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RE: Eagle Day Art Mod

 
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RE: Eagle Day Art Mod - 1/22/2012 2:27:55 PM   
nelmsm1


Posts: 1041
Joined: 1/21/2002
From: Texas
Status: offline
I'm in for the next phase!

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Post #: 31
RE: Eagle Day Art Mod - 1/22/2012 4:27:17 PM   
mikkey


Posts: 3142
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From: Slovakia
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+1

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Post #: 32
RE: Eagle Day Art Mod - 1/22/2012 6:00:07 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline

quote:

ORIGINAL: harley

What's the next phase?

Whatever it is, I'm in.


Finishing the map names mod and the game screens mod.

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Post #: 33
RE: Eagle Day Art Mod - 1/23/2012 10:03:24 PM   
otisabuser2


Posts: 1097
Joined: 8/13/2004
Status: offline
I'm in also. Nice stuff.

Only one "H" in Southampton, before you go to far down the line though.

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Post #: 34
RE: Eagle Day Art Mod - 1/25/2012 11:48:44 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
otisabuser2,

Thanks for checking my work. I really do appreciate it. One "H" it will be.

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Post #: 35
RE: Eagle Day Art Mod - 1/26/2012 1:20:27 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
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Nice work bc. Maybe you could do a total UI mod for Panzer Command?

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Post #: 36
RE: Eagle Day Art Mod - 1/26/2012 2:01:22 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Yes, maybe I could. I really like the mod-ability of just about everything in PCO. I'll think on it.

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Post #: 37
RE: Eagle Day Art Mod - 1/26/2012 6:11:18 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
I'm in. thanks for your job.

< Message edited by cohimbra -- 1/26/2012 6:12:20 PM >

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Post #: 38
RE: Eagle Day Art Mod - 1/31/2012 4:09:54 AM   
dwbennett

 

Posts: 37
Joined: 1/29/2012
Status: offline
bcgames, Wonderful mods! I really enjoy the maps with the location names. I'm definitely in for the new work.

Thanks much,

Don

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Post #: 39
RE: Eagle Day Art Mod - 2/4/2012 2:55:22 PM   
butch1171

 

Posts: 24
Joined: 12/30/2004
Status: offline
I will follow the excellent creations. Your talent is very noteworthy. Keep it up!!!!!

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Post #: 40
RE: Eagle Day Art Mod - 2/8/2012 5:32:50 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Thanks for the interest. I'll wrap up the art project as soon as I can. More to follow...

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Post #: 41
RE: Eagle Day Art Mod - 2/8/2012 1:24:18 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Hey BC, good to see you active here. I got the game last night and I'm downloading your mods now. Will you be putting together some kind of master mod pack with all Mods in one when you're done?

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Post #: 42
RE: Eagle Day Art Mod - 2/8/2012 11:35:22 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Welcome redmarkus! Glad to see another modder here. I think you will find a game that is small enough to mod just about all the artwork to suit one's desires.

Yes, I'll probably put all my mods together in one package eventually. I'm just messing around with it right now...trying different things. We'll see.

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Post #: 43
RE: Eagle Day Art Mod - 2/11/2012 8:38:53 PM   
Redmarkus5


Posts: 4456
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Nice work. I left Eagle Day alone so far and did the stuff you saw on BtR, mainly for my own gaming comfort.

How do you feel about the flat green map? Is that something you've considered doing for ED? No point both of us doing it.

Also, can I use your zoomed in icons in my mods?

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Post #: 44
RE: Eagle Day Art Mod - 2/11/2012 10:12:58 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline

quote:

ORIGINAL: redmarkus4

How do you feel about the flat green map? Is that something you've considered doing for ED? No point both of us doing it.


I like it alot. I think I will add it to my list of things to do for the Eagle Day map name mod.

quote:

ORIGINAL: redmarkus4

Also, can I use your zoomed in icons in my mods?


Yes, please do! I'd like to see your ideas on how it can be improved.


(in reply to Redmarkus5)
Post #: 45
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