Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: MWiF Global War Hot-Seat (AAR)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: MWiF Global War Hot-Seat (AAR) Page: <<   < prev  22 23 [24] 25 26   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: MWiF Global War Hot-Seat (AAR) - 1/3/2012 11:43:57 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
And the Axis attacks for this impulse, aiming to dismantle Portugal as much as possible:




And the results:

Attack on Lisbon; Assault, Fractional Odds .226 (Yes), Roll = 8 = */2S
Attack on Ponta Delgada: Assault, Roll = Automatic
Attack on Dili: Assault, Roll = Automatic

Hardly a surprise for any of these, but a nice break for Germany at Lisbon.

Attachment (1)

< Message edited by Red Prince -- 1/3/2012 11:44:14 PM >


_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 691
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 12:00:07 AM   
Taxman66


Posts: 1665
Joined: 3/19/2008
From: Columbia, MD. USA
Status: offline
I've never played with the new sub/ASW units, but presuming the old rules (i.e. ASW values for surface ships) still apply... I have never seen such a complete lack of defense of the convoys. We always put a few cruisers in the zero box and a few more in the 1 box to move down to 0 box at the end of the turn (so they CPs are defenseless at the start of the next turn). In the fat juicy target lanes (such as here) Naval air points in the 0 box (or at least able to react into the 0 box) are also a requirement. Cruisers in the 4 box or 3 box with a NAV points are near necessities too.

Sigh, maybe I'm just used to much more active sub wars. But the above is not just bad luck it was/is a disaster waiting to happen.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Red Prince)
Post #: 692
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 12:07:30 AM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
Once again, the turn failed to end. With nothing remaining to accomplish, and only a potential furthur collapse in China to look forward to, the Allies all Pass, hoping to pay off on that 80% chance of the turn ending. Not that the future looks very bright . . . or actually, it does look particularly bright, with only a 1% chance of bad weather in the primary theatres during J/A '40. It's just going to be a tough summer on the Allies, I guess.

3 minutes later:

"Oh, my Lord" just slipped out of my mouth, uncontrolled . . .

The turn didn't end. The roll of '9' prevented it. Actually, this is as bad for the Axis as it is for the Allies. It probably will mean a loss of another Initiative point, and there isn't much left to do right now except a little more harm in China and some relocation of troops toward Gibraltar, which will all be possible due to the new weather roll:




Attachment (1)

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 693
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 12:07:38 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I wonder what the Axis had said if the Portuguese Garrison had set up in The Azores or in East Timor instead.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Red Prince)
Post #: 694
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 12:17:32 AM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
quote:

ORIGINAL: Taxman66

I've never played with the new sub/ASW units, but presuming the old rules (i.e. ASW values for surface ships) still apply... I have never seen such a complete lack of defense of the convoys. We always put a few cruisers in the zero box and a few more in the 1 box to move down to 0 box at the end of the turn (so they CPs are defenseless at the start of the next turn). In the fat juicy target lanes (such as here) Naval air points in the 0 box (or at least able to react into the 0 box) are also a requirement. Cruisers in the 4 box or 3 box with a NAV points are near necessities too.

Sigh, maybe I'm just used to much more active sub wars. But the above is not just bad luck it was/is a disaster waiting to happen.

Actually, there were a lot of Cruisers in the 3 Box. I had no available cruisers to put in the 1 or 0 Box, and I did fly a FTR escort into the 0 Box (all I had available, since the CW is short on units). I forgot to mention the results of that combat . . . it took Italy 4 Surprise Points to choose a Submarine Combat, 4 more Surprise Points to Decrease Columns enough so that no Submarines were aborted, and then 2 points to boost their effectiveness.

In the end, only 3 Convoys were destroyed (2 of them French), and 3 more were aborted. This actually had no effect on the production plans for the CW. They still had enough convoys to get all resources they need to their destinations (this is the result of the collapse of France, and therefore the French convoys were helping before they died).

This wasn't a disaster waiting to happen. There is just no way to combat 10 Surprise Points. If it didn't happen here -- meaning, if I put had the units you wanted there (and I agree with you), it would have happened somewhere else. Right now, the CW just doesn't have the ability to cover everything. This is what I was trying to demonstrate in some of my earlier posts.

This was the 11th impulse. That means there was little left to assign to new sea areas. In the end, the damage was actually minimal.

