Posts: 167
Joined: 2/16/2007 From: Austria Status: offline
quote:
ORIGINAL: Chris H
Michaelm
Has the TF Auto refuel system been changed in anyway recently? I'm continually getting TF arriving in port and not refueliing ,even though set to full refuel, where originally they did.
The behaviour seems to have changed (sometimes?). 2 saves are attached. Japanese side. The task force has arrived at Hong Kong at the first turn. It did not dock and not auto refuel. On the next turn (no order given to the TF) it has docked and is already partially unloaded. It still has not refuelled. Shouldn't it have already refuelled? Wasn't the refuel previously done at arrival?
Posts: 2013
Joined: 2/1/2001 From: Terra Status: offline
Michael I think there could be something wrong with the TF window. Look at TF 57 in the TF list it's listed as CS and tooltip also shows CS but looking at the TF itself it shows Human Control, now what really is weird is that clicking on return to Abadan the settings jumps to CS:Bombay.
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
quote:
ORIGINAL: BigDuke66
Michael I think there could be something wrong with the TF window. Look at TF 57 in the TF list it's listed as CS and tooltip also shows CS but looking at the TF itself it shows Human Control, now what really is weird is that clicking on return to Abadan the settings jumps to CS:Bombay.
I had noticed that behavior if you changed the CS to Human control. The CS flag wasn't being cleared. It should be right in beta R9 though.
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
quote:
ORIGINAL: Theages
quote:
ORIGINAL: Chris H
Michaelm
Has the TF Auto refuel system been changed in anyway recently? I'm continually getting TF arriving in port and not refueliing ,even though set to full refuel, where originally they did.
The behaviour seems to have changed (sometimes?). 2 saves are attached. Japanese side. The task force has arrived at Hong Kong at the first turn. It did not dock and not auto refuel. On the next turn (no order given to the TF) it has docked and is already partially unloaded. It still has not refuelled. Shouldn't it have already refuelled? Wasn't the refuel previously done at arrival?
The placement of the 'refuel at port' function hasn't been changed. But just arriving at a base does not immediately cause a refuel. There are some other things that can happen before it does. In this case, the auto refuel is happening after the TF unloads. In a way this would make sense. If the base had no fuel, and the TF was carrying the port's additional fuel, it wouldn't want to refuel as soon as it hit the base hex as there would have been no fuel there. Whereas waiting till the TF unloaded, the TF could get its fuel. Refueling will almost always be done before a TF leaves on its mission.
Posts: 2013
Joined: 2/1/2001 From: Terra Status: offline
quote:
ORIGINAL: michaelm I had noticed that behavior if you changed the CS to Human control. The CS flag wasn't being cleared. It should be right in beta R9 though.
Sorry I should have mentioned it, I already use r9.
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
quote:
ORIGINAL: BigDuke66
quote:
ORIGINAL: michaelm I had noticed that behavior if you changed the CS to Human control. The CS flag wasn't being cleared. It should be right in beta R9 though.
Sorry I should have mentioned it, I already use r9.
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
It is the problem of the CS flag not being cleared. Just change the control from Human to Comp back to Human.
The TF was most likely taken out of CS in an earlier version so the flag was still set. R9 will only stop the problem going forward if the TF is removed from CS.
Posts: 2522
Joined: 10/23/2009 From: St.Petersburg, Russia Status: offline
Since upgrading to r9 I'm experiencing terrible replay slowdown whenever ground bombing happens, making the game practically unplayable. An example of an affected replay is attached. What can be the cause of this.
I think there is. For instance TF 487 at Manus should have refueled on arrival at the port but it didn't. I left it for a turn but it still didn't. Port size 7 with plenty of fuel and naval support at 138. There are no large TF docked but two undocked cargo TF unloading.
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
I looked at Manus and there was a support TF 497 which didn't refuel when I told it to leave port.
[edit] So there may be something to the randomness that refuel isn't always working.
The general rule from what I can see is that TFs are checked for refuel before they leave the base. There are other conditions that also govern refuel, but I would have expected the general rule to be the backstop.
There was a bug that was fixed in the early beta that could have some bearing on this.
quote:
From 1107 list: Viewing TF list automatically tries to refuel ships; don't do this as it affects ship ops and port refueling without player's knowledge [MEM]
Whenever the TF screen was opened, the code would go thru the list before displaying and attempt to refuel any possible TFs from port or RepTfs. IIRC, it didn't even necessarily allocate Ops to the ships. This was fixed and the extra button added 'Refuel all on list' so that the player had some control over which TFs could be refueled.
It could be that this bug was hiding that not all TFs were being auto-refueled correctly.
