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RE: DaBabies Fleet Advance Base Force - 1/18/2012 10:44:14 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
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quote:

ORIGINAL: Gräfin Zeppelin

I can only speak for myself but I am indeed A devoted follower and always urge Michaelm to change the game in leisure of my masters.



Lol! Yes, good girl! Now go and get that sweet whip of yours

(in reply to Grfin Zeppelin)
Post #: 31
RE: DaBabies Fleet Advance Base Force - 1/18/2012 10:48:47 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline

quote:

ORIGINAL: JWE

Okey doke. So I will interject here. And your problem ckammp is? Somebody actually challenged you? And now what; oh go whining to Matrix? They won't help ya none (had to wait for hours to finish laughing and get the wine-snot out of my nose).

What Matt says is a modicum of truth for Babes players.

What you say is a personal piece of psycho babel. You are entitled to your thoughts. As everyony acknowledges. People think your ideas suck, so who the heck are you to go whining to Matrix because your ideas are irrelevant?

Oh, sad, sad, boy; whose notations aren't paid attention to. Wanna report the post? I'll help. I'll send this all to Joe.

Ok, that's over. Screw the jerk, and back to the OP thing.

"We make options for players willing to go deeper into the operational imperitives of the Theater. If you are the kind of jerk that's offended by anything intellectually challenging, the Babes is not for you anyway. You don't like it? you aren't smart enough to handle it? Then kiss off and don't waste our time. And don't waste the time of players who are smart enough to handle it and wish to discuss it."



He is complaining about something he has a choice to play. He choses not to play but still complains about it... rather odd, I agree...

Your response is over the top... but I wouldn't expect anything less from you..

_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to JWE)
Post #: 32
RE: DaBabies Fleet Advance Base Force - 1/18/2012 11:36:00 PM   
DD696

 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
I firmly believe that US89871 is simply another reincarnation of Osterhaut who is another reincarnation of JWE. He had almost as many personalities as another who inflames many here.

I personally really like what has been done with the Babes scenarios and play my edited version of it exclusively, but some of the personalities, real and imagined by the primary person now in control of DaBabes (not speaking of Don who was the one who created the Babes and for which I am eternally grateful), but the one in their various array of identities, are quite annoying in their response to questions or criticisms.

The Babes scenarios have taken the game to a much higher level, and I very much appreciate that. For what I disagree with, the editor is a great friend.

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to jeffk3510)
Post #: 33
RE: DaBabies Fleet Advance Base Force - 1/19/2012 12:35:09 AM   
sandman455


Posts: 209
Joined: 7/5/2011
From: 20 yrs ago - SDO -> med down, w/BC glasses on
Status: offline

Oh boy, a potentially locked thread. I must jump into it before the hammer falls.

quote:

ORIGINAL: ckammp
There is a big difference between playing out WWII exactly as it happened, and playing AE in a historical manner. The outcome of battles will be different, but the overall outcome should be the same as in real life - a defeat for Japan, and a bad one at that. With the code changes demanded by the whiners, AE is evolvong into an even match where either side could win, all in the name of fun. No thanks.


You are suggesting the could Japanese win? I know all about the imaginary VP differentials sure, but that's not what you are saying since losing in 5 years would obviously be a win for the IJ player when compared to losing in 3. No, you are stating indirectly that someone could actually have Japan achieve the objectives for which they went to war in the first place. Wow, you are definitely way way over my strategic thinking.

quote:

ORIGINAL: ckammp
. . . AE is evolvong into an even match where either side could win, all in the name of fun . . .


Then again, I'm a mere mortal who still thought games were meant to be fun. And games where only one side can win? Where do you go to learn how to play these games? You need to be special I bet.

quote:

ORIGINAL: ckammp
When AE first came out, it was the best historical simulation of WWII in the Pacific available. Today, thanks to the alt-history, anything-goes mob that controls this forum and the future development of AE, the game is a free-for-all between two equal teams, on called "Japan" and one called "Allies". It bears less resemblance to real history than does the movie "Pearl Harbor", and is even less playable than that movie is watchable.


