Hortlund
Posts: 2884
Joined: 10/13/2000 Status: offline
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To move units individually:
To move your little men around, trying to position that MG on the best possible spot etc is fun and interesting. When you add the campaign function, that lets you follow your men throughout several battles makes it even more fun. Why is this fun for me? It makes it personal. I know my squad leader, I know that he is the one who saved the situation in Poland when he ambushed that tank etc. I can watch his skill and experience grow. I know what I can expect of him. I dont know if others feel the same way, but this feature adds enormously to the "feel" of the game for me. I still remember some squad leaders and what they did. I can recall how Lt Baumann, one of the great heroes of my long campaign got surrounded in a small farmhouse outside Smolensk 1944, and how he and his men singelhandedly held the Soviet advance for 5 turns against hopeless odds. Desperately I tried to save him and his men, but alas, to no avail, they all perished in that small wooden building. And it truly pissed me off.
Whats my point to all this?
It gets personal. I know all my men in my core, I know all they have done, and I desperately want them to survive the war. This is something that is lost in SP3 where you move around platoons instead of squads. It simply isnt the same feeling.
Control over your men:
Another aspect is that the player has full control over his units. He decides when to fire, and at what. He decides how and when the unit moves, what weapons the unit will use etc. This adds more to the "personal" side, this makes it easier to get personal with your troops. "Ok..Lt Baumann will advance behind that barn towards that treeline..hmm what is that, russians...pop smoke in that hex, and let sgt Schultz in his StuG move in to give supporting fire"
This aspect is completely lost in CC. You have almost zero control (well..relatively speaking that is) over what your units do,
and how they move. I dont know how many times I have roared in agony over the stupid move by my panzer when he decides to go on the left side of the building and gets killed by that tank I saw all along, when I ordered him to go around the house on the right side. I'm not sure if this is the way it should be, after all the tank *is* under command by its armor leader. Perhaps it is more realistic, but it is frustrating as hell.
So, what makes SPWaW unique so far is that it gets personal, and it lets the player control his units the way he sees fit.
Now there are thousands of more aspects that is important for me in a wargame, but in my opinion, these two are very important aspects that makes SPWaW the best wargame ever for me.
Steve
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Panzerjaeger Hortlund
-=Fear is only a state of mind=-
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The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close. In its place we are entering a period of consequences..
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