Jon Micheelsen
Posts: 143
Joined: 12/26/2011 Status: offline
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300x300 resolution combat explosions mod Version log: V20Light: Done some colour changing on 4 explosions that where standing out in a bad sense - this is only done in the light version. Further all explosion frames are now 300x300. Shaving off roughly 70% of the file size it gives a huge performance boost. They are still larger then the planet destroyed animation and will only rarely ever be stretched by the engine. Found one last frame that still had green dots in the corner, while re-sizing. Just to make sure all the 8 new explosions have been re-saved as png's in case it was the online clipper application I used on them that somehow left some png conflicting "bonus" data - initially they didn't work in game. I've left a link for the last 512x512 version, just in case someone needs high resolution data for something completely different There seems to be a problem with memory after this latest addition, to some, so for now I will throw up the link for the V12 along with the V20. Fixed. V20: Added the last 8 explosions. Jumpy frames should be minimized. The raw data used is up to several hundred frames for a single explosion with variation in duration, so cutting it down to 20, re-scaling, turning and so on, can make some of them appear a little bit jumpy - example - 14 seconds of animation cut down to 20 frames run in-game right next to a 4 seconds one with the same original frame rate cut down to 20 frames, can stress this factor. Maybe it's just my eye cathing this having looked too closely at the data for too long On a note of turning and so on. Many of these explosions are used in tons of games over the years. I've done my best to make them as little recognizable as possible - as this is a thing often bugging my eye in general. Turning them odd degrees and playing with color balance makes it less obvious. V12: Added six more explosions (Expl05b and all remaining Expl07) Improved upon jumpy frames in three Expl01 animations and Expl07h - I would have to redo them completely to perfect it, which will wait for now. Removed near completely transparent black dots, that occurred like the previous green dots in a few frames. V11: Added one more explosion (Expl07h). Removed the pure green diagonal small dots that I had missed removing from corners in some frames. V1: 5 different 512x512 animations turned in 4 versions 0/90/180/270 ExplosionsV20Light - Recommended version to use! ExplosionsV20 The sample pictures here gives a pretty good idea. On a note the samples are 40% original scale. They are all 512x512 pixels. I have yet to see the game engine scale them up, even when large late game space ports blow! Install instructions: To install you have to replace the original animations located in Distant Worlds(main folder)/images/effects/explosions/ Take a back-up of the originals, just in case!! If you wanna use this in a mod, you are welcome - but please send me a pm, just to let me know! Enjoy!!
< Message edited by Jon Micheelsen -- 7/10/2012 9:26:25 AM >
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