And then you rock my world with the revelation that all the modifications to the game favor the Japanese. Given all the AAR's showing the IJ players collapsing long before those unrealistic dates provided by history itself, something is clearly wrong with the allies and the IJ side is fine. This is because we now know that Nimitz and his boys were idiots and the Japanese only made a couple of minor errors during the war. Errors that were so small no IJ player could possible side step them. While on the other hand, historians have filled libraries with the foolish and war changing mistakes made by the allies that no player would ever replicate. Accurate historical games should be ending in 43 not 45.

Incredible! It turns out that the historical results of the war are actually ahistorical! And what's worse it's triggering anti-allied code changes in AE. My head would explode if I had to ponder half the things you did to get to that point.

But wait, I saved the best for last.

quote:

ORIGINAL: ckammp
To prevent such gamey exploits, DaBabes included stacking limits.
What is sad is that stacking limits are unnecessary, if only players didn't cheat in the first place.
What is sadder is the unwillingness of the devs to call players out on their gamey tactics, but instead change the code to allow such play.


For to actually think there is a game . . . any game . . . where a significant portion of players don't try anything and everything to win at all cost -
Pure genius. This revolutionary assessment of human behavior shall put you in a small - tiny - minuscule - circle of legendary thinkers.

_____________________________

Gary S (USN 1320, 1985-1993)
AOCS 1985, VT10 1985-86, VT86 1986, VS41 1986-87
VS32 1987-90 (NSO/NWTO, deployed w/CV-66, CVN-71)
VS27 1990-91 (NATOPS/Safety)
SFWSLANT 1991-93 (AGM-84 All platforms, S-3 A/B systems)

(in reply to ckammp)
Post #: 34
RE: DaBabies Fleet Advance Base Force - 1/19/2012 2:32:33 PM   
VMF 214


Posts: 43
Joined: 9/29/2010
From: Lehigh Valley, Pa
Status: offline
If I could add my $.02....I have a strong interest in WWII but a WWII 101 knowledge of it. I am always amazed by the knowledge of the people on here and from reading the AAR's in awe of how everybody plays this game...the strategy, tactics and insight you all have makes me feel this game is way above me. I am in favor of stacking limits not because I think it will prevent players from making mega stacks, which it does but you can only fit so many people in a room so it lets me know how many people I can fit. I don't have the knowledge of how many men and planes can fit on Tulagi or Truk or any other base in real life so the stacking limits is a necessity. Will players try to take advantage, sure. Happens in real life: games, sports, business you look for a edge, any edge and try to take advantage to meet your goals or beat your opponent.

(in reply to Gunner98)
Post #: 35
RE: DaBabies Fleet Advance Base Force - 1/20/2012 2:14:49 AM   
AcePylut


Posts: 1494
Joined: 3/19/2004
Status: offline
"The issue is that no one forces players to create huge mega-stacks of LCUs, they do it anyway.
And then the player moves his mega-stack around, attempting to crush anything in his way. So his opponent creates his own mega-stack, and they fight it out.|"

I love it when opponents make huge mega-stacks - especially in China... cuz then I can use my 1 billion troops to let his stack have whatever hex it wants, while I move all sorts of units around and behind them, cutting off supplies.


I'd love to see my opponent march 7 divisions from Buna to PM... cuz that's 7 divisions I don't have to worry about elsewhere, for a place I probably won't fight much!


I love stacking limits, after all, stacking limits have been in AE since it first came out!


_____________________________


(in reply to VMF 214)
Post #: 36
RE: DaBabies Fleet Advance Base Force - 1/20/2012 4:17:59 PM   
Empire101


Posts: 1950
Joined: 5/20/2008
From: Coruscant
Status: offline

quote:

ORIGINAL: AcePylut

"The issue is that no one forces players to create huge mega-stacks of LCUs, they do it anyway.
And then the player moves his mega-stack around, attempting to crush anything in his way. So his opponent creates his own mega-stack, and they fight it out.|"

I love it when opponents make huge mega-stacks - especially in China... cuz then I can use my 1 billion troops to let his stack have whatever hex it wants, while I move all sorts of units around and behind them, cutting off supplies.


