Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Marine and Navy rules for gunfighting

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Marine and Navy rules for gunfighting Page: [1]
Login
Message << Older Topic   Newer Topic >>
Marine and Navy rules for gunfighting - 11/11/2002 1:03:39 AM   
Figmo

 

Posts: 556
Joined: 5/28/2000
From: Pennsylvania, USA
Status: offline
USMC Rules for Gunfighting
1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
8. If you are not shooting, you should be communicating, reloading, and running.
9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.
10. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
11. Someday someone may kill you with your own gun, but they shouldhave to beat you to death with it because it is empty.
12. Always cheat; always win. The only unfair fight is the one you lose.
13. Have a plan.
14. Have a back-up plan, because the first one won't work.
15. Use cover or concealment as much as possible.
16. Flank your adversary when possible. Protect yours.
17. Don't drop your guard.
18. Always tactical load and threat scan 360 degrees.
19. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
20. Decide to be aggressive ENOUGH, quickly ENOUGH.
21. The faster you finish the fight, the less shot you will get.
22. Be polite. Be professional. But, have a plan to kill everyone you meet.
23. Be courteous to everyone, friendly to no one.
24. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
25. Do not attend a gunfight with a handgun, the caliber of which does not start with a "40."

Navy Rules for Gunfighting
1. Go to Sea
2. Send the Marines
3. Drink Coffee

_____________________________

"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f
Post #: 1
- 11/11/2002 5:06:15 AM   
Greg McCarty

 

Posts: 234
Joined: 6/15/2000
From: woodbury,mn,usa
Status: offline
As a former Navy Petty Officer, I suppose there IS an element of truth to all this, as I served aboard two flagships; each with its own Marine detachment... But the coffee part was an aquired taste -honest!

_____________________________

Greg.

It is better to die on your feet
than to live on your knees.

--Zapata

(in reply to Figmo)
Post #: 2
OH YEAH - 11/11/2002 5:26:37 AM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
Status: offline
COFFEE the fuel that operates the US Navy. A good coffee urn, a good messcook to brew it, and then fill a cup and your in heaven. Ships return to port when the coffee runs out. Without it the Navy could not operate. (whoops another military secret out in the open).

_____________________________

"God Bless America and All the Young men and women who give their all to protect Her"....chief

(in reply to Figmo)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Marine and Navy rules for gunfighting Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.641