On the screen with resource's using (with list of components where the resource is used) in the tech level column all values = 1k so you cannot sort by tech level.
Posts: 854
Joined: 5/11/2010 From: Texas, USA Status: offline
quote:
ORIGINAL: feelotraveller
Well there goes my game in 1.7.0.6.
If you guys don't slow down I'll never finish a game.
You can use your old game in 1.707, it is backwards compatible as Erik stated. Just copy the savegame from the 1.706 folder to the 1.707 folder and it should work.
Most of the freighters have stopped moving. I have uploaded the save file.
How long do they stop moving for? Have you tried waiting a few game days/months to see whether they move again?
Some of the freighters are left behind as the planets rotate around a star. They remain stationary as the planets moves away and are left behind in space. The rest are hanging around the planet ports and are not moving.
On every ports there are freighters parked and the heavily populated planets have around 30-40 freighters just parked
Most of the freighters have stopped moving. I have uploaded the save file.
How long do they stop moving for? Have you tried waiting a few game days/months to see whether they move again?
Some of the freighters are left behind as the planets rotate around a star. They remain stationary as the planets moves away and are left behind in space. The rest are hanging around the planet ports and are not moving.
On every ports there are freighters parked and the heavily populated planets have around 30-40 freighters just parked
Has your empire run out of fuel? Are all your spaceports too busy and dod not have enough docking facilities so there ae bottlenecks at each of them?
Posts: 2136
Joined: 10/10/2001 From: England Status: offline
After playing all day the game is running great apart from the usual issues of new colonies SOI never expanding and money does not scale very well later on because you start to get ridiculous amounts of cash in my opinion.
Very Expensive tech helps with the money stuff. Right around the time you think 10,000,000 Credits is enough, you spend half of it on crashing a fifth tier tech.
So I have this awesome capital ship I found floating around somewhere. Very powerful, 800+ attack while my average destroyer is something like 70 (maybe too powerful, I used it to pummel two empires into submission) Now of course this ship is the mainstay of my main fleet but it does something VERY ANNOYING. Very often during a fight it will jump out of the system, turn around and jump back in. Why? It could have singlehandedly held of the assault on my precious Yaven 1, if it weren't for this strange behaviour!!
So I have this awesome capital ship I found floating around somewhere. Very powerful, 800+ attack while my average destroyer is something like 70 (maybe too powerful, I used it to pummel two empires into submission) Now of course this ship is the mainstay of my main fleet but it does something VERY ANNOYING. Very often during a fight it will jump out of the system, turn around and jump back in. Why? It could have singlehandedly held of the assault on my precious Yaven 1, if it weren't for this strange behaviour!!
It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.
A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.
It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.
A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.
Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot
It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.
A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.
Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot
Is the ship damaged? I have seen the behavior you are describing under this circumstance once. Damaged cruisers (just scratches on the armor, nothing serious) were sent to the next battle by me. Whenver they got under fire, they switched to flight-mode.
I also had to keep them from speeding to the next space yard for repairs, though. I wnt through the exercise because repairs would've been an enormous detour, and I wanted a pirate base handled before. Constant manual intervention got the job done in the end.
It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.
A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.
Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot
Cool beans. Let us know what caused it, as this game is constantly throwing us new stuff to edeal with. Often I feel i've barely scratched the surface.
Still really enjoying the game! A couple of quick ones,
* The numpad zero key should not take screenshots while I am entering numbers into the text boxes on the Buid Order screen! * I think it would be great if on the Expansion Planner, when the lower pane is set to Resource Targets of your Empire it should show foreign owned sources (especially when the list is filtered by a single resource). In my current game I have a Carbon Fibre shortage, and the planner indicated no known sources. A while later I discovered that in fact there was a source that was in range of the border of my homeworld, it had been taken by the insects that I was on the brink of war with anyway. I believe the list should show this kind of source so you can take a decision on whether you are prepared to fight to ease a shortage.
Posts: 854
Joined: 5/11/2010 From: Texas, USA Status: offline
quote:
ORIGINAL: Gelatinous Cube
quote:
ORIGINAL: hewwo
quote:
ORIGINAL: Gelatinous Cube
It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.
A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.
Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot
Cool beans. Let us know what caused it, as this game is constantly throwing us new stuff to edeal with. Often I feel i've barely scratched the surface.
It could be related to enemy railgun fire. Maybe the autorepair bot needs a moment to fix the damage???
It could be related to enemy railgun fire. Maybe the autorepair bot needs a moment to fix the damage???
This is definitely a problem, especially when auto-repair bots aren't available, yet. Every ship with just a scratch will quickly go into flight mode when under fire. I think this must be addressed in the face of how rail guns work. This behavior probably shouldn't set in as long as the damage only affects armor?
< Message edited by sbach2o -- 12/21/2011 8:07:06 AM >
Minor, but I noticed when starting a new game that all races say they have no race specific tech. They do have it in the game itself though. Can anyone confirm?
It could be related to enemy railgun fire. Maybe the autorepair bot needs a moment to fix the damage???
This is definitely a problem, especially when auto-repair bots aren't available, yet. Every ship with just a scratch will quickly go into flight mode when under fire. I think this must be addressed in the face of how rail guns work. This behavior probably shouldn't set in as long as the damage only affects armor?
So I played more with my savegame and indeed, the capital ship was somewhat damaged from a previous encounter (6 components damaged). But once again, this ship was MASSIVE compared to the ships attacking it. Really, really annoying! And even after repairing it, it would flee. I didn't see railguns though, but didn't look too good either. Sounds like a reasonable explanation.
A second 'bug' in the same savegame is that the ackdarians I was fighting completely ignored my construction ship working on the world destroyer, even though it was practically in their territory (I started the war to kill their construction ship in the first place).
i encountered a bug, currently, my non fleeted ships are gathering around moons and star ports on an endless patrol duty.
while normally this would be fine, every single non fleeted ship in my entire empire wants to patrol the exact same object!
i can usually get them to disperse by scrapping 2-3 of the patrolled objects (usually mining stations) in a row, but one time i had to delete an entire gas giant using the editor to get them to disperse. reissuing them orders does not work, i have tried halting them and they will return to the object right after i activate auto.
< Message edited by adecoy95 -- 12/31/2011 10:35:39 AM >
I too have a bug. When I get a popup that I discovered a secret plot by some AI to use pirates to attack anotehr AI, the game pauses liek with all popups. Hwoever if I chose to reveal the plot, the game does not resume automatically.
Been out for awhile, actually. Since before Xmas, unless I'm mistaken
Yes, but it's a beta patch, containing quite some bugs judging from the reports. I was asking about the official release version (the version number will be incremented from 1.7.0.7 maybe, I'm not sure about that) Actually was thinking of starting a new long game so I'm not sure should I wait for the next stable patch or just stick with the current version (1.7.0.6) instead, a I wish to avoid patching in the middle of it.