from tracker?

3) Slightly off topic as its related to the info in your economic primer document - i think the bits below in bold is tracker specific.
With PDU 'on' and Realistic R&D 'off' how exactly do Factory Upgrades for Airframes work?  Does the factory ALWAYS upgrade to the airframe type shown in tracker (i'm just looking at the turn 1 data) regardless of what you may have changed the factory production too, in this circumstance is the tracker factory upgrade info just not relevent?  I have read the info in your economic primer document but can't get my head around how the process works.  Please could your document include a little more detail on this?

4) I am thinking about trying to pull off LCU info filtered by Army to help me get my head around what units i have and what they should plan for.  Would it be helpful for tracker to have the TF info in a column of its own rather than included in the 'Location' column to aid sorting data?

5) As a final thought, and after reading your economic primer any news on 1.9 yet :D

Many thanks


< Message edited by sanderz -- 11/27/2011 7:12:22 AM >

(in reply to n01487477)
Post #: 3101
RE: WitPTracker AE Release 1.8 Available! - 11/27/2011 7:19:50 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: sanderz

Hi

A few questions/queries.

1) I have been trying to export a CSV of a filtered LCU production screen however the "Use filter..." tick box does not seem to work as my exported CSV does not contain the same data as whats displayed on screen. E.g. no 'Planning for' field amongst others.

LCU Production screen is different to LCU screen. LCU Production does not have Planning for ...[edit] So you've got to select LCU not LCU Production for the CSV generation...
quote:


2) Is it possible to copy and paste chunks of data from tracker?

Some you can by selecting the fields and then using Cntl + c (copy) and Cntl+v (paste). The LCU area's cannot.
quote:


3) Slightly off topic as its related to the info in your economic primer document - i think the bits below in bold is tracker specific.
With PDU 'on' and Realistic R&D 'off' how exactly do Factory Upgrades for Airframes work?  Does the factory ALWAYS upgrade to the airframe type shown in tracker (i'm just looking at the turn 1 data) regardless of what you may have changed the factory production too, in this circumstance is the tracker factory upgrade info just not relevent?  I have read the info in your economic primer document but can't get my head around how the process works.  Please could your document include a little more detail on this?

Sure I can flesh it out more...PDU is for airgroups, R&D is about aircraft upgrades NOT groups(mostly). The factory does always upgrade to the one shown in Tracker NO exceptions (unless you manually change it - which means loosing all the repaired factories).
OK - I'll write more if I can get more of a handle on what you don't get... PM me if you like.

[edit] Having read your message again - Do you mean that what ever you do to a factory it will upgrade to the factory designated in Scen design? No - it is not that intelligent. What I mean is that the factory will upgrade to the next production factory (if there is one and 'keep' is OFF) from the present factory.

So if I change it from the M2 ( which would upgrade to the Sen Baku) to the D3A2 the factory would eventually upgrade to the Myojo.

R&D is different; you can change the factory at any time but unless you work along the upgrade path you'll lose your repaired factories (must be fully repaired). These factories don't auto-upgrade but using realistic R&D will become production factories which can upgrade, unless you change them to a future R&D aircraft.
quote:


4) I am thinking about trying to pull off LCU info filtered by Army to help me get my head around what units i have and what they should plan for.  Would it be helpful for tracker to have the TF info in a column of its own rather than included in the 'Location' column to aid sorting data?

Probably - but we probably won't do it. Remember you can also extract csv info for first turn data by using witploadae in the SCEN folder.
quote:


5) As a final thought, and after reading your economic primer any news on 1.9 yet :D
Many thanks

Closer than you think, but further than you might want

< Message edited by n01487477 -- 11/27/2011 7:45:41 AM >


_____________________________


(in reply to sanderz)
Post #: 3102
RE: WitPTracker AE Release 1.8 Available! - 11/27/2011 9:00:29 AM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline

quote:

ORIGINAL: n01487477

quote:

ORIGINAL: sanderz

Hi

A few questions/queries.

1) I have been trying to export a CSV of a filtered LCU production screen however the "Use filter..." tick box does not seem to work as my exported CSV does not contain the same data as whats displayed on screen. E.g. no 'Planning for' field amongst others.

