Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: DivePac88 I think the main problem that causes a lot of Pbem games to end early; is the common misconception that people have when they enter them. That these complex long-term strategy games are all about the outright victory, and they are not. They are as close as you can get, to the operational level wargame portrayal of twentieth century warfare. In WitE, and WitP there are just about always never a complete victory by either side, and there shouldn't be. As these games are not about that, they are about each and every turn, about the art of the campaign game. The point being that if you get two equally committed players, then the outcome is open ended. I think that players who go into these game for an end-game fix, are missing the point. These games are not about the end-game fix, they are about the each-turn fix. Operational warfare is not easy to run, and that is why commanders had huge staffs. That is why a staff problem is called a problem, because that's what it is. So it goes without saying that there will be numerous problems with running an operational wargame, that's the game. Work with them, or work round them, that's part of the beauty of this game. That is why it's about the turns, and not the end, it's about the getting there. Very nicely written and very true Des! Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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