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RE: HAIRY TO THE BONE

 
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RE: HAIRY TO THE BONE - 1/17/2012 7:18:08 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
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Yes...i've posted in the tech forum....let's hope it's just me who's missing something...but i trple checked....it's been turns now since i'm not able to bomb hachinoe....

(in reply to JeffroK)
Post #: 5491
RE: HAIRY TO THE BONE - 1/17/2012 8:09:32 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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That's no good. Maybe Rader put MichaelM under a spell that made him alter the latest patch so that 4Es can no longer bomb ground troops in a clear hex!

I hope it gets worked out soon!

(in reply to GreyJoy)
Post #: 5492
RE: HAIRY TO THE BONE - 1/17/2012 8:15:16 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
AFTER ACTION REPORTS FOR Sep 10, 11 44

A couple of encounters near Sendai between my DDs and his damned "E" classes...

My helldivers and Avengers are suffering tremendously when on naval search because of his LRCAP over Ominato and Hachinoe.... 30 more down today

We bombed ground troops at Ominato ...and our navy pounded again Hachinoe

Our artillery did a decent job at Hachinoe...but this is the last time i do anything like that...lost 40 155mm guns today



--------------------------------------------------------------------------------
Night Time Surface Combat, near Iwaki at 117,59, Range 2,000 Yards

Japanese Ships
E No.21, Shell hits 14, heavy fires, heavy damage
E No.29, Shell hits 23, and is sunk
E No.31, Shell hits 1

Allied Ships
DD Kidd
DD Kimberly
DD Longshaw
DD Luce, Shell hits 1

--------------------------------------------------------------------------------
Submarine attack near Iwaki at 117,60

Japanese Ships
E No.33, Torpedo hits 1, heavy damage

Allied Ships
SS Tactician



E No.33 is sighted by SS Tactician
SS Tactician launches 2 torpedoes


--------------------------------------------------------------------------------
Night Naval bombardment of Hachinohe at 118,55 - Coastal Guns Fire Back!

6 Coastal gun shots fired in defense.

Allied Ships
BB Richelieu
BB Massachusetts
BB North Carolina
CA London
CA Boston

Japanese ground losses:
93 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 5 destroyed, 13 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 10 (1 destroyed, 9 disabled)


--------------------------------------------------------------------------------
Night Naval bombardment of Hachinohe at 118,55 - Coastal Guns Fire Back!

5 Coastal gun shots fired in defense.

Allied Ships
BB Alabama
BB Indiana
BB South Dakota
CA San Francisco
CA Astoria
CA Houston

Japanese ground losses:
111 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 31 destroyed, 9 disabled
Engineers: 4 destroyed, 1 disabled
Guns lost 22 (11 destroyed, 11 disabled)
Vehicles lost 17 (13 destroyed, 4 disabled)



Manpower hits 1
Fires 1870
Airbase hits 3
Airbase supply hits 2
Runway hits 17
Port hits 6
Port fuel hits 1
Port supply hits 1

--------------------------------------------------------------------------------
Morning Air attack on 7th Division, at 119,54 (Ominato)
Weather in hex: Heavy rain

Raid spotted at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
N1K1-J George x 9



Allied aircraft
Corsair II x 21
Seafire IIC x 15
Liberator II x 12
Liberator B.VI x 29
Mosquito FB.VI x 11
Wellington Ic x 22
Wellington B.X x 12
Spitfire VIII x 9
F4U-1D Corsair x 10
B-24D1 Liberator x 11
B-24J Liberator x 69
B-25D1 Mitchell x 38
B-25H Mitchell x 46
B-29-1 Superfort x 89
P-39N1 Airacobra x 4
P-40N5 Warhawk x 42
P-40N26 Warhawk x 6
FM-2 Wildcat x 81
F4U-1A Corsair x 99
F6F-3 Hellcat x 90
PB4Y-1 Liberator x 24
PB4Y-2 Privateer x 6
PBJ-1D Mitchell x 33
PV-1 Ventura x 26


