aspqrz02
Posts: 1024
Joined: 7/20/2004 Status: offline
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The further back you go, the more uncertain everything should become. Hitler was probably as surprised as his generals at how well Blitzkrieg worked against the Poles. So surprised that he didn't believe it would occur against a more formidable enemy such as the French, as indicated by the considerable debate over how much production capacity to divert into artillery shell production for the invasion of France and the Low Countries ... Hitler believed that the war would take far longer than it did, and orders for shells were, therefore, far higher than needed, and were dramatically cut back once France fell. If you want to play "Not Hitler" then you should have about as much idea of what will actually work as he did ... damn all. Give the "Not Hitler" player options ... several of them ... with no indication of which will actually work until he actually commits his army in the first combat. Maybe have Generals with a "Panzer Leader" attribute (hidden until first combat commanding Panzers) who are the only thing that gives even Panzer units the "Panzer Bonus" for attacks, for example ... make Not Hitler work by trial and error just as Hitler did. Up losses for Panzers that aren't being led by any general to force unpalatable but necessary risks onto High Command. Do the same for Mech and Infantry ... and probably Fighter, Bomber and Naval commanders as well. Make Stalin choose between No Purges, and an increased risk of a coup against him, or various levels of Purges, and reduced (or maybe increased!) chances of a coup. Don't give the player minimal information on which to act ... make them make a stab in the dark just like the real leaders had to. That would make for an interesting game ... especially multiplayer Phil
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Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD) ---------------------------------------------- Email: aspqrz@tpg.com.au
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