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Taxman66)
Post #: 695
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 12:20:59 AM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
quote:

ORIGINAL: Orm

I wonder what the Axis had said if the Portuguese Garrison had set up in The Azores or in East Timor instead.

I debated that . . . in fact it came up in the last game, and there are two factors in play:

1. The only truly reasonable option other than Lisbon was to set up in East Timor . . . where it would end up pretty much useless anyway, because:
2. The German invasion of the Azores was a long shot that could not easily have been predicted by an average CW player without the inside information I had.

In the end, I decided just to let Portugal fall. A better choice might have been to set up in Mozambique, but I didn't think of that until just this moment.

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Orm)
Post #: 696
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 12:31:10 AM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
Please also remember, that while I'm putting everything I've got into China and Western Europe, Russia and the USA loom very large. It's going to take quite the garrison force to keep Western Europe "safe" from the CW/USA, and the Med isn't closed yet. Barbarossa may be delayed for quite a while. If it has to wait until 1942, I'd say the Axis is in trouble, regardless of the gains its made so far. Nationalist China is near defeat, but once J/A '40 ends, it's going to be bad weather for the Japanese as they try to pound the Communists into submission.

Result: the Allies are having a tough time, but the game isn't over yet; in fact, it's barely even begun.

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 697
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 12:59:48 AM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
Now, if you want to talk about a disaster waiting to happen, just wait until those Italian SUBs have an opportunity to rebase to the Azores!

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 698
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 3:25:00 AM   
Klydon


Posts: 2251
Joined: 11/28/2010
Status: offline
Might be time for Winne to ring up Frankie and check on those old destroyers.

(in reply to Red Prince)
Post #: 699
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 12:48:37 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Orm

I wonder what the Axis had said if the Portuguese Garrison had set up in The Azores or in East Timor instead.

I debated that . . . in fact it came up in the last game, and there are two factors in play:

1. The only truly reasonable option other than Lisbon was to set up in East Timor . . . where it would end up pretty much useless anyway, because:
2. The German invasion of the Azores was a long shot that could not easily have been predicted by an average CW player without the inside information I had.

In the end, I decided just to let Portugal fall. A better choice might have been to set up in Mozambique, but I didn't think of that until just this moment.

I just reviewed the game map, and I made a glaring error in the placement of the Portuguese GARR. I should have put it in Macao. That would have forced the Japanese to reinforce Canton with an extra unit (there's just so much to try to remember in this game). As things stand now, I'd have to take a Combined impulse to take Macao from the Portuguese, but I really wanted to try a risky attack on Chengtu. If successful, it would have eliminated 3 units . . . the 2 in the city, plus the Chengtu Warlord. As it is, I'm going to skip that and take the combined impulse.
-----
Edit: Change of plan . . . after thinking more about it, I remembered that a land unit on a TRS at sea gets disorganized when the TRS moves back to a port, so Macao is safe. Moving the loaded TRS from the China Sea to Canton won't let me take Macao anyway, so it's going to be a Land Action for Japan after all.

< Message edited by Red Prince -- 1/4/2012 2:43:08 PM >


_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 700
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 2:41:49 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
I decided to try to get through the end of the turn, and instead of attacking Chengtu directly, I made two attacks to the SE of the city, each with better odds . . . and if victorious, the Partisan number in China should go down significantly.

The attack shown here is going to be the second I make. It featured another good Japanese roll for HQ-I Terauchi, allowing him to provide HQ Support. One of the good things this early in the game for Japan, I've found, is that if I don't use my fleet too much, I have enough Oil to expend all of my HQs each turn, if necessary (or even useful).

I don't always make the attacks in the order I report them. I report them in the order they are shown on the Combat Selection Grid in the upper-left corner, but sometimes it's better to make certain attacks first, leaving other units out of supply. I know, that's obvious, and in this case it actually is in order. The reason I bothered to point it out is that I'm going to make the 2nd attack as a Blitz (Chinese choice). This late in the turn, there is no point in trying to disorganize Japanese units, particularly ones that don't need Oil, so I'll try to save whatever units I can. As the Japanese, I'll expect this, and by making this the second attack, I should be able to force whatever units survive across the river into a useless position to start next turn (or impulse, if the Axis gets "lucky" and doesn't end the turn now).

