Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Better Graphics

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Better Graphics Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Better Graphics - 1/3/2012 10:41:28 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
I have seen mention of enhancing the graphics for the Campaign Series.

This leads to some question:

1. What kind of graphics are you wanting, exactly -- provide images, if possible.

2. Is it the map graphics? The unit graphics? Or both?

3. How does using a higher bit system help?

Thank you for the answers.

Jason Petho

_____________________________

Post #: 1
RE: Better Graphics - 1/4/2012 12:17:11 AM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
Hi Jason,

I think in answer to the first question, I'd like to see the buildings made similar to the Maddox mod where he had the EF buildings to the scale of the WF buildings.
And, I think that additional individual building types might help. Maybe Mosques as well as different church types. Industrial buildings could be supplemented by new shapes. Graveyards. Railroad stations for the new rail systems? Port docks? Roman style bridges.
Different trees along the lines of the Maddox mods. Same with the mud terrain. Oasis for desert scenarios. Along with different looking desert forts.
Road blocks for cities that look like buses and cars piled together?

Unit graphics are fine as long as the outlines fit the graphic.

I'm cool with the bit system in place now. The resolution is more a matter of monitor size and choice of detail?
I'm not a computer geek so it is not a serious concern for me.

RR


_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Jason Petho)
Post #: 2
RE: Better Graphics - 1/4/2012 12:43:09 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Off the top of my pointed head, higher bit graphics would allow for better looking pictures in the unit detail box, side turn box, and menu screens. It should also allow for finer detail in 3D mode for map tiles and objects as well as units. 2D guys probably won't see much difference.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to MrRoadrunner)
Post #: 3
RE: Better Graphics - 1/4/2012 10:39:55 AM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
Thanks Junk.
I play a lot in 3-D so I guess it would be helpful.
But, is it worth the time & effort for what you would get out of it?



RR


_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to junk2drive)
Post #: 4
RE: Better Graphics - 1/4/2012 5:32:51 PM   
Otto von Blotto


Posts: 273
Joined: 7/18/2008
Status: offline
Personally I think the graphics are fine as they are, they are perfectly serviceable in both 2D and 3D modes and a lot better than most comparable games of the time, some units could do with tidying up where the outlines don't quite match and some different background tiles wouldn't go amiss to give the designers some other designs to play with.

< Message edited by Otto von Blotto -- 1/4/2012 5:33:40 PM >


_____________________________

"Personal isn't the same as important"

(in reply to Jason Petho)
Post #: 5
RE: Better Graphics - 1/4/2012 7:42:40 PM   
R_TEAM


Posts: 117
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

i think, without an basic change of the engine, the actual GFX is suitable for the game and need only little improvements and bugfixing.

Regards
R-TEAM


_____________________________


(in reply to Otto von Blotto)
Post #: 6
RE: Better Graphics - 1/5/2012 10:13:52 AM   
Bigeard


Posts: 39
Joined: 12/25/2011
From: Cambridge U.K.
Status: offline
I agree that the graphics are pretty much satisfactory as they are. That said, if they can be enhanced then great, but not at the expense of efforts to develop other aspects of the game.



_____________________________

Regards

Paul Kirkland

(in reply to R_TEAM)
Post #: 7
RE: Better Graphics - 1/5/2012 11:46:56 AM   
Huib


Posts: 585
Joined: 11/21/2006
From: Nederland
Status: offline
I would like to see more variety in buildings; windmills, large farm buildings. Also for East Front I would like to be able to choose Westfront map graphics, mainly for late war battles in Germany, East Prussia and Western Poland.

Huib

(in reply to Bigeard)
Post #: 8
RE: Better Graphics - 1/5/2012 2:41:07 PM   
TJD

 

Posts: 294
Joined: 1/6/2008
Status: offline
Might be interesting to poll to discover how many players use 3-D regularly. I'm stricly a 2-D player myself, so improved graphics are very low on my wish list.

Best,

Tim

(in reply to Huib)
Post #: 9
RE: Better Graphics - 1/5/2012 6:06:09 PM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
I agree with Huib totally.
Also for some desert in EF?
Get those Russians fighting the Japanese?

