Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: ... --- ...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> RE: ... --- ... Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: ... --- ... - 1/5/2012 10:12:45 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
A little quiz to keep us interested while we are waiting for the developers.

What is the name of this formation ?

A Withdrawal* for the first correct answer.

*not guaranteed to be fully functional.





Attachment (1)

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to Magpius)
Post #: 121
RE: ... --- ... - 1/5/2012 11:03:14 PM   
boatrigm


Posts: 145
Joined: 9/17/2009
From: Texas
Status: offline
Missing man? I have no clue.

-Mike

(in reply to Wolfe1759)
Post #: 122
RE: ... --- ... - 1/5/2012 11:03:54 PM   
boatrigm


Posts: 145
Joined: 9/17/2009
From: Texas
Status: offline
Wait.....missing developers! Yes! That's it! 

-Mike

(in reply to boatrigm)
Post #: 123
RE: ... --- ... - 1/6/2012 12:17:53 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Missing man formation? Maybe Michael Cooney would like to chime in about now.

(in reply to boatrigm)
Post #: 124
RE: ... --- ... - 1/6/2012 1:31:28 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
BTW Robert Crandall gave us an update in the Flashpoint Germany forum. He posts whenever we ask for an update. Simply amazing support in keeping his potential customers abreast of his upcoming game.


(in reply to sabre1)
Post #: 125
RE: ... --- ... - 1/6/2012 3:55:58 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
then we all need to start posting in the flashpoint forum and ask how good the units withdraw in that game, and why he has abandoned us here! Perhaps it's the kind of audience that would be surprised by the lack of support here.



_____________________________


(in reply to sabre1)
Post #: 126
RE: ... --- ... - 1/6/2012 4:04:39 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
^Good point.

(in reply to Magpius)
Post #: 127
RE: ... --- ... - 1/6/2012 6:53:52 AM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
It's pretty anoying when you have people willing to fix this, yet they can't because they don't have the code.  Just sign somebody up for a few weeks and get them fixing.  I'm not sure why it's so hard.

(in reply to sabre1)
Post #: 128
RE: ... --- ... - 1/6/2012 7:00:20 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Has anyone actually bothered to PM Messers Cooney or Obsolete
or
are we really just having too much fun making this little thread longer?



_____________________________


(in reply to mgarnett)
Post #: 129
RE: ... --- ... - 1/6/2012 12:35:38 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Nawww, make the thread longer...

I sent a support ticket, that should have been forwarded to Cooney or Coakley. Instead I get a terse answer that all "game related" questions be asked in the forum. The withdrawal bug is a BUG, and the freezing bug is a BUG.

C'mon Agent S, how hard is it for Cooney et al, to talke a look at THEIR forum. So the thread goes on. It really is shameful that even Matrix can't be bothered to say yep, no more support, the developers are gone, game over. Move along nothing to see here. or LIke other games, we are working on it, and it is going to take some time. We will post once a month on progress.

So I keep posting until SOMEONE responds to our requests.

Have you sent a support ticket complaining about the withdrawal problem? Send one, see what they say. They ain't obviously going to say anything here. They must be ticked at us about something. How dare we complain. I would say we have been pretty polite through all of this, with just good natured kidding and teasing.



< Message edited by sabre1 -- 1/6/2012 12:37:57 PM >

(in reply to Magpius)
Post #: 130
RE: ... --- ... - 1/6/2012 7:24:46 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Longer thread

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to sabre1)
Post #: 131
RE: ... --- ... - 1/6/2012 7:25:07 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Longer thread

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to Wolfe1759)
Post #: 132
RE: ... --- ... - 1/6/2012 7:25:28 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Sorry

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to Wolfe1759)
Post #: 133
RE: ... --- ... - 1/6/2012 7:36:13 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline

quote:

ORIGINAL: Agent S

then we all need to start posting in the flashpoint forum and ask how good the units withdraw in that game, and why he has abandoned us here! Perhaps it's the kind of audience that would be surprised by the lack of support here.



I might be wrong but I don't think Robert Crandall has anything to do with CC or Boku, he is just an example of a developer that responds to posts in his forum - I know its a stupid idea for a developer to do this and I'm sure we won't have to suffer such an indignity here

P.S. Missing Man Formation, though missing developers is a better answer.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to Magpius)
Post #: 134
RE: ... --- ... - 1/7/2012 12:06:45 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
Thanks for the update. I also liked Flashpoint (although the editor needed work) and read about the new game. I usually don't dig that deep into the old game forums. CCME is a "new release." 

(in reply to Wolfe1759)
Post #: 135
RE: ... --- ... - 1/7/2012 1:09:58 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Thanks for posting guys, because it's going to get lonely around here, and I ain't giving up till Matrix kicks me out or someone official posts and explains whazzzz up!

(in reply to Rosseau)
Post #: 136
RE: ... --- ... - 1/7/2012 2:11:53 AM   
boatrigm


Posts: 145
Joined: 9/17/2009
From: Texas
Status: offline
Maybe it so quite because they are working on the patch. I guess I will check back tomorrow.

You know....after 21 days this will be a habit

-Mike

(in reply to sabre1)
Post #: 137
RE: ... --- ... - 1/7/2012 2:27:19 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
I love the fact that you guys are all here and we aren't going to let them get away without answering us someday. Of course I may be dead and gone, but I will rely on you younger fellas to keep up the good fight. It could become the never ending story.