Japanese aircraft losses
N1K1-J George: 2 destroyed

Allied aircraft losses
Liberator B.VI: 8 damaged
Wellington Ic: 3 damaged
Wellington B.X: 1 damaged
B-24J Liberator: 27 damaged
B-25D1 Mitchell: 14 damaged
B-25H Mitchell: 10 damaged
B-29-1 Superfort: 17 damaged
FM-2 Wildcat: 1 destroyed
F4U-1A Corsair: 1 destroyed
F6F-3 Hellcat: 1 destroyed
PB4Y-1 Liberator: 3 damaged
PB4Y-2 Privateer: 1 damaged
PBJ-1D Mitchell: 4 damaged
PV-1 Ventura: 8 damaged

Japanese ground losses:
214 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 2 (1 destroyed, 1 disabled)


CAP engaged:
343 Ku S-1 with N1K1-J George (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
343 Ku S-2 with N1K1-J George (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
S-311 Hikotai with N1K1-J George (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead

Also attacking 4th Depot Division ...
Also attacking 7th Division ...
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Also attacking 7th Division ...
Also attacking 4th Depot Division ...
Also attacking 7th Division ...




--------------------------------------------------------------------------------

Ground combat at Hachinohe (118,55)

Allied Bombardment attack

Attacking force 7441 troops, 571 guns, 398 vehicles, Assault Value = 4722

Defending force 258200 troops, 4620 guns, 4152 vehicles, Assault Value = 7372 as u can see he's bringing in more troops...
Japanese ground losses:

318 casualties reported
Squads: 3 destroyed, 60 disabled
Non Combat: 2 destroyed, 5 disabled
Engineers: 0 destroyed, 12 disabled
Vehicles lost 16 (5 destroyed, 11 disabled)


Allied ground losses:
72 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 13 destroyed, 52 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 91 (65 destroyed, 26 disabled)
Vehicles lost 49 (5 destroyed, 44 disabled)


Assaulting units:
37th Infantry Division
40th Infantry Division
670th Tank Destroyer Battalion
1st Cavalry (Spec) Cavalry Division
763rd Tank Battalion
104th Combat Engineer Regiment
6th Australian Division
815th Towed Tank Destroyer Battalion
XIV Corps Combat Engineer Regiment
710th Tank Battalion
102nd Combat Engineer Regiment
1st USMC Tank Battalion
Provisionl Tank Brigade
131st Combat Engineer Regiment
I Aus Corps Engineer Battalion
Americal Infantry Division
2nd Marine Division
1st USMC Amphb Tank Battalion
209th Combat Engineer Battalion
Lushai Brigade
2nd USMC Tank Battalion
819th Towed Tank Destroyer Battalion
3rd NZ Armoured Sqn
81st Infantry Division
8th Indian Division
10th Indian Division
6th Infantry Division
9th Australian Division
11th USMC Field Artillery Battalion
8th USMC Field Artillery Battalion
3rd Eng Amph Bde
226th Field Artillery Battalion
2nd Eng Amph Bde
462nd Parachute Field Artillery Battalion
249th Field Artillery Battalion
I Corps Artillery
XI US Corps
2/9th Field Regiment
B Det USN Port Svc
Sixth US Army
17th Marine Defense Battalion
3rd USMC Field Artillery Battalion
82nd Mortar Battalion
251st Coast AA Regiment
2/11th Field Regiment
118th RAF Base Force
234th USN Base Force
88th Medium Regiment
12th USMC Field Artillery Battalion
191st USAAF Base Force
122nd British AT Gun Regiment
236th USN Base Force
57th Coastal Artillery Regiment
165th Field Artillery Battalion
9th USMC Field Artillery Battalion
610th Coast AA Regiment
33rd Medium Regiment
109th Tank Attack Regiment
C Det USN Port Svc

