Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 2012: Rise of Nations [RECRUITING PLAYERS]

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> RE: 2012: Rise of Nations [RECRUITING PLAYERS] Page: <<   < prev  2 3 [4] 5 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/17/2012 4:57:31 PM   
jagular

 

Posts: 60
Joined: 5/15/2005
Status: offline
Looks like Jay's turn is up. I do happen to know that he is on vacation for a week.
In order not to stall the game for a week I'm sure he wouldn't mind that I would play his turn. Especially in the beginnijng the'turns are pretty straight-forward.
I will wait for SailingGuy as the owner of this game for the go-ahead.

(in reply to Casus_Belli)
Post #: 91
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/18/2012 5:22:36 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
quote:

ORIGINAL: jagular
Looks like Jay's turn is up. I do happen to know that he is on vacation for a week.
In order not to stall the game for a week I'm sure he wouldn't mind that I would play his turn. Especially in the beginnijng the'turns are pretty straight-forward.
I will wait for SailingGuy as the owner of this game for the go-ahead.


I have no problem with that. You'll see where he is on the map, but I hardly think that would be too much of an advantage on a map this big. You'll have to email him the password.


_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to jagular)
Post #: 92
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/18/2012 6:27:46 PM   
jagular

 

Posts: 60
Joined: 5/15/2005
Status: offline
Turn for Nego uploaded

(in reply to SailingGuy)
Post #: 93
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/19/2012 3:49:04 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline
Seems we are getting off to a very rocky start on this one. For my part sorry about the lack of familiarity with dropbox but now we seem to be moving into lack of availability for doing turns. This brings up the question can a 14 player game actually be undertaken with 14 peoples different schedules? If the participation level doesn't improve soon we might really want to look at restart with 8-10 players and pray that works out for us. Just bringing this up,I am certain I'm not the only one thinking this way.

(in reply to jagular)
Post #: 94
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/19/2012 6:19:21 AM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
quote:

ORIGINAL: Tophat1812
This brings up the question can a 14 player game actually be undertaken with 14 peoples different schedules?


If you can live with taking a turn once every two weeks. This is not my primary game, so I can deal with a slow turn around. However, everyone must be committed to turning the turn around in 24-48 hours.

If someone wants to start a 10 player game, I'll join that as well.


_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to Tophat1815)
Post #: 95
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/20/2012 2:31:58 AM   
all5n


Posts: 371
Joined: 12/19/2007
From: Republic of Texas
Status: offline
Agree. get in multiple games. This one will go very slow.


(in reply to SailingGuy)
Post #: 96
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/20/2012 4:16:20 AM   
82ndtrooper


Posts: 1083
Joined: 12/19/2008
From: tennessee
Status: offline
well at this point a turn take 5 mins max and I would think everyone could spare the time to do that once a day


_____________________________

HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80

(in reply to all5n)
Post #: 97
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/20/2012 5:44:31 PM   
Spartan07

 

Posts: 335
Joined: 5/26/2002
From: UK
Status: offline
Turn Posted for Jagular... Sorry forunm didnt update me...Up to speed now..:)

_____________________________

Mike - Nego

(in reply to 82ndtrooper)
Post #: 98
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/20/2012 6:36:20 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: 82ndtrooper

well at this point a turn take 5 mins max and I would think everyone could spare the time to do that once a day




I agree with you 100% on this at this stage of the game and the fact its taking so many days at this point bodes ill.

Perhaps we should explore another game as well,with less players who agree to do a turn a day if possible? I'm up for that game.

(in reply to 82ndtrooper)
Post #: 99
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/20/2012 6:41:27 PM   
TPM

 

Posts: 349
Joined: 2/8/2007
Status: offline
My concern is that I'm going to forget about it!

(in reply to Tophat1815)
Post #: 100
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/20/2012 8:32:13 PM   
jagular

 

Posts: 60
Joined: 5/15/2005
Status: offline
Turn for Hadley (H1) uploaded

(in reply to Casus_Belli)
Post #: 101
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/21/2012 5:13:47 PM   
TPM

 

Posts: 349
Joined: 2/8/2007
Status: offline
The suspense is killing me! Only 4 more turns and then it's my turn!

(in reply to jagular)
Post #: 102
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/22/2012 2:43:15 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: SailingGuy

quote:

ORIGINAL: Tophat1812
This brings up the question can a 14 player game actually be undertaken with 14 peoples different schedules?


If you can live with taking a turn once every two weeks. This is not my primary game, so I can deal with a slow turn around. However, everyone must be committed to turning the turn around in 24-48 hours.

If someone wants to start a 10 player game, I'll join that as well.




I'm feeling more than a bit of disappointment over this post. From it i get the impression you had an idea that this game would drag into week plus turns. The expected turn time frame was a major omission in the setup for the game and in pitching it to other people. If we can't gt together and attempt to quicken this turn pace we aren't going to get beyond turn#3. Suggestions?

(in reply to SailingGuy)
Post #: 103
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/23/2012 3:55:02 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
Turn #1L to all5n.

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to Tophat1815)
Post #: 104
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/23/2012 4:12:21 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
quote:

ORIGINAL: Tophat1812
quote:

ORIGINAL: SailingGuy
quote:

ORIGINAL: Tophat1812
This brings up the question can a 14 player game actually be undertaken with 14 peoples different schedules?


If you can live with taking a turn once every two weeks. This is not my primary game, so I can deal with a slow turn around. However, everyone must be committed to turning the turn around in 24-48 hours.

