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1.7.0.7 Out of Memory

 
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1.7.0.7 Out of Memory - 1/7/2012 9:08:26 PM   
Yarasala

 

Posts: 185
Joined: 5/10/2010
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My current (and first Legends) game is at an end because I cannot load it anymore, it gives me an out of memory error. It's a 1000 stars / 15x15 sectors game in end game stage.

When starting a new game, the game setup screen tells me that Large and Huge galaxies (that is, 1000 and 1400 stars) require 2 Gb memory. I have Windows XP SP 3 (32 bit) and 2 GB physical memory.

I know that before it was said that for 1000 stars+ you needed a 64 bit OS and at least 3 GB of memory, but because of that stated yellow message I hoped 2 GB would now be sufficient to play everything I want .

Anybody able to clear that up for me?

P.S.: I played with some programs open that needed about 450 MB memory by themselves and didn't try to play with only DW open yet because since DW saves take several minutes and I save automatically every 20 minutes (because I regularly experience crashes, I had about seven or eight during this first Legends game, but since it's a beta that doesn't bother me too much) I do always this or that besides playing.
Post #: 1
RE: 1.7.0.7 Out of Memory - 1/7/2012 9:31:15 PM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Also check your process'. I sometimes find a Distant Worlds process still running after I exit the game.

(in reply to Yarasala)
Post #: 2
RE: 1.7.0.7 Out of Memory - 1/8/2012 1:33:54 AM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline
You need more RAM.

(in reply to 2ndACR)
Post #: 3
RE: 1.7.0.7 Out of Memory - 1/8/2012 1:37:32 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Also Yarasala, check your anti-virus software. Depending on how it handles scanning open files,
if you can put the Distant Worlds Directory in the software's exception list it should solve
your problem. I run a WinXP Pro SP3 machine and do all my DW testing on that platform for Elliot.
Once I placed an exception in my anti-virus, everything ran fine. This could be your problem. But
let us know if this doesn't work and we'll seek other ideas.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Yarasala)
Post #: 4
RE: 1.7.0.7 Out of Memory - 1/8/2012 9:33:35 AM   
Yarasala

 

Posts: 185
Joined: 5/10/2010
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quote:

ORIGINAL: 2ndACR

Also check your process'. I sometimes find a Distant Worlds process still running after I exit the game.

That is not the case.

< Message edited by Yarasala -- 1/8/2012 9:34:12 AM >

(in reply to 2ndACR)
Post #: 5
RE: 1.7.0.7 Out of Memory - 1/8/2012 9:37:50 AM   
Yarasala

 

Posts: 185
Joined: 5/10/2010
Status: offline

quote:

ORIGINAL: ehsumrell1

Also Yarasala, check your anti-virus software. Depending on how it handles scanning open files,
if you can put the Distant Worlds Directory in the software's exception list it should solve
your problem. I run a WinXP Pro SP3 machine and do all my DW testing on that platform for Elliot.
Once I placed an exception in my anti-virus, everything ran fine. This could be your problem. But
let us know if this doesn't work and we'll seek other ideas.

I put the DW game directory and the DW savegame directory on the exception list of the realtime scanner, but it didn't help ...

(in reply to ehsumrell1)
Post #: 6
RE: 1.7.0.7 Out of Memory - 1/10/2012 12:02:56 AM   
Dracus

 

Posts: 162
Joined: 11/29/2011
Status: offline
I run out of memory on after a few hours of play. I then have to shut down and re-launch the game to play some more.

(in reply to Yarasala)
Post #: 7
RE: 1.7.0.7 Out of Memory - 1/22/2012 2:27:27 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Hi Yarasala

On vanilla 32-bit Windows versions you will likely run into memory issues in late-game with large galaxies.

However Distant Worlds is compiled as "Large Address Aware", which means that it can use extra memory if it is available. This works automatically on 64-bit versions of Windows, but requires a tweak to work on 32-bit Windows.

Some info on "Large Address Aware" programs and why they are needed are available here:
http://msdn.microsoft.com/en-us/windows/hardware/gg487508
http://blogs.msdn.com/b/oldnewthing/archive/2005/06/01/423817.aspx

How to set up 32-bit Windows to properly support "Large Address Aware" programs is available here:
http://zone.ni.com/reference/en-XX/help/371361D-01/lvhowto/enable_lrg_ad_aware/

Thanks
Elliot

(in reply to Yarasala)
Post #: 8
RE: 1.7.0.7 Out of Memory - 5/25/2013 9:58:53 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
I run the game on a 3 GB RAM laptop with Windows 7 (64 bit) and I keep getting out of memory errors - most notably while saving, which is particularly unnerving as it breaks the save.

I tried adding the game as an exception to my antivirus program, we'll see how it goes.

(in reply to elliotg)
Post #: 9
RE: 1.7.0.7 Out of Memory - 5/26/2013 12:59:17 AM   
Speeder

 

Posts: 79
Joined: 5/25/2013
Status: offline
Well, happily the OP put his version number there...

The 1.7.0.7 had lots of out of memory bugs, patch your game.

{Do not post links like that again please - Erik]

< Message edited by Erik Rutins -- 5/26/2013 1:34:00 AM >

(in reply to Solarius Scorch)
Post #: 10
RE: 1.7.0.7 Out of Memory - 5/26/2013 1:37:25 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi Solarius,

Are you running the latest version of Legends (it was just updated this week)?

Pleaes post a DxDiag and a Crash Log if you have one.

Regards,

- Erik


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CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Speeder)
Post #: 11
RE: 1.7.0.7 Out of Memory - 5/26/2013 1:44:17 AM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
Thanks for the info Erik, I missed that last update....

I'll try and fix things. If it works, I won't bother you any more. :)

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to Erik Rutins)
Post #: 12
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