Defending units:
72nd Division
4th Guards Division
Guards Tank Division
33rd Division
Combined 8th SNLF
53rd Division
25th Tank Regiment
5th Tank Regiment
36th Division
1st Mobile Engineer Regiment
116th Division
32nd Division
39th Division
11th Ind.Mixed Regiment
3rd Mobile Infantry Regiment
7th Ind.Tank Brigade
1st Mobile Infantry Regiment
86th Division
54th Division
11th Tank Regiment
82nd Infantry Brigade
2nd Guards Division
52nd Division
93rd Division
48th Recon Regiment
1st Tank Regiment
3rd Tank Regiment
Kure 7th SNLF
8th Tank Regiment
5th Depot Division
3rd Ind.Hvy.Art. Battalion
72nd Field AA Battalion
9th RF Gun Battalion
8th Ind.Hvy.Art. Battalion
2nd Medium Mortar Battalion
63rd Field AA Battalion
77th Field AA Battalion
14th Ind.Art.Mortar Battalion
7th Base Force
79th Field AA Battalion
1st RF Gun Battalion
31st Air Defense AA Regiment
12th Base Force
21st Ind.Art.Mortar Battalion
31st Special Base Force
20th RF Gun Battalion
11th Ind.Art.Mortar Battalion
2nd RF Gun Battalion
52nd Medium Field Artillery Regiment
37th Ind. Engineer Regiment
13th Base Force
9th Medium Field Artillery Regiment
3rd Rocket Gun Battalion
1st Ind.Hvy.Art. Battalion
12th Ind. AA Battalion
Northeast Area Fleet
22nd RF Gun Battalion
3rd Medium Mortar Battalion
2nd Medium Field Artillery Regiment
1st Art.Mortar Regiment
Yokosuka Repl.Art Regiment
2nd Base Force
4th RF Gun Battalion
2nd Mobile AA Battalion
71st Field AA Battalion
27th Army
16th AA Regiment
5th RF Gun Battalion
1st Rocket Gun Battalion
31st Fld AA Gun Co
54th Medium Field Artillery Regiment
3rd Medium Field Artillery Regiment
61st Field AA Battalion
21st Field AF Construction Battalion
25th Field AA Machinecannon Company
1st Mobile AA Battalion
3rd RF Gun Battalion
67th Construction Battalion
21st Fld AA Gun Co
15th Ind.Art.Mortar Battalion
12th Ind.Art.Mortar Battalion
17th Medium Field Artillery Regiment
32nd Field AA Battalion
Wake Coastal Gun Battalion
71st Mountain Gun Regiment
32nd Air Defense AA Battalion
24th Ind. Engineer Regiment
4th Ind. Mountain Gun Regiment
11th RF Gun Battalion
15th Medium Field Artillery Regiment
134th AA Regiment
13th Field AF Construction Battalion
66th Field AA Battalion
7th Ind.Hvy.Art. Battalion
4th Ind.Hvy.Art. Battalion
12th Ind.Hvy.Art Battalion
14th RF Gun (Pack) Battalion
104th AA Regiment
49th Mountain Gun Regiment
25th Ind. Engineer Regiment
4th Machine Cannon AA Battalion
85th Field AA Battalion
10th RF Gun Battalion
41st Ind. Engineer Regiment
8th RF Gun Battalion
78th Field AA Battalion
47th Field AA Battalion
5th Ind.Hvy.Art Battalion
51st Field AA Battalion
41st Field AA Battalion
3rd Hvy.Artillery Regiment
22nd Field AF Construction Battalion
6th Ind.Hvy.Art. Battalion
14th Mortar Battalion
6th RF Gun Battalion
Botanko Hvy Gun Regiment
22nd Fld AA Gun Co
4th Medium Field Artillery Regiment
12th Medium Field Artillery Regiment
20th AA Regiment
53rd Field AA Battalion
20th Medium Field Artillery Regiment
52nd Ind.Mtn.Gun Battalion
19th RF Gun Battalion
26th Field Artillery Regiment
13th Ind.Art.Mortar Battalion
52nd Field AA Battalion
38th Ind. Engineer Regiment
48th Field Artillery Regiment
12th Naval Construction Battalion
9th Ind.Hvy.Art. Battalion
107th Field Artillery Regiment
100th Ind.Hvy.Art Battalion
65th Field AA Battalion
28th Mountain Gun Regiment
6th Naval Construction Battalion
62nd Field AA Battalion
5th Medium Field Artillery Regiment
7th RF Gun Battalion
171st AA Regiment
11th Ind.Hvy.Art Battalion
2nd Hvy.Artillery Regiment
122nd AA Regiment
20th Ind.Art.Mortar Battalion
151st AA Regiment
13th Ind.Hvy.Art Battalion
35th Field AA Battalion
1st Hvy.Artillery Regiment
Tonei Hvy Gun Regiment
26th AA Regiment
19th Medium Field Artillery Regiment
89th Field AA Battalion
2nd Ind.Hvy.Art. Battalion
70th Field AA Battalion
3rd IJN Special Coastal Gun Battalion
44th IMB Artillery Battalion
14th Base Force
13th RF Gun (Pack) Battalion
29th Field AF Construction Battalion
12th RF Gun Battalion
10th Medium Field Artillery Regiment
22nd Medium Field Artillery Regiment
27th Fld AA Machinecannon Company
18th RF Gun Battalion
1st Ind. Field Artillery Battalion
53rd Medium Field Artillery Regiment
51st Base Force