I'd love to see my opponent march 7 divisions from Buna to PM... cuz that's 7 divisions I don't have to worry about elsewhere, for a place I probably won't fight much!


I love stacking limits, after all, stacking limits have been in AE since it first came out!



+1. The ' I'll have the biggest stack' strategy is doomed to failure, and the reason has been succinctly put by AcePylut


_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to AcePylut)
Post #: 37
RE: DaBabies Fleet Advance Base Force - 1/20/2012 7:53:28 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
An AI player never gets accused of cheating by his opponent (albeit in my case, would be in its right to do so)

(in reply to witpqs)
Post #: 38
RE: DaBabies Fleet Advance Base Force - 1/21/2012 10:09:19 PM   
US87891

 

Posts: 422
Joined: 1/2/2011
Status: offline
quote:

ORIGINAL: Buck Beach
An AI player never gets accused of cheating by his opponent (albeit in my case, would be in its right to do so)

Very true. But not quite the point of Stacking Limits. They have the nice effect of penalizing mega-stacks, but hey are more for the player who wishes to experience the logistical and operational constraints of the Theater in a more thoughtful and structured manner. They are clearly not for everyone.

btw, No I'm not JWE or MO. John has more hair (he's somewhat younger) and he's taller and a lot thinner. He races sailboats and I get seasick on cruise ships. Nor am I Mike Osterhaut. Mike owns a business, makes gobs of money, and is part of the 1%. Wish I had a 10th of what he makes in a year in my 401K. But, alas. Although I do have some stock and it performs and Mike listens to me.

Matt

Just for fun and for those who been there, remember this these?
http://www.youtube.com/watch?v=jxNEiZhpinY
http://www.youtube.com/watch?v=bqVVnExlX9c
http://www.youtube.com/watch?v=8bMjUU972So&feature=related
http://www.youtube.com/watch?v=wn4ijUeyvN4&feature=related
http://www.youtube.com/watch?v=A1FK620bS7A
http://www.youtube.com/watch?v=hyEs0Cs3tTc
http://www.youtube.com/watch?v=Jp-1JTFh5Ds&feature=related
All must be played really loud.

< Message edited by US87891 -- 1/22/2012 1:51:16 AM >

(in reply to Buck Beach)
Post #: 39
RE: DaBabies Fleet Advance Base Force - 1/22/2012 3:30:07 AM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
Some of them bring back memories, some I have to admit I never heard of. Thanks for the links.

_____________________________


(in reply to US87891)
Post #: 40
RE: DaBabies Fleet Advance Base Force - 1/22/2012 4:00:55 AM   
Dan Nichols


Posts: 863
Joined: 8/30/2011
Status: offline

quote:

ORIGINAL: US87891

quote:

ORIGINAL: Buck Beach
An AI player never gets accused of cheating by his opponent (albeit in my case, would be in its right to do so)

Very true. But not quite the point of Stacking Limits. They have the nice effect of penalizing mega-stacks, but hey are more for the player who wishes to experience the logistical and operational constraints of the Theater in a more thoughtful and structured manner. They are clearly not for everyone.

btw, No I'm not JWE or MO. John has more hair (he's somewhat younger) and he's taller and a lot thinner. He races sailboats and I get seasick on cruise ships. Nor am I Mike Osterhaut. Mike owns a business, makes gobs of money, and is part of the 1%. Wish I had a 10th of what he makes in a year in my 401K. But, alas. Although I do have some stock and it performs and Mike listens to me.

