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RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)

 
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RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 2:13:29 AM   
USSAmerica


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When you call him on the phone, he will say his name is Jimmy, and he's located in Indiana.  

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"Good times will set you free" - Jimmy Buffett

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(in reply to zuluhour)
Post #: 1441
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 2:45:54 AM   
zuluhour


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No offense to Indians, but I do not want to put to sea with Wasp with an 800 help line in charge.

< Message edited by zuluhour -- 1/17/2012 2:48:04 AM >

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Post #: 1442
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 8:21:19 AM   
michaelm75au


Posts: 13500
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quote:

ORIGINAL: zuluhour

FUBAR: see below (2-posts)





Attach a save pls

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Michael

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Post #: 1443
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 10:08:33 AM   
michaelm75au


Posts: 13500
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Updated installer.

Sometimes air ground attack with friendly LCUs in hex wouldn't rebuild list of units in hex to get the enemy ones.


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Michael

(in reply to michaelm75au)
Post #: 1444
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 11:44:02 AM   
JeffroK


Posts: 6391
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When the indian Cricket Team sent out for a new captain that isnt quite what they meant!!
(Commonwealth joke only!)


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Post #: 1445
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 4:44:45 PM   
budman999


Posts: 34
Joined: 7/4/2004
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I had this same error - only Indian commanders available.
Latest patch, Aug. 1942.
I think the carrier was either the Wasp or Hornet in a single carrier TF.

(in reply to zuluhour)
Post #: 1446
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 5:24:37 PM   
PaxMondo


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quote:

ORIGINAL: michaelm

Updated installer.

Sometimes air ground attack with friendly LCUs in hex wouldn't rebuild list of units in hex to get the enemy ones.


Michael,

Thanks for the great ongoing support!!!



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Pax

(in reply to michaelm75au)
Post #: 1447
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 9:20:06 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
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save attached: ref: Wasp FUBAR

Attachment (1)

< Message edited by zuluhour -- 1/17/2012 9:21:39 PM >

(in reply to PaxMondo)
Post #: 1448
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 9:21:54 PM   
zuluhour


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MichaelM; I hope I did the save correctly, its been awhile.

(in reply to zuluhour)
Post #: 1449
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 10:43:12 PM   
zuluhour


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Oh Yeah, PS

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Post #: 1450
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/18/2012 4:49:09 AM   
Califvol


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From: The Land of Yore
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quote:

ORIGINAL: BigDuke66

@Califvol
Switch to Foobar, never had problems running that in background, who needs Real Player anyway?



Thanks for the tip! It appears that solved my issues.

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Post #: 1451
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/18/2012 8:15:31 AM   
BigDuke66


Posts: 2013
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From: Terra
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My pleasure.

@michaelm
Any chance for a filter that shows idle(no loading or unloading) task forces on the TF list?

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Post #: 1452
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/18/2012 10:31:58 PM   
Treetop64


Posts: 926
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From: 519 Redwood City - BASE (Hex 218, 70)
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quote:

ORIGINAL: michaelm


quote:

ORIGINAL: zuluhour

FUBAR: see below (2-posts)





Attach a save pls



It could be worse. All your ships could be taken over by Japanese commanders!

Those were the days...

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(in reply to michaelm75au)
Post #: 1453
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/19/2012 8:08:51 AM   
michaelm75au


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quote:

ORIGINAL: zuluhour

save attached: ref: Wasp FUBAR


The IND is in charge of Wasp and thus that seems to be the controlling factor in regard to the TF leader.

Changing the Wasp to a US leader, makes the TF leader list pop up with many choices.

The initial issue would have been why IND leader was made the captain of the Wasp!

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Michael

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Post #: 1454
CV TF Force allocation - 1/19/2012 11:40:00 AM   
Oliver Heindorf


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Despite the Ghost Indian take over over the Wasp, another thing catched my Eye:

"He who combines Semi-modern CV's (Wasp) with slow old Battle wagons ( pre War BB's) and slow CVE's ans Semi modern CA's deserves it exactly the way it goes."


No american Commander really wanted to reign this crappy combination of forces and thats why the IND took over sayin' "Hey, I'll do the job".

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Post #: 1455
RE: CV TF Force allocation - 1/19/2012 2:59:54 PM   
jeffk3510


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I would have to agree with you Oliver..

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Post #: 1456
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/19/2012 9:50:53 PM   
zuluhour


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Thanks MichaelM!!! I never put into a foreign port with Wasp, so I'm unclear how the situation arose.

My friend Oliver, the task force was for viewing pleasure as I was trying alot of stuff to figure out why I had an Indian Admiral.

< Message edited by zuluhour -- 1/19/2012 9:53:02 PM >

(in reply to michaelm75au)
Post #: 1457
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/19/2012 11:51:21 PM   
jmbraat

 

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In the same vein, the two Kiwi cruisers begin the war with ensigns in command ...