(in reply to obvert)
Post #: 5493
RE: HAIRY TO THE BONE - 1/17/2012 8:19:55 AM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
How much did your disruption and fatigue come down?

_____________________________

To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq

(in reply to GreyJoy)
Post #: 5494
RE: HAIRY TO THE BONE - 1/17/2012 8:24:30 AM   
GreyJoy


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Joined: 3/18/2011
Status: offline
Distruption levels and fatigue ones have dropped of 20/25 points...i think in 4/6 days we should be back to a normal value...but thta's really the last of my problems...without the 2E and the 4Es there's no hope of breaking through...

(in reply to jeffs)
Post #: 5495
RE: HAIRY TO THE BONE - 1/17/2012 8:45:12 AM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
I have had the same issue...Ground attacks often just seem to go where the IJA has the most flak, regardless of one`s specific orders...

_____________________________

To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq

(in reply to GreyJoy)
Post #: 5496
RE: HAIRY TO THE BONE - 1/17/2012 9:02:24 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
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Michealm is taking a look....but he told me that there was a bug that "Without looking at the save, there was a bug that forced LBAs bombing hexes with own troops present to cancel the ground attack and go 'commander choice'.
That was beta 1108d
."......

...it's exactly what's happening here....

Michealm is an hero...but i need to halt the game again...cannot play without the air2ground support

(in reply to jeffs)
Post #: 5497
RE: HAIRY TO THE BONE - 1/17/2012 9:28:46 AM   
obvert


Posts: 14050
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In my game I was bombing at Sian with plenty of my troops there and had no problems. Must be one of the later betas?

I think we're on 1108q8a

< Message edited by obvert -- 1/17/2012 9:30:30 AM >

(in reply to GreyJoy)
Post #: 5498
RE: HAIRY TO THE BONE - 1/17/2012 9:43:56 AM   
GreyJoy


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Confirmed by Michealm (who is an hero!): it's a bug "The code doesn't think it needs to get a list of things in the current hex as it already has the current list in memory. But the list is of Allied units, not Japanese. Thus why it thinks it should not be bombing the hex."

He's fixing it

(in reply to obvert)
Post #: 5499
RE: HAIRY TO THE BONE - 1/17/2012 9:56:12 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Will you back up again to before the latest few turns? Could help you out this time and seems only fair since you're wasted assets bombing a non-strategic target in Ominato.

(in reply to GreyJoy)
Post #: 5500
RE: HAIRY TO THE BONE - 1/17/2012 10:15:01 AM   
Grfin Zeppelin


Posts: 1515
Joined: 12/3/2007
From: Germany
Status: offline
Maybe I know a workaround. Stand all your bombers/fighters down and then target the hex again. I remember having the same issue a while ago and this worked.