[edit] Non-transport type TFs with cargo space used (as in Support ships with supplies) are not being refueled. I think this may have always been the case but was obscured by the above bug. The check was to stop Transport TFs from refueling while loading and using up Ops points.
< Message edited by michaelm -- 1/29/2012 5:38:05 AM >
Posts: 2013
Joined: 2/1/2001 From: Terra Status: offline
A request regarding the TF list, could TFs that are idle(docked but neither loading nor unloading) be somehow highlighted? Maybe similar to the red that is used for returning subs a color could be used to make such TFs easy to find.
Would help if I had given you the correct information. It was 497.
quote:
ORIGINAL: michaelm
Refueling will almost always be done before a TF leaves on its mission.
Makes sense but in this instance the TF is set to 'do not unload'. I have had other instances were an empty TF has arrived in port and not refuelled, this is not much of a problem under manual control but under CS it is.
quote:
ORIGINAL: michaelm
I looked at Manus and there was a support TF 497 which didn't refuel when I told it to leave port.
[edit] So there may be something to the randomness that refuel isn't always working.
The general rule from what I can see is that TFs are checked for refuel before they leave the base. There are other conditions that also govern refuel, but I would have expected the general rule to be the backstop.
There was a bug that was fixed in the early beta that could have some bearing on this.
quote:
From 1107 list: Viewing TF list automatically tries to refuel ships; don't do this as it affects ship ops and port refueling without player's knowledge [MEM]
Whenever the TF screen was opened, the code would go thru the list before displaying and attempt to refuel any possible TFs from port or RepTfs. IIRC, it didn't even necessarily allocate Ops to the ships. This was fixed and the extra button added 'Refuel all on list' so that the player had some control over which TFs could be refueled.
It could be that this bug was hiding that not all TFs were being auto-refueled correctly.
[edit] Non-transport type TFs with cargo space used (as in Support ships with supplies) are not being refueled. I think this may have always been the case but was obscured by the above bug. The check was to stop Transport TFs from refueling while loading and using up Ops points.
Checking for refuelling when you list TF is weird
< Message edited by Chris H -- 1/29/2012 8:08:13 AM >
Non-transport type TFs with cargo space used (as in Support ships with supplies) are not being refueled. I think this may have always been the case but was obscured by the above bug. The check was to stop Transport TFs from refueling while loading and using up Ops points.
Wow. Thanks for digging into this Michael, and again for all the great support!
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
quote:
Makes sense but in this instance the TF is set to 'do not unload'. I have had other instances were an empty TF has arrived in port and not refueled, this is not much of a problem under manual control but under CS it is.
CS have their own conditions for refueling separate from normal TFs.
quote:
Checking for refueling when you list TF is weird
Not sure why this was done but . If I recall, I was investigating why fuel was disappearing from one on my front-line bases which had several TFs at it, but they weren't configured to refuel.
Posts: 2013
Joined: 2/1/2001 From: Terra Status: offline
I guess it isn't a normal behavior when the Auto Convoy system forms TFs and simply adds escorts(KV, DD) to it even when they are NOT in the Auto Convoy pool?
Pre-Turn save attached, best example is looking at the 3 DD is Colombo and looking at them in the after turn save, you find 2 of them now in Auto Convoy TFs.
Posts: 2013
Joined: 2/1/2001 From: Terra Status: offline
After Turn save.
Any chance we could get an option like:"Send Convoy only with X escort", where X is the number of escorts fpr the AC system? I really hate it when he thinks 1 PC is not enough for 2 AKLs but then sends a TK without any escort.
Posts: 2301
Joined: 7/4/2003 From: Seoul, Korea Status: offline
This is something I've noticed for a while over numerous betas: I'm playing auto-sub mode and subs seem to gather in port but won't go out and play again on their own. As I recall, they used to form their own SS TFs and go out on patrol.
Is this a bug or a feature? Thanks in advance for your response, michaelm.
Did you use auto-sub from start or did you activate it later? I noticed once, that if its not active from start it will not work till they "arrive" at a harbour.
Posts: 964
Joined: 7/9/2004 From: near Savannah, Ga Status: offline
quote:
ORIGINAL: Commander Cody
This is something I've noticed for a while over numerous betas: I'm playing auto-sub mode and subs seem to gather in port but won't go out and play again on their own. As I recall, they used to form their own SS TFs and go out on patrol.
Is this a bug or a feature? Thanks in advance for your response, michaelm.
Cheers, CC
This has been happening in my game vs the Jap AI also. A few would be sent out, but the vast majority were lounging away the war in port. I would have to form a sub TF at the base and then set it to computer control. I use the betas, but have no saves as I have now restarted and am back doing the first turn. The Jap AI was doing the same thing and I was encountering very few subs.
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