LCU Production screen is different to LCU screen. LCU Production does not have Planning for ...[edit] So you've got to select LCU not LCU Production for the CSV generation...
quote:


2) Is it possible to copy and paste chunks of data from tracker?

Some you can by selecting the fields and then using Cntl + c (copy) and Cntl+v (paste). The LCU area's cannot.
quote:


3) Slightly off topic as its related to the info in your economic primer document - i think the bits below in bold is tracker specific.
With PDU 'on' and Realistic R&D 'off' how exactly do Factory Upgrades for Airframes work?  Does the factory ALWAYS upgrade to the airframe type shown in tracker (i'm just looking at the turn 1 data) regardless of what you may have changed the factory production too, in this circumstance is the tracker factory upgrade info just not relevent?  I have read the info in your economic primer document but can't get my head around how the process works.  Please could your document include a little more detail on this?

Sure I can flesh it out more...PDU is for airgroups, R&D is about aircraft upgrades NOT groups(mostly). The factory does always upgrade to the one shown in Tracker NO exceptions (unless you manually change it - which means loosing all the repaired factories).
OK - I'll write more if I can get more of a handle on what you don't get... PM me if you like.

[edit] Having read your message again - Do you mean that what ever you do to a factory it will upgrade to the factory designated in Scen design? No - it is not that intelligent. What I mean is that the factory will upgrade to the next production factory (if there is one and 'keep' is OFF) from the present factory.

So if I change it from the M2 ( which would upgrade to the Sen Baku) to the D3A2 the factory would eventually upgrade to the Myojo.

R&D is different; you can change the factory at any time but unless you work along the upgrade path you'll lose your repaired factories (must be fully repaired). These factories don't auto-upgrade but using realistic R&D will become production factories which can upgrade, unless you change them to a future R&D aircraft.
quote:


4) I am thinking about trying to pull off LCU info filtered by Army to help me get my head around what units i have and what they should plan for.  Would it be helpful for tracker to have the TF info in a column of its own rather than included in the 'Location' column to aid sorting data?

Probably - but we probably won't do it. Remember you can also extract csv info for first turn data by using witploadae in the SCEN folder.
quote:


5) As a final thought, and after reading your economic primer any news on 1.9 yet :D
Many thanks

Closer than you think, but further than you might want


1)& 2) Thanks

3) Again thanks. Am so new to the Japanese side that at the moment i don't even know what i don't know. I assume that if Factories upgrade to a model you want in the future you just don't change them unless absolutely necessary. I need to look into this more and am going to restart and work my way through it again. I will let you know if i have any questions or suggestions for your document.

4) Never seen 'witploadae' mentioned before, thanks. However it won't run for me, the 'command prompt' box just flashs on and off very quickly. However i did get all the info i need (i think) from Tracker.

5) Good answer - am looking forward to its release in due course.

Cheers


(in reply to n01487477)
Post #: 3103
RE: WitPTracker AE Release 1.8 Available! - 11/27/2011 9:09:41 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: sanderz
...

1)& 2) Thanks

3) Again thanks. Am so new to the Japanese side that at the moment i don't even know what i don't know. I assume that if Factories upgrade to a model you want in the future you just don't change them unless absolutely necessary. I need to look into this more and am going to restart and work my way through it again. I will let you know if i have any questions or suggestions for your document.

I'm writing it up as we speak; maybe you'd like to download it in about 30 mins and let me know ... (you could now as I save the doc every 5 mins - but not finished - just finished PDU explanation and added an Upgrade chart)
quote:


4) Never seen 'witploadae' mentioned before, thanks. However it won't run for me, the 'command prompt' box just flashs on and off very quickly. However i did get all the info i need (i think) from Tracker.

5) Good answer - am looking forward to its release in due course.

Cheers

Yeah, witploadAE is mostly for scenario designers, but also good for turn 1. Actually I think Tracker has everything from those files anyway.

I'll do a video on using witpload sometime.

Cheers

_____________________________


(in reply to sanderz)
Post #: 3104
RE: WitPTracker AE Release 1.8 Available! - 12/1/2011 9:53:18 AM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline
Hi

I have a suggestion for tracker.