_____________________________



(in reply to obvert)
Post #: 5501
RE: HAIRY TO THE BONE - 1/17/2012 10:17:54 AM   
GreyJoy


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Joined: 3/18/2011
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quote:

ORIGINAL: Gräfin Zeppelin

Maybe I know a workaround. Stand all your bombers/fighters down and then target the hex again. I remember having the same issue a while ago and this worked.


Done that...didn't matter...Michealm confirmed it's a bug and he's working on it...


I've asked Rader his opinion about re-playing the Hachinoe attack turn...what's your opinion about it?

(in reply to Grfin Zeppelin)
Post #: 5502
RE: HAIRY TO THE BONE - 1/17/2012 10:25:28 AM   
Itdepends

 

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Stupid question time- I assume you're still reconning the heck out of Hachinoe?

(in reply to GreyJoy)
Post #: 5503
RE: HAIRY TO THE BONE - 1/17/2012 10:41:09 AM   
paullus99


Posts: 1985
Joined: 1/23/2002
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I would hope that Rader would do the honest / right thing here & allow for a fixing of the bug - then replay the turn. Bugs aren't the fault of the players and they shouldn't be victimized for them.

_____________________________

Never Underestimate the Power of a Small Tactical Nuclear Weapon...

(in reply to Itdepends)
Post #: 5504
RE: HAIRY TO THE BONE - 1/17/2012 10:43:21 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: Itdepends

Stupid question time- I assume you're still reconning the heck out of Hachinoe?


Yes, DL levels are always at max...i have several recon squadrons bound for Hachinoe every day God sends

(in reply to Itdepends)
Post #: 5505
RE: HAIRY TO THE BONE - 1/17/2012 10:44:32 AM   
obvert


Posts: 14050
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From: PDX (and now) London, UK
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Could help disrupt the IJA units and save you some disruption, give him more injury, and get a better idea of what you can do here with proper coordination of forces. Also it could save a few of those 155mm from the turn after if his troops are more disrupted.

(in reply to paullus99)
Post #: 5506
RE: HAIRY TO THE BONE - 1/17/2012 11:01:30 AM   
GreyJoy


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I could even achieve an 1-1 in that deliberate attack....

(in reply to obvert)
Post #: 5507
RE: HAIRY TO THE BONE - 1/17/2012 11:42:59 AM   
beppi

 

Posts: 382
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From: Austria
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quote:

ORIGINAL: GreyJoy

I could even achieve an 1-1 in that deliberate attack....


Yes it could be possible, but not because of the missing bombers.
With such large stacks it is possible that even some slight roll misses can cause quite a large change in the adjusted AV. Especially if important rolls (like the HQs) roll different.

I conducted some tests with around 5k AV late war US troops assaulting 3k AV in open terrain with around 40 different units (some divisions, lot of artillery and some small units in each army) and the combat ration ranged from 1-6 to 2-1 when the same turn was completely redone.

In addition heavy air to ground bombardment mainly disabled/kills troops and only adds a small amount of disruption on such large stacks as the attack gets distributed between so many units.

In addition adjusted AV do not really influence the combat losses and you brought the forts 1 lvl down which is ok for a deliberate attack. You need very good modifiers to bring more forts down with a deliberate attack if it is even possible (i never really looked for it). If you want to grind them down faster you need a shock attack. If Reader does not bring any more troops even your currently landed units could capture the base (but it will take quite a lot of time to recover the disrupted squads between each attack).

Main problem with completely redoing a turn is always the big random factor. You could even achieve only 1-3 or 1-4 odds, or lose more units during the combat. Or you could achieve 1-1 odds. In the end there will always be a "discussion" about it.

It is always good to have the engine to blame.

< Message edited by beppi -- 1/17/2012 11:46:10 AM >

(in reply to GreyJoy)
Post #: 5508
RE: HAIRY TO THE BONE - 1/17/2012 12:00:15 PM   
GreyJoy


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Beppi, i completely agree. 100%. You are a wise man and i find your commenta always "spotted"! Thanks again.

Won't ask for a redo....don't wanna risk to create an "argument" between me amd andrew...this game is too good to be ruined!

Let's carry on!

Time for important decisions....

