Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Colonization Range Limits

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Colonization Range Limits Page: [1]
Login
Message << Older Topic   Newer Topic >>
Colonization Range Limits - 2/3/2012 12:14:14 AM   
shinobu


Posts: 214
Joined: 12/12/2009
Status: offline
Anyone enforcing the new "Colonization Range Limits" rules? I know the default is 2.0 sectors, but I'd be interested in hearing people's ideas on what they think would be the best distance setting to use with this new tool... (or if you wouldn't want to use it at all and why not).
Post #: 1
RE: Colonization Range Limits - 2/3/2012 12:24:06 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Going to give it a test, its a really cool tool, but finding optimum distance is going to be trial and error

I imagine on a cluster galaxy you might want it bigger to go across the void, maybe in a even spread galaxy the optimum would be smaller. Not sure for my favourite Spiral, empires in the middle won't need it long, but empires on the galaxy edge might find themselves stuck if this setting is on.

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to shinobu)
Post #: 2
RE: Colonization Range Limits - 2/3/2012 12:27:44 AM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
I would like it restricted to 1 sector but I think it will hurt the A.I too much as it does not research new planet types based on the strategic situation and would get stuck.I am going to play with the default 2.0 and see how the A.I handles it.

My dream would be a slower colonization and exploring phase with new planets types being more relavent.I would also like to see exploring range being capped too.I would like to bumb into new races much later in the game.With the unlimited range you can explore the whole galaxy much too quick.

< Message edited by ASHBERY76 -- 2/3/2012 12:30:26 AM >


_____________________________


(in reply to shinobu)
Post #: 3
RE: Colonization Range Limits - 2/3/2012 1:14:47 AM   
JCVocke

 

Posts: 40
Joined: 11/7/2011
Status: offline
I won't be using it, I am fundamentally opposed to hard limits like these because I feel it blatantly ignores the actual situation in favor of a simple, unimaginative solution.

A Superior solution would be to make new colonies require support from nearby more developed colonies, specifically requiring resources be shipped to these colonies by freighters, thus limiting your colonial development to what is supportable by your Merchant Marine. In addition, this shipping would cost money from the National Budget to pay the freighters. Make the cost also scale with the distance of the journey, and these two facts would not only limit long range colonizing, while still allowing it for truly rich and powerful empires, but will also limit the colony-ship spam which happens relatively quickly into any game with a decent number of potential colonies.

Colonies that aren't properly supported would have a chance to 'degenerate' which will see them either die out completely, or declare independence, possibly as a new Empire.

That said, right now there need to be waaaaaaaaaaaaaaaay more costs and notifications to colonizing. In a recent game I had a dead zone that I sent at least 50+ colonization ships into just so they could get eaten by the local Silvermist Infestation, which I wasn't even told about until it was several dozen Gigantic (2500+size) Mists strong.

Thanks guys, good job Killing the Galaxy.

(in reply to ASHBERY76)
Post #: 4
RE: Colonization Range Limits - 2/3/2012 1:22:35 AM   
DasTactic

 

Posts: 1083
Joined: 10/10/2005
Status: offline
I like it! I tried a game in a small Ring galaxy with the slider on 1 sector and it was too short. Then ramped it up to 1.7 and it still didn't quite let me reach the ring sectors but it made access interesting. I'm trying a small galaxy with just random star placement and 1.7 works very well at that scale.

What I really like about this is that the limit allows you to grow only so big before you need to look at other possibilities. Rather than hindering strategy I think it adds to it - a lot. For example, after you have hit your natural range you then need to either:
  • Settle poor quality worlds
  • Conquer settled worlds of other players; or
  • Research other colonisation tech.
All good stuff. :)


(in reply to JCVocke)
Post #: 5
RE: Colonization Range Limits - 2/3/2012 1:58:38 AM   
scotten_usa

 

Posts: 196
Joined: 12/9/2005
Status: offline
quote:

ORIGINAL: JCVocke
Thanks guys, good job Killing the Galaxy.


Sometimes the Aliens win!

(in reply to JCVocke)
Post #: 6
RE: Colonization Range Limits - 2/3/2012 10:22:34 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
Since the big grid most of the times got a lone star system or two in the lower edges, this should be the minimum distance. If no one can reach it, it seems useless. As for the maximum distance, it should be modable per race. If I have to give it a maximum per se, I would go for ... 10000 lightyears (approximetly 1/10 of a galactic diameter) on a 15x15 grid. This means 1,5. After all you have to supply this planet until it is self sustaining - paying taxes. Though I always play with maximum star systems in a regular galaxy. If you use less, this will be a very hard game. In the worst case I will go up to 1/5, meaning 20000 lightyears and 3.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to scotten_usa)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Colonization Range Limits Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813