Its one of those things that i think i want but have no practical experience as to whether it would actually be useful or not

Anyway, it relates to the engine planner.  This looks forward one month at a time for a year.  Would it be useful to have some extra columns on the end for whole years e.g. Balance of remaining year (1942)/1943/1944/1945/1946?



(in reply to n01487477)
Post #: 3105
RE: WitPTracker AE Release 1.8 Available! - 12/2/2011 7:55:57 PM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
I can't find it in tracker, however it might be there...

Battleboard Function
Takes the data from the cbt reports where units are listed when in combat, takes the date and the hex from the report, and lists in a table all those enemy units that have been attacked, and their last contact/location.

It would be nice to have the ability for a "notes" field where the player can add a comment in.

Cheers

Rob

_____________________________

AE BETA Breaker

(in reply to sanderz)
Post #: 3106
RE: WitPTracker AE Release 1.8 Available! - 12/3/2011 12:20:51 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: jrcar

I can't find it in tracker, however it might be there...

Battleboard Function
Takes the data from the cbt reports where units are listed when in combat, takes the date and the hex from the report, and lists in a table all those enemy units that have been attacked, and their last contact/location.

It would be nice to have the ability for a "notes" field where the player can add a comment in.

Cheers

Rob

We don't have that (yet), you'd better check out combat reporter ... not sure it does it either.

A notes field for what? LCU's?

Cheers

_____________________________


(in reply to jrcar)
Post #: 3107
RE: WitPTracker AE Release 1.8 Available! - 12/3/2011 2:41:27 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: sanderz

Hi

I have a suggestion for tracker.

Its one of those things that i think i want but have no practical experience as to whether it would actually be useful or not

Anyway, it relates to the engine planner.  This looks forward one month at a time for a year.  Would it be useful to have some extra columns on the end for whole years e.g. Balance of remaining year (1942)/1943/1944/1945/1946?

Too hard basket as a balance for remaining year. I could expand to 18 months though. Anything further out than that is a bit of a waste IMHO.

[edit]But I think Floyd has had enough of my code changes for this iteration Which reminds me ...

< Message edited by n01487477 -- 12/3/2011 2:42:39 AM >


_____________________________


(in reply to sanderz)
Post #: 3108
RE: WitPTracker AE Release 1.8 Available! - 12/3/2011 6:29:05 AM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
The note field could be for anything, such as "trashed" "Full strength" etc

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: jrcar

I can't find it in tracker, however it might be there...

Battleboard Function
Takes the data from the cbt reports where units are listed when in combat, takes the date and the hex from the report, and lists in a table all those enemy units that have been attacked, and their last contact/location.

It would be nice to have the ability for a "notes" field where the player can add a comment in.

Cheers

Rob

We don't have that (yet), you'd better check out combat reporter ... not sure it does it either.

A notes field for what? LCU's?

Cheers



_____________________________

AE BETA Breaker

(in reply to n01487477)
Post #: 3109
RE: WitPTracker AE Release 1.8 Available! - 12/3/2011 8:29:15 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: jrcar

The note field could be for anything, such as "trashed" "Full strength" etc

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: jrcar

I can't find it in tracker, however it might be there...

Battleboard Function
Takes the data from the cbt reports where units are listed when in combat, takes the date and the hex from the report, and lists in a table all those enemy units that have been attacked, and their last contact/location.

It would be nice to have the ability for a "notes" field where the player can add a comment in.

Cheers

Rob

We don't have that (yet), you'd better check out combat reporter ... not sure it does it either.

A notes field for what? LCU's?

Cheers



Not sure anymore about 1.8, but 1.9 will have notes for lcu's ...

Is this what you mean?




Attachment (1)

_____________________________


(in reply to jrcar)
Post #: 3110
RE: WitPTracker AE Release 1.8 Available! - 12/8/2011 1:15:02 PM   
Theages

 

Posts: 167
Joined: 2/16/2007
From: Austria
Status: offline
Is there a reason for the KI-45 KAIa Nick und the KI-45 KAIb Nick to be listed under the Mitsubishi Ha-31 engine in the engine/aircraft planner, when they use the Nakajima Ha-35 engine?

