Greg McCarty
Posts: 234
Joined: 6/15/2000 From: woodbury,mn,usa Status: offline
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quote:
Originally posted by Bonzo:
Hi Greg,
Are you seeing this in scenario development only, or in regular game play also?
Saw it when I was playtesting, and I actually
committed this act, and I saw it occur during an early design where I had set up an initial fire order at the beginning of a scenario on the side controlled by the A.I.
The A.I. attempted subsequent moves in spite of the fire order. Brought on the crash quite often. As you might imagine, it
took me awhile to figure out what was going on. I suspect Grigsby included a code check
to see if the firing unit had changed position since the fire order had been given,
which then nullified the fire order. No muss; no fuss. But something has changed during the code evolution and the computer is
no longer looking at this until the tubes actually fire. If the unit is on the move, or not in the original position, bad things happen.
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Greg.
37 mill AA...
can suddenly ruin your day.
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Greg. It is better to die on your feet than to live on your knees. --Zapata
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