Anyway, here are the attacks:




And the reults:

Attack on China [83, 132]: Assault, Fractional Odds .242 (Yes), Roll = 2 = -/1S (attackers disorganized)
Attack on China [82, 132]: Blitz, Fractional Odds .518 (Yes), Roll = 8 = */2B

As you can see, things didn't go quite as planned for either side. The "sure thing" attack wasn't one, and the "good chance to survive" attack didn't have the intended results for the Chinese either. All in all, this worked out in favor of the Japanese.

Attachment (1)

< Message edited by Red Prince -- 1/4/2012 2:42:08 PM >


_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 701
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 2:57:22 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
Does anybody know what the record is for the longest ever M/J turn in a game of WiF?

This dialog box allows the player to "choose" the die roll he/she wants. It is only available in Solitaire mode (or for beta-tester debugging), and I'm posting it show that I am not cheating in order to gain an advantage for the Axis, as some may suspect based on the favorable rolls the Axis has had in general. Other beta-testers can confirm that this roll was not tampered with; if it had been, it would show as a red number instead of a selectable number (highlighted in blue).




So, get ready for Allied Impulse #14 . . . it's going to be an exciting one indeed . . . everyone is going to Pass, and that means a 100% chance of the unseemly hot Spring ending abruptly and immediately. So, while it may take me some time, I'll be giving you the usual End-of-Turn reports as the next several posts.

Since it's also been a while since I've shown you what the maps look like, I'll try to include some of those with my next set of posts. It looks like it's going to be a long year, indeed.

This round of posts may take a lot of time to put together, because I am going to try my best to reform the CW fleets into something that forum members will consider to be more useful than they've been so far. That is going to take a lot of thought.

Attachment (1)

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 702
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 3:11:38 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
For starters, here's a look at the weather patterns in M/J '40 . . .




Attachment (1)

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 703
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 3:16:09 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
Next up is the form showing the units destroyed in M/J '40 (Turn #5):




Attachment (1)

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 704
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 3:19:10 PM   
Rijssiej


Posts: 22
Joined: 12/23/2010
From: Netherlands
Status: offline
Could you give us an overview of the current situation around Gibraltar?

(in reply to Red Prince)
Post #: 705
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 3:28:49 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
quote:

ORIGINAL: Rijssiej

Could you give us an overview of the current situation around Gibraltar?

Absolutely. After I'm finished with my End-of-Turn reports, I intend to show all of the active areas of operations, including the Gibraltar "experience".

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Rijssiej)
Post #: 706
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 3:52:34 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
I'm going to take a small risk here. You can see in the US Entry Options chart that starting up the Embargo on Japan has a 50% chance of moving a chit to the Tension Pool, but since the fleet is at Pearl, I can reduce that to a 20% chance. After that, I'm going to go with Gift of Destroyers to the CW. It may be only 10 BP, but that could come in very handy right about now, particularly if used in the Construction Pool instead of laying down new ships or repairing old ones (which I want the USA to do when it has the chance).

I've combined the images so you can see the Options available, plus the "before" and "after" US Entry Pools below:
-----
Cancel that. As it turns out, the USA got very lucky:

USA chooses Embargo on Strategic Materials (Ja), adjusted by -3; USE-3 (no chit moved)
USA chooses Gift of Destroyers to Commonwealth (All); USE-10 (no chit moved)

I was very tempted to select Resources to USSR, but didn't want to risk a good thing I had going. So, the "before" and "after" ends up being the same thing, since no chits were moved to the Tension Pools:




Attachment (1)

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 707
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 5:45:12 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
I would love to see the Italian Sub's based on the Azores, in the unlikely case that it is lost to the Germans. The only thing I have to do is clear the North Atlantic and Cape St. Vincent of all enemy vessels... That then puts the whole Italian Sub fleet out of supply and incapable of doing any damage on my precious convoys. Nice, very nice indeed. And such a tempting target for a port attack too, with no Axis fighters around.

About the Portuguese set up. I wouldn't put the GAR in Macau, since a possible gain there is only temporate. The big guns of the Japanese fleet are quite capable of killing the GAR, together with one or two units to make a land attack. The only position where it would do a little good is the Azores. The CW needs to use the Island as an airbase, so defending the place with the GAR is the best way to help the Allied war effort.