(in reply to n01487477)
Post #: 3111
RE: WitPTracker AE Release 1.8 Available! - 12/8/2011 1:22:27 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Theages

Is there a reason for the KI-45 KAIa Nick und the KI-45 KAIb Nick to be listed under the Mitsubishi Ha-31 engine in the engine/aircraft planner, when they use the Nakajima Ha-35 engine?

They're there so you can see they upgrade to the KA1C which does use the Ha-31 Engine. This was done for clarity sake.

_____________________________


(in reply to Theages)
Post #: 3112
RE: WitPTracker AE Release 1.8 Available! - 12/17/2011 8:47:28 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
Removed___

< Message edited by jeffk3510 -- 12/17/2011 8:55:16 PM >


_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to n01487477)
Post #: 3113
RE: WitPTracker AE Release 1.8 Available! - 12/18/2011 2:11:04 AM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
Thanks, that is for friendly forces, which is handy, similar for enemy requested to help battle track them.

Cheers

Rob

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: jrcar

The note field could be for anything, such as "trashed" "Full strength" etc

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: jrcar

I can't find it in tracker, however it might be there...

Battleboard Function
Takes the data from the cbt reports where units are listed when in combat, takes the date and the hex from the report, and lists in a table all those enemy units that have been attacked, and their last contact/location.

It would be nice to have the ability for a "notes" field where the player can add a comment in.

Cheers

Rob

We don't have that (yet), you'd better check out combat reporter ... not sure it does it either.

A notes field for what? LCU's?

Cheers



Not sure anymore about 1.8, but 1.9 will have notes for lcu's ...

Is this what you mean?






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AE BETA Breaker

(in reply to n01487477)
Post #: 3114
RE: WitPTracker AE Release 1.8 Available! - 12/18/2011 11:08:13 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Talking of 1.9, any clue when we can expect it?

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(in reply to jrcar)
Post #: 3115
RE: WitPTracker AE Release 1.8 Available! - 12/18/2011 11:18:09 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: BigDuke66

Talking of 1.9, any clue when we can expect it?


Working on it. But haven't had much time to polish things off...

(in reply to BigDuke66)
Post #: 3116
RE: WitPTracker AE Release 1.8 Available! - 12/20/2011 1:36:42 AM   
btbw

 

Posts: 379
Joined: 11/1/2011
Status: offline
How i can compare efficiency of cargo ships (cargo*endurance/fuel) via tracker?

(in reply to floydg)
Post #: 3117
RE: WitPTracker AE Release 1.8 Available! - 12/20/2011 3:08:54 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: btbw

How i can compare efficiency of cargo ships (cargo*endurance/fuel) via tracker?

Avail in 1.9 or you can export the class ships and do a calculation manually... I gave the formula in my setup doc ...

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(in reply to btbw)
Post #: 3118
RE: WitPTracker AE Release 1.8 Available! - 12/27/2011 5:21:33 AM   
Justus2


Posts: 729
Joined: 11/12/2011
Status: offline
Has anyone had any problems with Tracker since updating to the newest beta? I have been using it for the last several days (at least single-turn, hadn't been able to figure out multi-turn very well, but still only playing the opening of Guadalcanal scenario), but since I updated to the Beta on Saturday, I can't get it to load up a turn. I deleted the folder and did a re-install, but keep getting this error. Any ideas? (BTW this save is from a turn about 9 turns into the scenario, after issuing orders but before hitting execute. I have tried it with an opening save, and an autosave, similar errors. Thanks!




Attachment (1)

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Playing/Learning Shadow Empire


(in reply to n01487477)
Post #: 3119
RE: WitPTracker AE Release 1.8 Available! - 12/27/2011 5:40:01 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Justus2

Has anyone had any problems with Tracker since updating to the newest beta? I have been using it for the last several days (at least single-turn, hadn't been able to figure out multi-turn very well, but still only playing the opening of Guadalcanal scenario), but since I updated to the Beta on Saturday, I can't get it to load up a turn. I deleted the folder and did a re-install, but keep getting this error. Any ideas? (BTW this save is from a turn about 9 turns into the scenario, after issuing orders but before hitting execute. I have tried it with an opening save, and an autosave, similar errors. Thanks!


Delete the DB. Copy the pwsdll.dll from the beta2 folder into Tracker and reinit.

Should work fine...

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(in reply to Justus2)
Post #: 3120
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