If someone wants to start a 10 player game, I'll join that as well.

I'm feeling more than a bit of disappointment over this post. From it i get the impression you had an idea that this game would drag into week plus turns. The expected turn time frame was a major omission in the setup for the game and in pitching it to other people. If we can't gt together and attempt to quicken this turn pace we aren't going to get beyond turn#3. Suggestions?


The original "Game Opening" post included...
"2) Complete your turn within 24 to 48 hours if at all possible. If you are going to be away for an extended period of time, let us know."

Doing the math, one can conclude that a complete turn (with 14 players) might take as long as 14 to 28 days. That was the "pitch".

I think I made it clear up front that this was going to be an ambitious project, given the number of players. The intent was to try a game with the maximum of 14 players. The intent was not to have a game where players would get to play their turn every couple of days.

That being said, I just completed my first turn in six minutes after receiving it. However, I work at home, so have a pretty quick turn around time. Not all players have that luxury.

I understand that you are disappointed with how quickly the turns are being processed. It was not my intent to "mislead" anyone into joining a game they thought would proceed at a fast pace. I don't think I did.

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to Tophat1815)
Post #: 105
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/23/2012 11:08:12 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline
My fault entirely sir,thought the 24 to 48 hrs was a complete round not a per empire turn. My fault for misreading,sorry to vent the glacial turn pace at you then when you had listed a turn around time for all to see.

All i can say is........ooops!

(in reply to SailingGuy)
Post #: 106
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/24/2012 3:42:40 AM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
quote:

ORIGINAL: Tophat1812
My fault entirely sir,thought the 24 to 48 hrs was a complete round not a per empire turn. My fault for misreading,sorry to vent the glacial turn pace at you then when you had listed a turn around time for all to see.

All i can say is........ooops!


No problem. I know it's frustrating.

Is this your only email game? If so, we can start one with five or six players that would be much less frustrating.

Just let me know.

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to Tophat1815)
Post #: 107
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/25/2012 6:03:18 AM   
TPM

 

Posts: 349
Joined: 2/8/2007
Status: offline
HOLY MOLY! IT'S MY TURN!

OK, I'll send it tonight.

(in reply to SailingGuy)
Post #: 108
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/25/2012 6:27:10 AM   
TPM

 

Posts: 349
Joined: 2/8/2007
Status: offline
Turn completed...De's turn now.

(in reply to TPM)
Post #: 109
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/25/2012 8:08:24 AM   
LazyBoy

 

Posts: 190
Joined: 5/7/2005
Status: offline
If you are starting another game , I will play.

(in reply to TPM)
Post #: 110
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/25/2012 11:33:44 PM   
derstralle

 

Posts: 80
Joined: 12/27/2011
Status: offline
We just finished the first turn cycle - its getting hectic. 

(in reply to LazyBoy)
Post #: 111
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/26/2012 4:19:05 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: derstralle

We just finished the first turn cycle - its getting hectic. 





(in reply to derstralle)
Post #: 112
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/27/2012 12:50:11 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline
Didn't do an edit on my last post because i wanted to make sure this showed up as new. Turn done and passed on to CB.

Got a weird msg or perhaps it means nothing that: "The states cleared its log file"........hope that doesn't mean he has dropped the game.

(in reply to Tophat1815)
Post #: 113
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/27/2012 1:25:20 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
It may mean nothing, or just that the player playing the states has used a different computer for the turn. It´s a warning that a possible cheat may have occured. Not saying it has.

(in reply to Tophat1815)
Post #: 114
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/27/2012 1:51:03 AM   
Casus_Belli

 

Posts: 444
Joined: 11/20/2005
Status: offline
Turn done and posted.

(in reply to ernieschwitz)
Post #: 115
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/27/2012 1:54:16 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: ernieschwitz

It may mean nothing, or just that the player playing the states has used a different computer for the turn. It´s a warning that a possible cheat may have occured. Not saying it has.


I'd not worry about cheating,just thought someone might have quit. Not to mention that opening the game which caused a restart i played someone else's turn in my eagerness to start.

(in reply to ernieschwitz)
Post #: 116
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/27/2012 2:15:40 AM   
LazyBoy

 

Posts: 190
Joined: 5/7/2005
Status: offline
Turn to Webizen (We)

(in reply to Tophat1815)
Post #: 117
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/27/2012 6:28:10 AM   
TPM

 

Posts: 349
Joined: 2/8/2007
Status: offline
Why does the file say ".at3.at2"? Is that right?

(in reply to LazyBoy)
Post #: 118
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/29/2012 5:01:13 PM   
Spartan07

 

Posts: 335
Joined: 5/26/2002
From: UK
Status: offline
Guys,

Im not getting any notification from the forum that my turns completed. I suggest we email the next in line and pass on a note in a single email that the turns complete. Im in another game with at least 6 players and this works a treat... Ill return two turns a day if I know im up :)

Turn to Jagular....

Mike


_____________________________

Mike - Nego

(in reply to TPM)
Post #: 119
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/29/2012 5:48:28 PM   
TPM

 

Posts: 349
Joined: 2/8/2007
Status: offline
The turn should say "toJa" right? Right now it says "toNe"...

(in reply to Spartan07)
Post #: 120
Page:   <<   < prev  2 3 [4] 5 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> RE: 2012: Rise of Nations [RECRUITING PLAYERS] Page: <<   < prev  2 3 [4] 5 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.719