(in reply to boatrigm)
Post #: 138
RE: ... --- ... - 1/7/2012 9:08:09 AM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
And the wait goes on

(in reply to sabre1)
Post #: 139
RE: ... --- ... - 1/7/2012 4:41:24 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Well, the beat goes on. I'm still playing the game, but when my units bump up against the enemy, it's pretty much a suicide pact. Not always, but usually. Needs to be fixed, along with other questions that have gone unanswered by people on the "Forgotten Forum."

I don't think I could edit my original thread name can I? We might be able to come up with a clever name. Not that it would get noticed, but would be amusing for the few, the brave, and dedicated posters here. I mean the Taliban thread never got a response.

Of course even discussing clever names could get us in trouble with Matrix, they could shut the thread down, and still never respond. Kind of like the KGB in the middle of the night. Joe, Joe? Hey guys Joe's gone, man he was just over there Tom, and he....Tom, Tom?

Ok, my post for the day, so take it away.

(in reply to mgarnett)
Post #: 140
RE: ... --- ... - 1/7/2012 6:57:07 PM   
boatrigm


Posts: 145
Joined: 9/17/2009
From: Texas
Status: offline
I may have to brush up on my DirectX coding and build a new .exe that uses the games data files. Other people have done that for the Baulders Gate game so it runs on Linux and stuff.

What a sad day with no devs in sight.....anywhere.....

I think I hear an echo.....
ddeevvvssss......ddeevvsss.......

-Mike

(in reply to sabre1)
Post #: 141
RE: ... --- ... - 1/7/2012 11:08:23 PM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
It's so frustrating to not get a response. There are guys here willing to have a go at fixing this, me included, but we just need access to the code. In terms of how successful an approach like this can be, you only have to look in the WitP:AE forum and the amount of bugs getting squashed there. Patches are coming thick and fast for that game.

I've also volunteered to fix Napoleon in Italy free of charge, guess what, no response, the only developers I've managed to get to a point to even accept the possibility of volunteer coding help is HPS and so I'm developing an OOB editor for their Napoleonic series. I'm not saying that giving somebody access to the code would guarantee a fix, but at least we would be in a position to try.

We're just after one.

Cheers

Mark

(in reply to boatrigm)
Post #: 142
RE: ... --- ... - 1/8/2012 1:53:41 AM   
Max 86


Posts: 699
Joined: 11/6/2007
Status: offline
It is a shame. I am more surpised by the absence of erik rutins more than cooneys. I thought for sure he would have put an end to our silly games by now. In an era of grand strategy titles this was a pleasant diversion and deserves better treatment.

_____________________________

No problem Chief!

(in reply to mgarnett)
Post #: 143
RE: ... --- ... - 1/8/2012 2:09:32 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Has anyone PM'd Erik or Dave or Sean? Surely someone has by now.

_____________________________


(in reply to Max 86)
Post #: 144
RE: ... --- ... - 1/8/2012 3:57:57 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Still nothing in the way of a response, i see. Still on vacation, maybe, I haven't seen any new posts from Erik. I'm sure will get a response sooner or later. I've put it down for now, the withdraw bug was a bit too annoying for me.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to wodin)
Post #: 145
RE: ... --- ... - 1/8/2012 4:01:18 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Hey I sent a support ticket, and they tersely replied that all game related questions be posted in the game forum. Sooooo, here I be....

This is a new game. Erik montiors and posts in the other threads, why not here?

Besides, I just post so I can raise my star count. Yeah right...

If they are not going to fix things, then just TELL US. C'mon, how hard is that. I'm a big boy, I can take it. I'm following Matrix instructions per THEIR support ticket.

BTW Wodin do you have the game? It's really quite elegant and comes with a ton of scenarios. Maps with the JMass mod are good looking.

I wonder if PJ is still lurking around here somewhere. He's been playing some other stuff. This is what happens you don't keep an active presence and the game loses momentum. It ain't right I tell ya.

I'm a stubborn fellow, get beat all the time at this game, but I still like it. I ain't gonna give up. I'm posting until someone OFFICIAL shows up. You wanna PM Erik, go right ahead. I'm still ticked about the support ticket response, so I'm just going to stay here and post until you know what freezes over.

There are only a "few" bug issues/questions that we have.

I have had games and mentioned them on another thread where it was SEVEN years later and they responded INSTANTLY and fixed my problem.

Now look what you did, made me post twice in this thread today. Dag nab it.

I'm gonna go play with my new backpack, and calm down. (kidding, just kidding)

(in reply to wodin)
Post #: 146
eye-test - 1/8/2012 11:36:19 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
F
I X
T H E
G A M E
O R
AT LEAST


ACKNOWLEDGE OUR CONCERNS...
please


< Message edited by Agent S -- 1/8/2012 11:37:02 AM >


_____________________________


(in reply to sabre1)
Post #: 147
RE: eye-test - 1/8/2012 11:41:33 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
I think we've all behaved rather gentlemanly, perhaps we should begin a thread in the general discussion forums...see who bites.

_____________________________


(in reply to Magpius)
Post #: 148
RE: eye-test - 1/8/2012 11:44:04 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
@Mark, please make yourself known over at Wastelands. Their scenario editor for time of fury, is not a patch on what you achieved for Panzer Corps.

_____________________________


(in reply to Magpius)
Post #: 149
RE: eye-test - 1/8/2012 3:18:51 PM   
boatrigm


Posts: 145
Joined: 9/17/2009
From: Texas
Status: offline
I saw a post from Erik this morning in the General area about someone saying the store is "flaky".

Maybe we could say the game is "flaky" and someone will respond.

-Mike

(in reply to Magpius)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> RE: ... --- ... Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500