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Got an problem! - 1/13/2012 1:42:42 PM   
simmi90

 

Posts: 8
Joined: 1/13/2012
Status: offline
I get this massage when I try to start a new game! something happened when I was putting from Star Trek TRSE mod to normal game. I have Distant Worlds: Return of the Shakturi v1.5.

This is the massage:

The Following exeception occured in the DataGridView:

System.ArgumentException: DataGridViewComboBoxCell value is not valid.

To replace this default dialog please handle the DataError event.

I don't know where it is and my computer can't find it in search.

I tried to reinstall the game but didn't work and after the install of both the game and exspansion the Shakturi expansion doesn't work but still is installed?!?

If anyone knows what to do please help me!

_____________________________

Post #: 1
RE: Got an problem! - 1/13/2012 8:27:26 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Recommend you delete/uninstall everything. And then reinstall all the software... and before adding any mods, run the game and see if it works.
Let us know where it goes from there.


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to simmi90)
Post #: 2
RE: Got an problem! - 1/13/2012 8:41:54 PM   
simmi90

 

Posts: 8
Joined: 1/13/2012
Status: offline
I tried that already didn't work. But will try again!

(in reply to tjhkkr)
Post #: 3
RE: Got an problem! - 1/13/2012 9:28:35 PM   
simmi90

 

Posts: 8
Joined: 1/13/2012
Status: offline
I reinstalled the game and it didn't work but then I tried the mod and it worked perfectly! And then when i was going to change it back this error came up.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
  at DistantWorlds.Controls.InfoPanel.CopyBitmap(Bitmap image)
  at DistantWorlds.Controls.InfoPanel.InitializeImages(Bitmap[] characterImages, Bitmap[] troopImages, Bitmap[] resourceImages, Bitmap[] raceImages, Bitmap[] builtObjectImages, Bitmap[] fighterImages, Bitmap[] ruinImages, Bitmap[] habitatImages, Bitmap[] facilityImages, Bitmap approvalSmileImage, Bitmap approvalNeutralImage, Bitmap approvalSadImage, Bitmap approvalAngryImage, Bitmap developmentImage, Bitmap colonyImage, Bitmap firepowerImage, Bitmap shipGroupLeadShipImage, Bitmap capitalColonyImage, Bitmap regionalCapitalColonyImage, Bitmap automateImage, Bitmap blockadeImage)
  at DistantWorlds.Main.BYx3uyoOc2()
  at DistantWorlds.Start.2r8WcatOf(String , Boolean , Boolean )
  at DistantWorlds.Start.X1IkdPn0ED(Object , EventArgs )
  at System.Windows.Forms.Control.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnClick(EventArgs e)
  at DistantWorlds.Controls.GlassButton.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
  at DistantWorlds.Controls.GlassButton.OnMouseUp(MouseEventArgs e)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ButtonBase.WndProc(Message& m)
  at System.Windows.Forms.Button.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
   Assembly Version: 1.5.0.0
   Win32 Version: 1.5.0.0
   CodeBase: file:///E:/leikir/MatrixGames/DistantWorlds.exe
----------------------------------------
System
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms
   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DistantWorlds.Controls


Somebody know whats wrong????


(in reply to simmi90)
Post #: 4
RE: Got an problem! - 1/14/2012 12:30:43 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
I suspect it will be Elliot or Erik who needs to help you next.

[InitializeImages(Bitmap[] characterImages, Bitmap[] troopImages, Bitmap[] resourceImages, Bitmap[] raceImages, Bitmap[] builtObjectImages, Bitmap[] fighterImages, Bitmap[] ruinImages, Bitmap[] habitatImages, Bitmap[] facilityImages, Bitmap approvalSmileImage, Bitmap approvalNeutralImage, Bitmap approvalSadImage, Bitmap approvalAngryImage, Bitmap developmentImage, Bitmap colonyImage, Bitmap firepowerImage, Bitmap shipGroupLeadShipImage, Bitmap capitalColonyImage, Bitmap regionalCapitalColonyImage, Bitmap automateImage, Bitmap blockadeImage)]

Looks like the game cannot find a critical asset -- picture file obviously.
And you say this latest time you installed the game, it did not work!
Did it blow up when your tried to load the mod?

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to simmi90)
Post #: 5
RE: Got an problem! - 1/14/2012 12:57:44 PM   
simmi90

 

Posts: 8
Joined: 1/13/2012
Status: offline
No the Mod works perfectly! I even played on it for a while. It might be that the mod interupts with it somehow? But in the first place the mod wasn't in the game folder right after installasion haha it's wierd and I can't understand this problem.

(in reply to tjhkkr)
Post #: 6
RE: Got an problem! - 1/22/2012 10:08:43 PM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Hi simmi90

Have you updated your version of ROTS? The latest version is 1.5.0.8

If you have the latest version and you still encounter this problem, then the following steps may fix this issue for you.

Go to this folder on your computer (assuming Windows Vista/7 and the latest version of DW ROTS):

C:\Users\[YOURUSERNAME]\AppData\Roaming\Code Force Limited\Distant Worlds\1.5.0.8\

Delete the following two files from that folder and restart ROTS: automationPrefs, defaultOptions

Thanks
Elliot

(in reply to simmi90)
Post #: 7
RE: Got an problem! - 1/23/2012 5:06:42 AM   
simmi90

 

Posts: 8
Joined: 1/13/2012
Status: offline
Thank you very much this worked perfectly!A happy Distant Worlds player!

(in reply to elliotg)
Post #: 8
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