Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
|
quote:
ORIGINAL: Red Prince quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Red Prince Here's how the Persian Front is shaping up. The moves for this impulse have been made in the image below, and are indicated by the bigger arrows. The smaller arrows show the moves I expect to make next impulse, if all goes well. The calculation you need to do is the defensive strength of the hex divided by the number of hexsides from which the enemy can attack. For the wide black/blue you have Zhukov at 16, the 29th Inf hex at 14, and the 1st Cav hex at 7. That makes the end hex the target (25:14, going to 32:16 with air support by both sides). If you lose both those units to a lucky roll, you're in big trouble. I would defend just 2 hexes: Zhukov = 16 and the 29th Inf with the 1st Cav for 10 (per hexside). The best the AXis can do is 25:20 --> 37:22 with air support. This leaves the 50th Inf in Tabriz. For the finer black/blue, I have trouble following what you have diagrammed. 2nd USSR Impulse: given the units that will be available, Zhukov has to stay in the front line. None of the other units have his heft. I'd go for: Zhukov + 3-5 Cav = 22/HS, 7-3 + 3-4 = = 10/HS, and 4-3 + 1-4 = 11/HS. I would try to rail a unit into Tabriz so the 4-3 could move east next impulse. When the 5-3 Mil arrives, there will be enough bodies to fill in the last hex in the line to the east. There are no reserves then, but whadda goin' ado? Unless the Axis have more of their own units coming up this turn, the only attacks they will have are very dangerous, risking at least one of their good Mech units. Compared to the rest of the USSR, this front is looking good - not ideal, mind you, but good. Unless Germany is willing to disorganize Guderian, there can be no attack on the first Axis impulse, so that is not a worry. The reason I aim to get Zhukov into the forest is the fear of a ground strike on him, but I suppose that's not the worst case scenario. Germany has those 2 Divisions on the way over to add to the forces, and Italy can provide 15-20 land factors as well, in addition to the Iraqi CAV and MIL. Even if they weren't the right pick of units, as Germany I like the fact that this is tying up several units that the USSR really needs elsewhere. I'm very tired right now, so I may be talking nonsense, but I do know that Germany can't attack until the USSR gets another impulse in. Then all is well here for at least 1 Axis impulse. Actually, you should be fine on this front. Just watch the strength per hex numbers. If the Axis attack successfully, then you still have a solid secondary line of mountain hexes and a solid river line behind that. The farther the Aixs push you back, the easier supply becomes for the USSR and the harder it becomes for the Axis. === About being tired, ... My opponent always made me move last in our gaming sessions, when we were both most tired. He had learned from bitter experience that if he let me study the map for a full week and then make my moves, his position was often lost. But if he went first at the start of the next week, when he was fresh, I had better have made excellent plans for all eventualities if I wanted to survive.
_____________________________
Steve Perfection is an elusive goal.
|