(in reply to beppi)
Post #: 5509
RE: HAIRY TO THE BONE - 1/17/2012 12:04:03 PM   
JeffroK


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Only 2 Divs at Ominato???

Or are they hiding from your bombers?


_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to GreyJoy)
Post #: 5510
RE: HAIRY TO THE BONE - 1/17/2012 1:17:48 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
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Ok guys...the second wave is loaded...

...orders are being issued...

...holding my breath....

...may God be with our sailors, gunners, pilots, GIs...all of them will need luck in order to survive this day...

...da day that may well become decisive...towards victory or final defeat...

(in reply to JeffroK)
Post #: 5511
RE: HAIRY TO THE BONE - 1/17/2012 1:38:54 PM   
castor troy


Posts: 14330
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From: Austria
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now way you will ever going to break through 7000+ enemy av sitting behind forts, no matter how many air attacks you fly (which prove to be useless due to high forts anyway with only a dozen combat squads disabled from a huge airstrike) or how many more units you bring.

To me, totally senseless to even try to attack. The first attack may well suffer 2000 combat squads disabled, if not more, if you would get a 1:1 because then you would attack twice in a row with two day turns. No Allied Army on the map can break through here IMO:

Defending force 258200 troops, 4620 guns, 4152 vehicles, Assault Value = 7372

besides this, the engine is just not capable of handling this well. I sure will be interested in the result.

< Message edited by castor troy -- 1/17/2012 1:43:28 PM >


_____________________________


(in reply to GreyJoy)
Post #: 5512
RE: HAIRY TO THE BONE - 1/17/2012 1:49:40 PM   
GreyJoy


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Joined: 3/18/2011
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quote:

ORIGINAL: castor troy

now way you will ever going to break through 7000+ enemy av sitting behind forts, no matter how many air attacks you fly (which prove to be useless due to high forts anyway with only a dozen combat squads disabled from a huge airstrike) or how many more units you bring.

To me, totally senseless to even try to attack. The first attack may well suffer 2000 combat squads disabled, if not more, if you would get a 1:1 because then you would attack twice in a row with two day turns. No Allied Army on the map can break through here IMO:

Defending force 258200 troops, 4620 guns, 4152 vehicles, Assault Value = 7372

besides this, the engine is just not capable of handling this well. I sure will be interested in the result.


Well....somebody must try!


(in reply to castor troy)
Post #: 5513
RE: HAIRY TO THE BONE - 1/17/2012 1:49:41 PM   
CaptBeefheart


Posts: 2301
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From: Seoul, Korea
Status: offline
Perhaps land the second wave at Ominato? Sure, a lot of disruption, but...

Cheers,
CC


_____________________________

Beer, because barley makes lousy bread.

(in reply to GreyJoy)
Post #: 5514
RE: HAIRY TO THE BONE - 1/17/2012 1:53:23 PM   
GreyJoy


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Joined: 3/18/2011
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...now that i've attracted Rader's attention at Hachinoe...(he reinforced with a HUGE AA force and lots of CD guns after the first landings)...i'll try my luck and land the second wave at Aikita, while a blocking force composed of 3 reinforced divisions will land at Aomori (if you look at the road and railroad system you'll understand why i needed this blocking force).

My bombers will hit Aikita, while 3000 fighters will LRCAP over my fleet....if my calculations are right...Rader's combined fleet should be waiting at Tokyo for my second wave...right at the other side of Japan...

Finger crossed

(in reply to CaptBeefheart)
Post #: 5515
RE: HAIRY TO THE BONE - 1/17/2012 1:55:13 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: castor troy

now way you will ever going to break through 7000+ enemy av sitting behind forts, no matter how many air attacks you fly (which prove to be useless due to high forts anyway with only a dozen combat squads disabled from a huge airstrike) or how many more units you bring.

To me, totally senseless to even try to attack. The first attack may well suffer 2000 combat squads disabled, if not more, if you would get a 1:1 because then you would attack twice in a row with two day turns. No Allied Army on the map can break through here IMO:

Defending force 258200 troops, 4620 guns, 4152 vehicles, Assault Value = 7372

besides this, the engine is just not capable of handling this well. I sure will be interested in the result.