Matt

Just for fun and for those who been there, remember this these?
http://www.youtube.com/watch?v=jxNEiZhpinY
http://www.youtube.com/watch?v=bqVVnExlX9c
http://www.youtube.com/watch?v=8bMjUU972So&feature=related
http://www.youtube.com/watch?v=wn4ijUeyvN4&feature=related
http://www.youtube.com/watch?v=A1FK620bS7A
http://www.youtube.com/watch?v=hyEs0Cs3tTc
http://www.youtube.com/watch?v=Jp-1JTFh5Ds&feature=related
All must be played really loud.


Some brewskis help too.

(in reply to US87891)
Post #: 41
RE: DaBabies Fleet Advance Base Force - 1/22/2012 7:16:46 AM   
Mac Linehan

 

Posts: 1484
Joined: 12/19/2004
From: Denver Colorado
Status: offline
Gents -

A very lively and illuminating discussion.

I choose to Play Big Babes for all the reasons stated - it is simply Awesome!

Babes and Stock AE are like two different models of automobiles; both are good - however beauty is in the eye of the beholder; it is a matter of personal choice. If you don't care for Babes, then don't play it. There is no sarcasm or criticism in this statement, I will always respect the opinions of my fellow forumites.

And:

JWE - I have missed your unique presence and contribution to this forum; welcome back, Sir!

Mac

P.S. Real Men play with Stacking Limits...<grin>



< Message edited by Mac Linehan -- 1/22/2012 7:18:04 AM >


_____________________________

LAV-25 2147

(in reply to JWE)
Post #: 42
RE: DaBabies Fleet Advance Base Force - 1/22/2012 7:31:02 AM   
Dadekster

 

Posts: 141
Joined: 4/18/2010
Status: offline
I'm still having problems trying to figure out how this game is not good because certain people will abuse game mechanics in it? To me that's the same line of thought that says it's ok for a burglerer to sue the homeowner he's robbing when he falls down a flight of stairs in the middle of the night and hurts himself. I mean come on, really!?

(in reply to Mac Linehan)
Post #: 43
RE: DaBabies Fleet Advance Base Force - 1/22/2012 9:41:44 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Stacking levels existed in AE from the start but were only applicable to bases on islands (about 4 levels of stacking).
The stacking values existed in the pwhex file.

I expanded the code to make use of the pwhex stacking values rather than just limit it to the bases on islands. Those still exist in the code, and the code is smart enough to make use of either being present. This enabled the DaBabies type mods.
Another change that DaBabies makes use of (IIRC) is the alternate weapon ability (an alternate set of values to use when device used in surface mode or air mode eg DP).
Actually, if you want to call that 'pampering' to 'selected players', I suppose it is true. But then you wouldn't have DaBabies as it is.

My changes for the Beta have mainly dealt with bugs and enhancements to game-play/screens. Little has been changed with the game mechanics itself unless a bug fix has caused an problem which may have necessitated a tweak in the code.

Several people have accused me of totally changing the game since release.
[ Ignoring bug fixes as they could and would have impact.]
And yes, I agree that viewing the game today, it does look a bit different. But we are talking about the visual aids, enhancing and adding more to help players make decisions.
Not changing the basic game mechanics, like how a device causes damage, what attributes are used to perform certain actions, etc.
Almost all the player requests ('pampering' I understand) are ones I had already done myself, or were useful as visual aids.

----
The extra rounds for CAP vs Escort was left out of the mainstream beta, despite my opinion that it will only impact the big air battles. Where it probably is needed as these air battles can be over fairly quickly before all fighters can have a chance to participate.
But I have been making a special version for those who wanted to keep trying it. So again, 'pampering' to the little man.

----
I have had my say.


_____________________________

Michael

(in reply to Dadekster)
Post #: 44
RE: DaBabies Fleet Advance Base Force - 1/22/2012 2:22:24 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
I'm for anything that makes the game more realistic. I would like to have an increase in base supply spoilage and devices applicable to non-fire controlled weapons that were on many ships. The weapons issue can be modded by those having a feel for the difference in accuracies but the spoilage thing is a "hard coded" item that I know won't be made.

Buck

BTW nice music.

(in reply to US87891)
Post #: 45
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