_____________________________

Peter

(in reply to Red Prince)
Post #: 708
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 5:51:49 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
quote:

ORIGINAL: Centuur

I would love to see the Italian Sub's based on the Azores, in the unlikely case that it is lost to the Germans. The only thing I have to do is clear the North Atlantic and Cape St. Vincent of all enemy vessels... That then puts the whole Italian Sub fleet out of supply and incapable of doing any damage on my precious convoys. Nice, very nice indeed. And such a tempting target for a port attack too, with no Axis fighters around.

About the Portuguese set up. I wouldn't put the GAR in Macau, since a possible gain there is only temporate. The big guns of the Japanese fleet are quite capable of killing the GAR, together with one or two units to make a land attack. The only position where it would do a little good is the Azores. The CW needs to use the Island as an airbase, so defending the place with the GAR is the best way to help the Allied war effort.



Normally, I'd agree with you. In this case, I had forgotten to leave an extra Japanese unit in Canton, so the GARR in Macao could have done some real damage to the Japanese war effort, particularly since I have a medium sized fleet based there. If that fleet has to rebase, it means a lot of Oil has to be used to reorganize it.

This was one of those situations where I was, as somebody said, failing to see and exploit an advantage for the Allies. There have been very few of these for the Allies to this point, and this would have been a brilliant coup. Unfortunately, I was pre-occupied (as the player) with what was going on in Spain and Portugal.

I don't suggest that the GARR should normally be placed in Macao. Just this particular instance would have been a nice morale boost for the citizens of the Commonwealth. Big oops.

< Message edited by Red Prince -- 1/4/2012 5:52:11 PM >


_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Centuur)
Post #: 709
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 6:09:39 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Centuur

I would love to see the Italian Sub's based on the Azores, in the unlikely case that it is lost to the Germans. The only thing I have to do is clear the North Atlantic and Cape St. Vincent of all enemy vessels... That then puts the whole Italian Sub fleet out of supply and incapable of doing any damage on my precious convoys. Nice, very nice indeed. And such a tempting target for a port attack too, with no Axis fighters around.

About the Portuguese set up. I wouldn't put the GAR in Macau, since a possible gain there is only temporate. The big guns of the Japanese fleet are quite capable of killing the GAR, together with one or two units to make a land attack. The only position where it would do a little good is the Azores. The CW needs to use the Island as an airbase, so defending the place with the GAR is the best way to help the Allied war effort.



Normally, I'd agree with you. In this case, I had forgotten to leave an extra Japanese unit in Canton, so the GARR in Macao could have done some real damage to the Japanese war effort, particularly since I have a medium sized fleet based there. If that fleet has to rebase, it means a lot of Oil has to be used to reorganize it.

This was one of those situations where I was, as somebody said, failing to see and exploit an advantage for the Allies. There have been very few of these for the Allies to this point, and this would have been a brilliant coup. Unfortunately, I was pre-occupied (as the player) with what was going on in Spain and Portugal.

I don't suggest that the GARR should normally be placed in Macao. Just this particular instance would have been a nice morale boost for the citizens of the Commonwealth. Big oops.

Ahh. But there is a railway into Canton, isn't it? So what I will do as the Japanese is to select one unit which is in a city with a railway connection and use the railmove I've got in the combined impulse. So no movement of the GAR into Canton. Or are you going to tell me that there isn't any landunit in a position to do so in that part of the world?

Edit: oh, I'm forgetting again that you aren't playing with the no ZOC on surprise impulse. We used to do so, in the past... Forget what I've said about that railmove...

< Message edited by Centuur -- 1/4/2012 6:10:55 PM >


_____________________________

Peter

(in reply to Red Prince)
Post #: 710
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 6:37:08 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
Okay, happy to forget it.

As you know, France was conquered by Germany this last turn. That means all her ships on the spiral and in the Construction and Repair Pools have to be rolled for to see who gets them. 1 CL and 1 CA were destroyed, and the rest were distributed as might be expected; the Allies retained 2 ships, and the Axis managed to grab the bulk of the fleet.

Those ships then had to be assigned to Major Powers for each side. Well, here were the results. You can see which power is the new owner by the stripe at the top of the naval unit. If there isn't a stripe (CA Foch), that means the original owner decided to keep it for their own fleet. In this case, France is counting on the USA to spend the BP to repair it for them.




