JCVocke
Posts: 40
Joined: 11/7/2011 Status: offline
|
I won't be using it, I am fundamentally opposed to hard limits like these because I feel it blatantly ignores the actual situation in favor of a simple, unimaginative solution. A Superior solution would be to make new colonies require support from nearby more developed colonies, specifically requiring resources be shipped to these colonies by freighters, thus limiting your colonial development to what is supportable by your Merchant Marine. In addition, this shipping would cost money from the National Budget to pay the freighters. Make the cost also scale with the distance of the journey, and these two facts would not only limit long range colonizing, while still allowing it for truly rich and powerful empires, but will also limit the colony-ship spam which happens relatively quickly into any game with a decent number of potential colonies. Colonies that aren't properly supported would have a chance to 'degenerate' which will see them either die out completely, or declare independence, possibly as a new Empire. That said, right now there need to be waaaaaaaaaaaaaaaay more costs and notifications to colonizing. In a recent game I had a dead zone that I sent at least 50+ colonization ships into just so they could get eaten by the local Silvermist Infestation, which I wasn't even told about until it was several dozen Gigantic (2500+size) Mists strong. Thanks guys, good job Killing the Galaxy.
|