Jon Micheelsen
Posts: 143
Joined: 12/26/2011 Status: offline
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My race would be a completely peaceful but highly curious race, with exploration on all levels as a top priority. Expansion and colonization would be extremely low priority, heck a homeworld even might not be present as anything else than something that was left long ago. Indeed they would be nomads living in ships on the move, moving from experience to experience. All would be interesting, learning through study of other races would be key. Technologically stealth, resource independence and the ability to travel wherever completely unhindered would be key. War would not be something to be bothered with, as non-detection, sensory deception and the ability to get away so fast would be so refined that IF detected a fight would not have occur. If mutual beneficial interaction where deemed likely actual contact with other civilizations would be highly likely, in the spirit of the friendly playful visitors, but not until the beings would not be considered gods, in either good or bad sense. Spying, not to steal anything, but to learn, would also be an aspect. If a civilization where deemed interesting but perhaps not ready for contact, genetic research would be initiated to be able to make look alike's, that could walk undetected among the beings and learn from their respective experience of being, their flavor and take on life. Perhaps even undetected assistance and support of other civilizations, that where deemed likely to flourish, would be initiated too, until contact was ripe, though in never evasive or manipulative. Too quote Carl Sagan's alien in the manuscript for Contact: See, in all our searching the only thing we found that makes the emptiness bearable is each other... ...this is the way it's been done for billions of years. Small moves Ellie, small moves. That's a race I would love to make and play - however no game have ever even come close to support it So, instead I make a race like my take on the Psilons, that can research fast, act in the background so to speak and possibly support friendlies with techs or trade, but don't get involved with their wars and that gets so techie that no one dares to take a bite of them. Since conflict is unavoidable in most game setting in DW, I build lots and lots of ion cannon/pulse escorts, heavy shielded(around 1300), fast and eventually stealthy and good sensors and a few mass drivers that can chew through most ai builds very fast once multi-emp'ed by a pack. I rarely have more than one small condensed heavily specialized fleet, that mostly take on pirates that I don't want to buy. It got fast hyper deny shock emp frigates, mass driver rigged destroyers, various long range weapons cruisers, with shield support when available and grav-wells, and a few capitals stacked with hard hitters, possibly super weapons and super sensors. Carriers I only rarely use, mostly to avoid game lag, on bases fighters rock however!! Spy wise I hunt intel and race techs but never use any of the militaristic missions unless if a race declares war on me and I want to force them to peace fast. I have yet to make an epic run with a conquest race.
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