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Barbarossa - 12/24/2011 11:07:35 AM   
uncajerf

 

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Joined: 12/24/2011
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Hi,

Any help with Barbarossa would be appreciated -- I keep getting annihilated. Playing on Normal (Colonel?), FoW etc all checked. I've had no problem up until this scenario, and I just can't get through it.

Thanx.


JRR
Post #: 1
RE: Barbarossa - 12/24/2011 5:14:22 PM   
James Ward

 

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Joined: 5/9/2000
From: Baltimore, Maryland, USA
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I had a hard time getting a DV but an MV is definately doable.
Don't go to fast early. Take the time to destroy the Russians while minimizing your losses in the first 3-4 turns. Also try to cripple the Russian airforce in the first few turns. I also don't commit much to taking Brest, the Gustav can usually wear it down so that only 1 amour and 1 infantry can take it out by the end of the game. As you get farther East the front get restricted and you can run them back to take Brest late. You'll need a fair amount of artillery too as it becomes a grind to get the last objectives.

(in reply to uncajerf)
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RE: Barbarossa - 12/24/2011 11:17:19 PM   
Three4Flinching


Posts: 25
Joined: 12/4/2011
From: Sweden
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I also have problem with this scenario. There are alot of Russian units and the rivers slow me down. I brought one river unit, but im considering to get another. Is it a good plan to have one force at the top of the map and one at the bottom or should I concentrate my force at the middle/center part?

(in reply to James Ward)
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RE: Barbarossa - 12/25/2011 12:10:28 AM   
James Ward

 

Posts: 1183
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From: Baltimore, Maryland, USA
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I usually do a force north and one south. Some from both take care of the center at first then go where it looks like I will need them. The Russians don't seem to aggressive so you can usually transfer forces between north and south as you advance. I only have one bridge engineer but try two if you like, there are a lot of rivers in Russia and you may find them useful in later scenarios.

< Message edited by James Ward -- 12/25/2011 12:12:28 AM >

(in reply to Three4Flinching)
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RE: Barbarossa - 12/27/2011 11:24:48 PM   
uncajerf

 

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OK, thanx, James & Three4...

I think I got it now. For one thing I had not filled up my Core slots with enough units, so I was handicapping myself...

So I started a new campaign on the next lower Difficulty, and I've breezed through most of it; about to invade USA. I think I will finish that & jump back up a level or two -- I now have over 11K Prestige; is that unusual? I can't even spend them... LOL

Thanx again!


JRR

(in reply to James Ward)
Post #: 5
RE: Barbarossa - 12/27/2011 11:41:35 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
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quote:

ORIGINAL: uncajerf

OK, thanx, James & Three4...

I think I got it now. For one thing I had not filled up my Core slots with enough units, so I was handicapping myself...

So I started a new campaign on the next lower Difficulty, and I've breezed through most of it; about to invade USA. I think I will finish that & jump back up a level or two -- I now have over 11K Prestige; is that unusual? I can't even spend them... LOL

Thanx again!


JRR


Not using you full core is definately a big handicap

If you find yourself with a lot of prestiege remember as long as you have not deloyed your full number of core units you can buy new units. This lets you customize your force for the battle at hand without disbandng experanced units. I almost always have units I can't deploy because I buy them for specific scenarios. Sometimes you need, or want, paratroopers and maybe not so many strat bombers. In other scenarios, like where there are lots of enemy naval units, you might want more strat bombers. You can either keep the extra units and gain experiance with them or disband them at the start of the next scenario and get your prestiege back.

(in reply to uncajerf)
Post #: 6
RE: Barbarossa - 2/28/2012 10:10:23 PM   
PRUSSIAN TOM

 

Posts: 156
Joined: 10/23/2008
From: Los Angeles, Califonia
Status: offline
Thanks for the advice on Barbarossa Tactics...I was wasting a lot of time (and units) trying to crack Brest-Litvosk. One thing I have noticed about this scenario (as opposed to the campaings I've played): No mattter how careful I am, the Red Army manages to kill off a few units, giving me the option to rebuild the destroyed unit as another type (say losing a leg infantry, and using the spot for a Fighter). This seems realistic, givel the level of casualties the Germans sufferd in Barbarossa. Moving forward at a less frantic pace seems to reduce my losses, as well as inflicting more on the Russians.

Great Game!

(in reply to James Ward)
Post #: 7
RE: Barbarossa - 6/3/2012 12:19:24 PM   
RAM

 

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Joined: 5/1/2000
From: Bilbao,Vizcaya,Spain
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I didn't find it hard, tbh. Then again I got experience with the old PG to know how to plan for it.

My core panzergruppe at the time had

2 bridge units, 3 recon units, 2 arty units (I used a SPG and a towed one, but I find that towed ones are good enough by themselves), 2 engineer units, 4 armored units (All the best PzIII possible), one 88 flak, 3 fighters, 2 tac bombers, 1 strat bomber, the rest infantry.

Two battlegroups, one north, other south. Use your bridging units to cross rivers out of defended bridges (which are all in the map :P). as other says focus on the enemy air assets on first turns, otherwise your support units (and those travelling in trucks) are going to suffer a lot. Enemy armor (particularily T34s) are going to be a problem so focus your tac bombers and armor to deal with them as soon as spotted...and don't forget your 88 flaks in antitank mode will utterly smash any hard target you happen to have near at any given time.

Use your recon units (you have an extra one in the scenario, non-core but useful) to spot what's laying ahead of you in advance. Use them too to flank defended spots and get to the rear where they can really deal a lot of damage to enemy arty units (their consecutive movement rule helps a lot to maneouver through tight spots when needed).

always remember the principle of blitzkrieg: let enemy strong points (usually well backed infantry entrenched in cities or rough terrain) for your infantry, use your mechanized assets to push forward, get to the rear of those positions to deal with their arty/antiair, and to crush anything they find in the open. For the entrenched infantry use your arty/bombers to soft them somehow, then a direct attack by engineers (no rugged defence against those flametrhowers, buddy ;)), and then by other infantry units. They don't last long after that.

As for Brest others have said it before me: leave it alone and just bypass it. Use a bridging unit to the north to cross the river with the bulk of your panzergruppe and move forward, leaving one or two regular infantries back to deal with it. Once their arty is gone (should be your main goal in the first turns to get a pz unit besides it to crush it), is just a matter of hammering it with the gustav, will fall sooner or later.

The rest is just dealing with what comes your way. Some flexibility and some improvisation to deal with unexpected threats (which should be few - if you're using your recon units the way you should :P), and this scenario is easy to pull off :)

_____________________________

RAM

"Look at me! look at me!!!

Not like that! NOT LIKE THAT!!!"

(in reply to PRUSSIAN TOM)
Post #: 8
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