Attachment (1)

< Message edited by Red Prince -- 1/4/2012 6:38:09 PM >


_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Centuur)
Post #: 711
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 7:39:31 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
Before I post my end of turn report, I want to give you the updated US Entry Pools Form, based on the 2 chits that were gained when Germany conquered France, along with the Chit Summary for the M/J '40 turn:

Impulse: 1
Italy aligns Yugoslavia; USE-7 (no chit)
Japan takes Yenan; USE-4 (no chit)
Attack on Kweiyang; Assault, Fractional Odds .293 (Yes), Roll = 10 = */2S; USE-10 (no chit)
Attack on Chihkiang; Assault, Fractional Odds .341 (Yes), Roll = 8 = */2S; USE-7 (no chit)

Impulse: 2
USSR moves CAV Division to Kaunas to Occupy Baltic States; USE-2 (-1 chit, 2 of 4 [1])

Impulse: 3
Germany DOW Spain (CW); USE-8 (+1 chit, 186 [1])
Italy DOW Spain; USE-10 (+1 chit, 119 [1])
Germany aligns Finland; USE-6 (no chit)

Impulse: 7
Attack on Chungking; Assault, Fractional Odds .174 (No), Roll = 5 = 1/2 (ENG destroyed, attackers disorganized) USE-10 (no chit)

Impulse: 11
Germany DOW Portugal (CW); USE-8 (no chit)
Japan DOW Portugal; USE-5 (no chit)

End of Turn:
USA drew 1 marker to the Ge/It Entry Pool (200 [1])
USA chooses Embargo on Strategic Materials (Ja), adjusted by -3; USE-3 (no chit moved)
USA chooses Gift of Destroyers to Commonwealth (All); USE-10 (no chit moved)

Conquest
France conquered by Germany; USE-3 (+2 chits, 302 [3], 164 [1])




Attachment (1)

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 712
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 7:40:23 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Arguably the Germans should have given the Fr BB and CA to one of the other Italy or Japan who would be more likely to use them.

Where's the new French home country? Morocco would be fantastic (2 cities means more factories for lending) but very risky - most likely too risky under the circumstances. Senegal is also a strong choice given the major port (more lending) and resource ("in-house" production once France builds a factory there - or a resource France can lend to CW). If you want proximity to US lend-lease French Guiana is a good choice.

Probably Senegal is the best choice if you haven't already picked somewhere.

_____________________________

~ Composer99

(in reply to Red Prince)
Post #: 713
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 7:56:14 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
quote:

ORIGINAL: composer99

Arguably the Germans should have given the Fr BB and CA to one of the other Italy or Japan who would be more likely to use them.

Where's the new French home country? Morocco would be fantastic (2 cities means more factories for lending) but very risky - most likely too risky under the circumstances. Senegal is also a strong choice given the major port (more lending) and resource ("in-house" production once France builds a factory there - or a resource France can lend to CW). If you want proximity to US lend-lease French Guiana is a good choice.

Probably Senegal is the best choice if you haven't already picked somewhere.

Already picked Senegal. It's in the report I'm almost ready to post.

The reason I kept the BB for Germany was that it was going to arrive as a reinforcement . . . along with another German BB with 7 attack factors. That adds 14 Factors to a fleet that will soon be able to compete in the North Sea (when the brand new CV arrives).

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to composer99)
Post #: 714
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 7:56:51 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Also, given Japan is lagging in the entry and tension departments for War Appropriations I suggest all future entry chits the US gets to pick go to the Japan entry pool for at least the rest of 1940.

To meet the tension requirements for War Appropriations it looks like 1 more non-zero chit in the Ja tension pool will do. If it's the 1- or 2-value chit (which would be ideal so as not to mess with Japanese entry) 1-2 more chits in Ge/It tension will be needed (this is okay given the larger pool of lower-value chits in Ge/It entry).

To that end I suggest the US pass option 23 next turn (Freeze Japanese assets). If the entry chit draw was good enough (2 or better) aim to reduce the chance of getting tension so you have a shot at the oil embargo the following turn, which will push the Japanese towards war with the Western Allies...