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Post #: 1458
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/20/2012 11:31:34 AM   
m10bob


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Another thread reminded me to ask: When making an amphibious landing, I may deploy capital ships with the landing forces, but in so doing, also commit their fire power to enemy land suppression, therefor, I like to keep a friendly surface force in the same hex to ward off enemy suface raiders and neutralize most air intruders.
Problem:Once a friendly suface force is engaged, the force commander allows his force to sail away, leaving that hex weakened. Might there be a way to keep that force in that hex?
Thank you michaelm for your consideration.

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Post #: 1459
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/20/2012 1:47:38 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
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One interesting thing brought to my attention on the Industry Management screen.
[ No change is being made. This is just for my information.]

1. The Engine column shows the total production as the total number of active devices. Which would equate to the likely number of engines for the 30-day month. As a result, the HI required total is for the same time period.
The actual production would more likely be 1/30 of that total, and thus 1/30 of the required HI.
2. The Air column doesn't show the required HI for production. Again both these figures are (or would be) for a 30-day period.

As it has been this way since the introduction of the screen, no one obviously has any issue with this.

But should it really show this (the required HI) as a 30-day total when all the other totals basically show as a turn requirement??
Or are players using the 30-day totals as a guide to ensuring that they keep plenty of HI to support the continual production of engines and aircraft.

[edit]
The other thing I just noticed is that even when production is turned off, the 'required' totals are still updated with them.

< Message edited by michaelm -- 1/20/2012 1:58:02 PM >


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Post #: 1460
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/21/2012 10:14:57 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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I wasn't going to do it, but I needed it to see what mines I had.!!

[1108r9]
Changed Added device type filters to the Industry/device pool [MEM]
Changed Highlighted 'HI required' numbers on Industry Screen for Air and Engines [MEM]

Just realized that there is a change I made for myself that has made it in to the last build.
Clicking on 'Carrier aircraft' in a CV TF will give a list of groups (instead of the first carrier group) in the TF similar to the hex list for land based planes. I got tired of click on CV TF groups and trying to remember what was what, especially with setting missions for the carrier groups. The usual next/previous in the group screen will just show the groups in the TF.
Sorry about this. Hope it doesn't upset too many people.
I don't want to do another rebuild as it affects my trying to get this final patch out.

< Message edited by michaelm -- 1/21/2012 10:38:23 AM >


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Post #: 1461
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/21/2012 10:47:27 AM   
cohimbra


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quote:

ORIGINAL: michaelm
Clicking on 'Carrier aircraft' in a CV TF will give a list of groups (instead of the first carrier group) in the TF similar to the hex list for land based planes.


Is very very useful, thank you very much

(in reply to michaelm75au)
Post #: 1462
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/21/2012 10:49:48 AM   
PaxMondo


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Thanks Miichael!!!




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Post #: 1463
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/21/2012 12:30:45 PM   
Rainer

 

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Splendid!
Thanks so much.

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WitP/AE
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1.01.37 - 1.01.44 beta

(in reply to michaelm75au)
Post #: 1464
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/21/2012 1:39:51 PM   
mikkey


Posts: 3142
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From: Slovakia
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quote:

ORIGINAL: michaelm
Just realized that there is a change I made for myself that has made it in to the last build.
Clicking on 'Carrier aircraft' in a CV TF will give a list of groups (instead of the first carrier group) in the TF similar to the hex list for land based planes. I got tired of click on CV TF groups and trying to remember what was what, especially with setting missions for the carrier groups. The usual next/previous in the group screen will just show the groups in the TF.
excellent additions, thanks Michael.
Maybe add one small adjustment - show CV groups before CA, BB... float planes groups.


< Message edited by mikkey -- 1/21/2012 1:41:53 PM >


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Post #: 1465
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/21/2012 2:06:33 PM   
littleike

 

Posts: 159
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Last build.

Coral Sea scenario.

Sigint report:

Radiotrasmission detected at Ominato (-1,-1)

(Pws saved as zip).


Attachment (1)

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Post #: 1466
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/21/2012 2:15:02 PM   
Kitakami


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Michael, thanks for everything. You are making a great game even better!

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Post #: 1467
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/21/2012 3:52:32 PM   
Richard III


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Michael

Wonderful additions !! Thanks so much.

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Post #: 1468
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/21/2012 7:06:43 PM   
adek670


Posts: 281
Joined: 9/21/2010
From: Twickenham
Status: offline
Hi All,

Is there an estimated due date for a final patch or is the Beta updates set to continue for some time?

Reaper

(in reply to Richard III)
Post #: 1469
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/21/2012 8:11:30 PM   
Mistmatz

 

Posts: 1399
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My opponent (japan) upgraded to R8 but now I can only download R9.

Any chance to get the R8 file again? Is there a repository of old revisions?

Thanks for the help.

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Post #: 1470
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