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Strange crash - 12/29/2011 8:20:48 PM   
bartomanboy

 

Posts: 13
Joined: 4/16/2011
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I seem to get this error all the time after loading my savegame for a while.
I have no idea what it is, but it's kindof sad, since I can't continue my game as the error pops up at a certain time in-game.
A picture is added. The game version is Distant Worlds: Legends 1.7.0.6
I can upload the savegame somewhere if necessary.





Attachment (1)
Post #: 1
RE: Strange crash - 12/29/2011 8:56:58 PM   
bartomanboy

 

Posts: 13
Joined: 4/16/2011
Status: offline
Just downloaded the 1.7.0.7 beta version and loaded the savegame. Which resulted in the same error. :)

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Post #: 2
RE: Strange crash - 12/29/2011 11:06:38 PM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline
You should ftp upload the offending save game file.

(in reply to bartomanboy)
Post #: 3
RE: Strange crash - 12/29/2011 11:38:24 PM   
bartomanboy

 

Posts: 13
Joined: 4/16/2011
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Savegame has been uploaded to the server under the name of "Strange crash bartomanboy December 29 (1.7.0.6 & 1.7.0.7).dwg"

P.S. The crashdump :)


Distant Worlds - Crash Dump - 1.7.0.6

21:10:05 Thursday, December 29, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
at DistantWorlds.Types.Habitat.ResolveInvasionBattles(TimeSpan timePassed, Galaxy galaxy)
at DistantWorlds.Types.Habitat.DoTasks(DateTime time)
at DistantWorlds.Main.ophylqQI7sSgmeeKuqI(Object , DateTime )
at DistantWorlds.Main.dh3xvtC4jT(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---

< Message edited by bartomanboy -- 12/29/2011 11:41:39 PM >

(in reply to Kayoz)
Post #: 4
RE: Strange crash - 1/1/2012 6:32:17 PM   
bartomanboy

 

Posts: 13
Joined: 4/16/2011
Status: offline
Just had the same error after playing a long time... In a newly started game. The savegame and error details can be posted, just send me a message.

(in reply to bartomanboy)
Post #: 5
RE: Strange crash - 1/3/2012 12:56:36 AM   
tomjoolz

 

Posts: 6
Joined: 12/9/2011
Status: offline
I'm getting the same crash in all of my games. Seems to happen whenever an ai empire goes down at the hands of another ai empire.

This sucks. :(

(in reply to bartomanboy)
Post #: 6
RE: Strange crash - 1/3/2012 1:45:49 AM   
bartomanboy

 

Posts: 13
Joined: 4/16/2011
Status: offline
You know what, I'm happy. Because I'm not the only one... lol
Soso, it's time to fix this, guys. ;)

(in reply to tomjoolz)
Post #: 7
RE: Strange crash - 1/19/2012 2:56:32 PM   
Wyldwraith

 

Posts: 2
Joined: 1/19/2012
Status: offline
Getting the error myself. Dunno what more to do personally.
This is a critical issue, as it renders the game completely unplayable...
Hope they come up with a fix soon. These GxHab crashes are beyond old at this point.

(in reply to bartomanboy)
Post #: 8
RE: Strange crash - 1/22/2012 2:00:44 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Thanks for the report and savegame. This is fixed in the upcoming 1.7.0.9 update

(in reply to bartomanboy)
Post #: 9
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