Well....somebody must try!





yeah, unfortunately the US Army isn't comparable to the Soviet Army because you got far less US Army forces than the Japanese got so even if you would inflict 1:1 LOSSES, the enemy would still win. Problem here is you take twice as many losses as the enemy, even if only disabled so far, which also goes for the enemy.

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RE: HAIRY TO THE BONE - 1/17/2012 2:03:10 PM   
Canoerebel


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From: Northwestern Georgia, USA
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Aha!  GJ is at it again!  No second wave for Hachinoe.  Instead, two new invasions after rader has committed 3,000 AV reinforcements to the first beachhead.  If successful, GJ catches rader by surprise and cuts off northern Honshu.  Meanwhile, the Imperial Navy can't be defending both the east coast beaches and the west coast beaches at the same time.  Looks very interesting.  Good luck, GJ!

(in reply to castor troy)
Post #: 5517
RE: HAIRY TO THE BONE - 1/17/2012 2:12:02 PM   
obvert


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Joined: 1/17/2011
From: PDX (and now) London, UK
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Now this is going to cause some problems. I'm sure he's still got a lot there, but the other question is can he ever dislodge YOU from these bases? I'm thinking it will be hard to do. Maybe then over time you can edge your way forward.

Either way, fun times!


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Post #: 5518
RE: HAIRY TO THE BONE - 1/17/2012 2:31:16 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
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I find it interesting how Rader has 7k+ av at the EXACT landing spot...

GJ, are you sure you want to land at that spot and not Ominato or whatever...make a quick attack and capture the airbase there for frontline support..

< Message edited by jeffk3510 -- 1/17/2012 2:34:59 PM >


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Post #: 5519
RE: HAIRY TO THE BONE - 1/17/2012 2:50:48 PM   
beppi

 

Posts: 382
Joined: 3/11/2004
From: Austria
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quote:

ORIGINAL: castor troy


quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: castor troy

now way you will ever going to break through 7000+ enemy av sitting behind forts, no matter how many air attacks you fly (which prove to be useless due to high forts anyway with only a dozen combat squads disabled from a huge airstrike) or how many more units you bring.

To me, totally senseless to even try to attack. The first attack may well suffer 2000 combat squads disabled, if not more, if you would get a 1:1 because then you would attack twice in a row with two day turns. No Allied Army on the map can break through here IMO:

Defending force 258200 troops, 4620 guns, 4152 vehicles, Assault Value = 7372

besides this, the engine is just not capable of handling this well. I sure will be interested in the result.


Well....somebody must try!





yeah, unfortunately the US Army isn't comparable to the Soviet Army because you got far less US Army forces than the Japanese got so even if you would inflict 1:1 LOSSES, the enemy would still win. Problem here is you take twice as many losses as the enemy, even if only disabled so far, which also goes for the enemy.


It is possible to cap that hex as long as Raeder does not shift enough troops there. Take at look at the adjusted odds. Remove the potential lvl 7 forts and calculate a parashock. It may take quite a lot of time bring the forts to lvl 0, which is currently not a problem, to recover the disabled squads but it is possible. Every week an attack to bring the forts a lvl down in combination with air attacks to prevent rebuilding the forts. As soon as the forts are at level 0 -> parashock -> gg. The lack of terrain there has a drastic influence.

Yesterday i did a parashock @ Prome with around 5,5k unajdusted AV against 2k unajdusted defender AV. Had a lot of arty (which made the difference) and got an adjusted attacker AV of close to 16k and shocked the enemy out of the hex against lvl 6 forts in the first turn. And the attacker troops were mainly Brithis/Australian/Chinese ones.

Still some landings somewhere else to distribute the forces is always better than breaking a heavy defense.

Btw. just take a look at the bombardment round result, calculate it for 60 days (two month) and the allies have almost killed the entire existing Japanese artillery. And it is just the arty of the first wave.



< Message edited by beppi -- 1/17/2012 2:54:52 PM >

(in reply to castor troy)
Post #: 5520
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