_____________________________

~ Composer99

(in reply to composer99)
Post #: 715
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 8:06:52 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
And here it is, my End of Turn Report for M/J '40:

Partisans
1 Partisan in Hungary (Fr) placed in mountains west of Ruthenia

Entry Markers
Germany placed 2 markers on Offense (178 [1], 136 [1])
USSR placed 1 marker on Defense (27 [1])

US Entry
USA drew 1 marker to the Ge/It Entry Pool (200 [1])
USA chooses Embargo on Strategic Materials (Ja), adjusted by -3; USE-3 (no chit moved)
USA chooses Gift of Destroyers to Commonwealth (All); USE-10 (no chit moved)

Ge/It Entry: 20
Ge/It Tension: 19
Chance of DOW: None
Japan Entry: 23
Japan Tension: 13
Chance of DOW: None
-----
After the fall of France, this changed to:

Ge/It Entry: 26
Ge/It Tension: 19
Chance of DOW: 0%
Japan Entry: 25
Japan Tension: 13
Chance of DOW: 0%
-----

Pre-Build Scrapping
China scrapped 1 x GARR (Nationalist)
CW scrapped 2 x CVP-1 (Class-1)
Germany scrapped 1 x INF

Builds:
China (3): 1 x INF
CW (19): 3 x TERR, 1 x AMPH, 1 x FTR-3, 2 x CVP-1, 1 x CL(2nd), 1 x SUB, 2 x Pilot
France (0): Nothing
USA (20): 1 x MTN Division, 1 x MOT Division, 1 x AMPH(1st), 1 x FTR-2, 1 x CVP-1, 1 x NAV-3, 1 x SUB(2nd), 3 x Pilot
USSR (17): 3 x INF, 1 x ART, 2 x Convoy, 1 x Pilot
Germany (19): 1 x INF, 1 x HQ-A, 2 x FTR-2, 2 x SUB(2nd), 1 x Pilot
Italy (11): 1 x TERR, 1 x SUB(1st), 1 x SynthOil
Japan (17): 1 x INF, 2 x CVP-0, 1 x SynthOil, 1 x AMPH(2nd), 1 x Pilot

J/A '40 Gearing Limits (above 1):
China: 2 x Infantry
CW: 4 x Infantry, 3 x Ship, 2 x Submarine, 4 x Air, 3 x Pilot
France: None
USA: 3 x Infantry, 2 x Ship, 2 x Submarine, 4 x Air, 4 x Pilot
USSR: 4 x Infantry, 2 x Artillery, 2 x Ship, 2 x Pilot
Germany: 2 x Infantry, 2 x Armor, 3 x Submarine, 3 x Air, 2 x Pilot
Italy: 2 x Infantry, 2 x Submarine, 2 x Factory
Japan: 2 x Infantry, 2 x Ship, 3 x Air, 2 x Pilot, 2 x Factory

Conquest:
East Timor cc by Japan
Spain conquered by Germany
Portugal conquered by Germany
Spanish Morocco cc by Italy
Azores cc by Germany
France conquered by Germany

Spain set up a Government in Exile in Spanish Sahara
Portugal set up a Government in Exile in Mozambique
France set up a Government in Exile in Senegal

China Declines to Surrender to Japan

Factory Destruction:
Germany destroys Blue Factories in Madrid, Bilbao, and Marseilles
Italy destroys Blue Factory in Nantes
Japan destroys Blue Factory in Chungking

Reinforcements:
Germany assigns a Pilot to FTR-3, holding 1 in reserve
Germany places its Finnish MIL and Ski Division in Helsinki, 2 INF in Konigsberg, 2 BB and FTR-3 in Kiel
Germany removes Finnish LND and Rumanian LND from the map
Italy assigns its Pilot to NAV-3
Italy places its Yugoslavian MIL in Zagreb and Belgrade, INF in Zagreb, its TERR in Djibouti, and the NAV in Genoa
Japan assigns its 2 Pilots to CVP Class-2
Japan places both its CVP, its MAR Division, and its GARR in Tokyo
Japan removes a CVP Class-3 from the map
China places its INF in Kunming
CW assigns its 2 Pilots to NAV-3 and RSA FTR-2
CW places its FTR in Cape Town, its TERR in Pretoria, Ndola, and Halifax, its NAV in Liverpool, HQ-I Alexander and INF in Bristol, GARR in London
USA assigns its 2 Pilots to CVP Class-4 and CVP Class-2
USA places its CVP on CVs in Norfolk
USSR assigns its Pilot to FTR-2
USSR places Communist Chinese MTN in Tianshui
USSR places its FTR, 2 INF and INF Division in Cernauti, HQ-I Yeremenko and CAV in Minsk, MTN in Chisinau

Trade Agreements:
No change to Trade Agreements

Victory Totals
Axis: 28
Allies: 39

Initiative:
Allies win Initiative 8-4, Axis demands a Re-Roll
Axis wins Initiative 8-2 (-1 Initiative for Re-Roll)

Turn 6 J/A '40

Axis wins Initiative 8-2
Axis chooses to move first in J/A '40
Initiative Track at 0

Impulse: 1
Weather: 6
(That's Fine weather everywhere, with Storms in the N. Monsoon zone)
-----
A terrible Spring for the Allies, don't you think?

