castor troy
Posts: 14330
Joined: 8/23/2004 From: Austria Status: offline
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quote:
ORIGINAL: JohnDillworth quote:
Don't ask me how...needless to say Rader's TF arrived unseen and passed over my subs.... This doesn't seem right in late 1944. air recon, subs, radar and these things drop in out of a worm hole? You capital ships do some damage and the little guys get lots of hits? This is messed up that the radar did not see these ships coming. WWI vintage BB's wade right in? I call BS just what I've been saying for years, IJN experience edge is so drastically influencing those night engagements that they rule the Sea in 41 and they still do so in 45. Realism is thrown overboard here, it was never there and won't ever be because radar controlled firing would have torn the IJN to pieces at five times the range already the battle started off. The technical advantage the Allied had from mid war on - aka radar controlled gunnery - comes never into play in a way you can even match the Japanese, let alone become as superior as the USN was in real life. And yes, I think this is only for game balance. There is no way to train ships above that hardcoded level around 50 just from moving around, there is no good modelling of radar controlled gunnery (in fact, a beta patch changed the beyond visibility range firing into "fire at sight only" - I don't know what happened behind the scene though so I may misunderstand this) and so the IJN just stays in super hero state while the USN stays in dumb ass mode (except those ships that ARRIVE late war with decent exp). Funnily enough it was BB Washington in this engagement, we all know what real life Washington did to Kirishima in 1942 , here in the game it is Washington in 1944 that gets blown out of the water. While SoDak was hit several times at what 4 or 5k yards, Washington was firing from over 10k yards and landed dozens of hits on Kirishima in real life. In the game I think I could accept the IJN performing better than the USN when being in visual range but the flaw starts right here, the IJN should be hard pushed to even get into visual range without being heavily hit already by excellently working radar controlled gunnery of the USN ships. Maybe the code prevents a reasonable change to bring this closer (not close but closer) to reality or it is done to keep the IJN competitive throughout the war, I don't know. But noone of all those people on this excellent forum with so many experts on this matter around can really think it would be realistic to see those massacres all the time. Yes, some lucky die rolls also result in a USN victory now and then, but the majority of engagements just sees clear IJN victories. And so the game lets vintage WWI IJN BBs being superior to modern USN BBs in even at the end of the war. Oh well, would it happen to me, I could tell myselve once more to not engage the IJN with my ships.
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