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Huib)
Post #: 10
RE: Better Graphics - 1/5/2012 6:25:33 PM   
Ashcloud


Posts: 214
Joined: 11/29/2010
Status: offline
Funny, I love the 3D graphics but have sometimes felt the 2D could do with a shiny upgrade - more like TOAW. I play with both, movement and maneuver, plotting arty and such 2D - fighting 3D.

_____________________________


(in reply to TJD)
Post #: 11
RE: Better Graphics - 1/5/2012 11:42:59 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
I would love to see way points for company levels or regiments like in some other war games. Graphics are ok, 2d could be spruced up. 3d ...uh ok but i think there is more pressing issues then graphics that need to be addressed first

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to Ashcloud)
Post #: 12
RE: Better Graphics - 1/6/2012 12:59:12 AM   
Chris Bisson


Posts: 147
Joined: 10/23/2005
Status: offline
I use both equally for movement and arty. I primarily do battle in 3d. So graphics are ok either way.

< Message edited by Platoon Crusher -- 1/6/2012 1:02:19 AM >


_____________________________

quote:

What's with the negative waves?

(in reply to marcbarker)
Post #: 13
RE: Better Graphics - 1/6/2012 2:14:43 AM   
Hawk Kriegsman

 

Posts: 62
Joined: 7/22/2010
Status: offline
Hello All,

I agree with Huib and Ed. More variety would be great.

Also the quality of the graphics are just fine with me.

Of course my computer turns 10 in April.

Thanx!

Hawk

(in reply to Chris Bisson)
Post #: 14
RE: Better Graphics - 1/6/2012 2:29:18 AM   
jbunnelle


Posts: 166
Joined: 2/25/2002
From: United States
Status: offline
I agree with Ashcloud. I don't use 2D because it is way too bland. The TOAW map upgrade was a great example of doing a lot with very little; made a huge difference to me. I think both 2D and 3D changes to the terrain could be useful. Whatever TOAW did to make the map overlays blend better and be more optically appealing could be experimented with here, I think. The only thing I find visually tiring is impossible to get around, and that is the rendering of terrain in hexagon shapes.


quote:

ORIGINAL: Ashcloud

Funny, I love the 3D graphics but have sometimes felt the 2D could do with a shiny upgrade - more like TOAW. I play with both, movement and maneuver, plotting arty and such 2D - fighting 3D.


(in reply to Ashcloud)
Post #: 15
RE: Better Graphics - 1/6/2012 5:17:14 PM   
Huib


Posts: 585
Joined: 11/21/2006
From: Nederland
Status: offline
Can anyone post an example of TOAW 2d representation? I'm curious.

Huib

(in reply to jbunnelle)
Post #: 16
RE: Better Graphics - 1/6/2012 6:41:51 PM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
Herr Huib,

http://www.matrixgames.com/store/317/Norm.Koger%27s.The.Operational.Art.of.War.III

There are screenshots at the store. But, I do not remember anything but 2-D in TOAW.
Though, it's been an extremely long time since I played it ... and I am old.

RR


_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Huib)
Post #: 17
RE: Better Graphics - 1/6/2012 11:00:55 PM   
jbunnelle


Posts: 166
Joined: 2/25/2002
From: United States
Status: offline
TOAW has a 3D mode but I've never used it. It's the old Avalon Hill/SPI diehard in me. For the JTCS games I play 3D exclusively, with bases on. Seems more appropriate to the scale and the models are way better and force-specific, while TOAW's are generic.


quote:

ORIGINAL: MrRoadrunner

Herr Huib,

http://www.matrixgames.com/store/317/Norm.Koger%27s.The.Operational.Art.of.War.III

There are screenshots at the store. But, I do not remember anything but 2-D in TOAW.
Though, it's been an extremely long time since I played it ... and I am old.

RR



(in reply to MrRoadrunner)
Post #: 18
RE: Better Graphics - 1/7/2012 4:38:10 PM   
Deputy


Posts: 447
Joined: 9/24/2005
From: Silver City, NM USA
Status: offline

quote:

ORIGINAL: barker

I would love to see way points for company levels or regiments like in some other war games. Graphics are ok, 2d could be spruced up. 3d ...uh ok but i think there is more pressing issues then graphics that need to be addressed first


Agree 100%. Before any graphics changes are made, there are other items of far more importance. Like the units that "burn up" their movement points by going back and forth in the same two hexes. I can't believe this bug that was in the earliest Talonsoft version is still present today.