The reason the Axis forced the Initiative re-roll is primarily because the CW has no ships in the Med at the moment, and getting the first impulse means that HQ-I Graziani, a MIL, and an INF Division should be able to reinforce Egypt -- which might have been impossible if the CW got to move first. Also, with the high demand from the populace, the CW now has the majority of its fleet in Gibraltar, prepared to redeploy correctly (I hope). Unfortunately for them, it meant leaving minimal "holding" fleets in some locations. Even without significant air support, Germany may be able to take advantage of this to knock out 1 or 2 of the defenders in Gibraltar in the first impulse. If that can be done, the CW might or might not be able to reinforce it before the second attack comes -- with much more air power behind it.

Also, for Italy, taking a Naval Action to start things off allows more Shore Bombardment and defenders to get into the W. Med for that attack. It's going to be a low odds attack, but that's life, isn't it? Gibraltar is a tough nut to crack, and I expect it to take all summer and probably an O-chit, too. If Gibraltar does look like it's going to fall, then the CW has to decide what to do with that fleet . . . enter the Med and try to get out the back door before Egypt collapses? Or stay out of the Med entirely? They might be able to throttle the Italian fleet in the W. Med, but can they afford to get trapped there?

I know I promised a look at Gibraltar and other parts of the world that are active, but I've spent about 6 hours on this already, today. Maybe this evening I'll get some images up. If not, I'll do it in the morning.
-----
So, at the beginning of July, 1940, here is what the world looks like:




Attachment (1)

< Message edited by Red Prince -- 1/4/2012 8:12:14 PM >


_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 716
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 8:36:09 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Azores is less valuable to take as the Axis in MWiF because of all the extra hexes. In WiF:FE there's 1 hex which means, say, a white-print corps requires some effort to dislodge, even if disorganized and out-of-supply in order for the hex to be useful as an airbase. Even a disorganized and out-of-supply division (1 factor) requires a meaningful effort (say, 3 divisions plus shore bombardment & air support) to knock out.

With multiple hexes, though, the Allies can retake 1 or 2 hexes and then base their NAV there (with, say, US GARR units as defence) to support the convoy lines.

The minor port is still useful for the Allies so they should build up the resources to get it back at their earliest convenience (which doubtless means some time in 1941).

_____________________________

~ Composer99

(in reply to Red Prince)
Post #: 717
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 10:59:06 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
Okay, first view of the current Gibraltar situation:




Attachment (1)

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to composer99)
Post #: 718
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 11:13:23 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
This is an edited together set of Flyouts showing all of the units currently in the Gibraltar hex:



-----
There are 11 factors of German units in Tangier, and due to the AT unit in Gibraltar, I intend to use the 9-4 INF and the 7-2 MIL as part of the first attack, perhaps with te help of the PARA stacked with the ATR.

As you can see, I don't have much air support that can reach Gebraltar, but there are a few factors in Tangier, and a few extended range LND I can get into the fight. Additionally, I should be able to get as much as 18 factors of Shore Bombardment from the Italians. If the Italian LND can Ground Strike a few of the units there, I should be able to get a 2:1 attack on the first impulse, maybe better by a fraction or two.

After that, the CW fleet will be able to add its own shore bombardment to counter the heavier bombers Germany will be bringing in. So, the first attack needs to eliminate at least one, and hopefully two of the land units in Gibraltar.

Attachment (1)

< Message edited by Red Prince -- 1/4/2012 11:23:10 PM >


_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Red Prince)
Post #: 719
RE: MWiF Global War Hot-Seat (AAR) - 1/4/2012 11:17:48 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Red Prince

This is an edited together set of Flyouts showing all of the units currently in the Gibraltar hex:




Naval Review Details might have made this easier to display.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Red Prince)
Post #: 720
Page:   <<   < prev  22 23 [24] 25 26   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: MWiF Global War Hot-Seat (AAR) Page: <<   < prev  22 23 [24] 25 26   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.344