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Change Save Game Path - 1/4/2012 4:56:36 PM   
Rant6

 

Posts: 6
Joined: 6/28/2011
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Is it possible to change the default path for save games? I have two different machines that I play WITPAE on, and I am constantly copying the SAVE folder to a USB stick, and then going home and copying it back to the HD, then back to the stick, etc. I would like to change the save game path to point directly to the USB stick. I did a search but did not come up with anything. Thanks.

Mike
Post #: 1
RE: Change Save Game Path - 1/4/2012 11:43:57 PM   
n01487477


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Joined: 2/21/2006
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quote:

ORIGINAL: Rant6

Is it possible to change the default path for save games? I have two different machines that I play WITPAE on, and I am constantly copying the SAVE folder to a USB stick, and then going home and copying it back to the HD, then back to the stick, etc. I would like to change the save game path to point directly to the USB stick. I did a search but did not come up with anything. Thanks.

Mike

Nope

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(in reply to Rant6)
Post #: 2
Solution: Change Save Game Path - 1/5/2012 5:46:53 PM   
Theages

 

Posts: 167
Joined: 2/16/2007
From: Austria
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If you are using Win7 or Vista the 'mklink.exe' command might be able to do the trick. Try at your own risk.
Make a save of your SAVE-Folder
delete the SAVE-Folder
open a command prompt (cmd.exe)
in the command prompt:
change to your witpae-folder
enter the following command: mklink /J SAVE e:\save
    (where e:\save is the folder on your USB-stick

The command creates a junction named SAVE. Everything written to this junction is redirected to the real folder.

For Win XP junction.exe might do the trick (Download page)


< Message edited by Theages -- 1/5/2012 6:06:48 PM >

(in reply to n01487477)
Post #: 3
RE: Solution: Change Save Game Path - 1/5/2012 6:22:37 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Theages

If you are using Win7 or Vista the 'mklink.exe' command might be able to do the trick. Try at your own risk.
Make a save of your SAVE-Folder
delete the SAVE-Folder
open a command prompt (cmd.exe)
in the command prompt:
change to your witpae-folder
enter the following command: mklink /J SAVE e:\save
    (where e:\save is the folder on your USB-stick

The command creates a junction named SAVE. Everything written to this junction is redirected to the real folder.

For Win XP junction.exe might do the trick (Download page)



Yep... this should work (I use this all the time for years now for various tasks on WinXP, Vista and Win7)...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Theages)
Post #: 4
RE: Solution: Change Save Game Path - 1/5/2012 9:42:28 PM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

OMG... Windows has finally discovered the advantages of symbolic links for the masses (ie not in a developer Resource Kit).

This was the feature I missed most from AmigaDOS (the Assign command) ~30 years ago. (Unix/Linux has always had it too).

I used to write some interesting scripts such as uploading entire programs to a RAM drive, reassigning (symbolic linking) all the system functions so they ran from RAM and copying all the saved data back to disk at the end of session. Got a tenfold performance increase for no additional hardware. It didn't hurt the Amiga supported huge (for the time) amounts of RAM though since the OS fitted on a floppy you didn't need much.

Thanks for pointing out that XP utility. I can think of a few uses for it already...



< Message edited by Reg -- 1/5/2012 10:46:47 PM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Apollo11)
Post #: 5
RE: Solution: Change Save Game Path - 1/6/2012 3:25:53 PM   
Rant6

 

Posts: 6
Joined: 6/28/2011
Status: offline
Great. Will give it a try. Thanks.

(in reply to Reg)
Post #: 6
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