Also, it seems to me that in 3D mode we used to be able to get a much closer view of the units than what we get now.

I normally use 3D mode, but I do use 2D to find the victory hexes and to locate non-combatant units that are too close to the front lines on initial placement

_____________________________

Squad Battles
John Tiller's Campaign Series

(in reply to marcbarker)
Post #: 19
RE: Better Graphics - 1/7/2012 4:47:21 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Back when you had a 15" or 17" CRT set to 640x480 or 800x600 everything was bigger on your screen. You probably have a larger screen set to at least 1024x768 and that makes you think that you used to zoom in closer.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Deputy)
Post #: 20
RE: Better Graphics - 1/14/2012 9:03:13 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
I believe the improving 3D graphics would do very good to this game. I mean for both units (Panzer Corps graphics could be used ) and terrain. For terrain the mod JTCS meets PG3D (Please overlook dunmorix manners he has done an excellent job) was a good example how to do it right. I would love to have them in vanilla CS.

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to junk2drive)
Post #: 21
RE: Better Graphics - 1/15/2012 12:15:30 AM   
Atle

 

Posts: 14
Joined: 3/2/2006
Status: offline

quote:

ORIGINAL: sztartur

I believe the improving 3D graphics would do very good to this game. I mean for both units (Panzer Corps graphics could be used ) and terrain. For terrain the mod JTCS meets PG3D (Please overlook dunmorix manners he has done an excellent job) was a good example how to do it right. I would love to have them in vanilla CS.


Please, please, please, let the Campaign Series be the Campaign Series and nothing else. Stop requesting it to be made into Panzer General or some other game it is not. I absolutely hate the PG graphics, and will not have the Campaign Series turned into that.

Keep on the good work Jason & co

(in reply to sztartur2)
Post #: 22
RE: Better Graphics - 1/15/2012 8:33:29 AM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
I was requesting a graphics update not a change in the rules at any point. Why did that mean changing to Panzer General for you?

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Atle)
Post #: 23
RE: Better Graphics - 1/15/2012 2:43:55 PM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
quote:

ORIGINAL: sztartur
I was requesting a graphics update not a change in the rules at any point. Why did that mean changing to Panzer General for you?


I agree with Atle.
Panzer Corps is a hybrid of CS and PG 3-D. The 3-D in PG was awful and the combination with CS is like a Frankenstein monster. It would ruin CS in a lot of player's opinions?

If you like the Panzer Corps graphics then play Panzer Corps?

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to sztartur2)
Post #: 24
RE: Better Graphics - 1/15/2012 4:59:52 PM   
Huib


Posts: 585
Joined: 11/21/2006
From: Nederland
Status: offline
Oh yes. In in non urban areas I'd like to see foxholes instead of sandbags after a unit dug in.

Huib

(in reply to MrRoadrunner)
Post #: 25
RE: Better Graphics - 1/15/2012 11:16:06 PM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
What would foxholes look like?
Could we discern them as we can trenches?

Don't get me wrong, I'm not being argumentative in this case, it makes sense to have something like that. But, what could they look like?

RR


_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Huib)
Post #: 26
RE: Better Graphics - 1/16/2012 2:02:11 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
We could replace the graphic, I did that for SPWAW, little holes in the ground with dirt piled around, would be nice to have the program use foxholes in open, sandbags in urban though!

Mike

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to MrRoadrunner)
Post #: 27
RE: Better Graphics - 1/16/2012 10:04:04 AM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
Mike, I do not own SPWAW. What does the graphic look like? Can you post a pic from SPWAW?
I think it would be a great addition.

RR




_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Warhorse)
Post #: 28
RE: Better Graphics - 1/16/2012 11:05:55 AM   
Ashcloud


Posts: 214
Joined: 11/29/2010
Status: offline
Hi RR,

You can download it for free from matrix.

Regards,
Ashley

_____________________________


(in reply to MrRoadrunner)
Post #: 29
RE: Better Graphics - 1/16/2012 5:16:56 PM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
Thanks Ash.
I'll pass. I'd only be downloading it to look at hex that has a foxhole!
My time is exclusively CS. At least all my spare time!

RR


_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Ashcloud)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Better Graphics Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781