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1.05.59 rule changes more German nerfs?

 
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1.05.59 rule changes more German nerfs? - 2/3/2012 12:04:30 PM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
I have downloaded the new patch.

You guys going to post the rule changes if any?

< Message edited by Pelton -- 2/3/2012 2:48:03 PM >


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RE: 1.05.59 rule changes? - 2/3/2012 12:21:13 PM   
Timmeh


Posts: 767
Joined: 12/20/2005
Status: offline
V1.05.59 – January 31, 2012
· New Features and Rule Changes
1. New Rule - During any Snow turns between December 1941 and April 1942 (inclusive),
and any blizzard turns in March or April 1942, German attack CV factors are divided by
1.5. Any missed check (admin or combat skill) causes the attack CV to be further divided
by 2. The displayed on counter attack CV will be divided by 1.5 during these turns.
2. New Rule - Soviet units attached to a Military District may change their HQ attachment at
no admin point cost (same as units attached to Stavka).
3. New Rule - The Axis player may disband German units that are frozen if they have an x
coordinate less than 20.
4. New Rule – Air HQ will share their support for ground elements at air bases under their
control. Note: Air HQs have never provided support for aircraft at airbases under their
control.
5. New Rule – Artillery (using on demand production) elements will not be produced for
replacements if the element is not in a unit’s OB. Example: If a unit with 37mm AT guns
changes it’s OB to one that requires a 47mm AT gun, no new 37mm AT guns will be
produced to use as replacements (only 37mm AT guns already in the pool will be used).
This will reduce the amount of production of soon to be obsolete equipment.
6. New Rule – Tank Army leaders get +1 added to their Mechanized rating in combat rolls
involving motorized units under their command.
7. Rule Change (section 9) - Changes to National Morale rules:
a. All Soviet units of size Brigade or smaller have a minimum national morale of 50.
b. The elite bonus for SS units is now only +5 in 1941, +10 in 1942, +15 1943 and later.
c. Shock Armies and Guards Armies no longer provide a morale bonus to units that
report to them (instead they provide a bonus of +1 to their leader’s admin rating).
d. National Morale of Soviets in 1942 is now 45. Starting with January 1943, the Soviet
National Morale increases by 1 each month, until it reaches 60 in March 1944.
8. Rule Change (section 7.6.2.2) - Changes to Command Capacity:
a. Stavka and OKH now have infinite command capacity (they will never be considered
overloaded). This is shown on screen as a command limit of 999.
b. Soviet Army Command Capacity is changed as follows: 6/41-8/41 – 24 9/41-3/42 –
21 4/42-9/45 – 18
c. Soviet Tank Army Command Capacity is changed to 15.
9. Rule Change (section 21.1.10.1) - The Soviet Manpower Multipliers in 1943, 44 and 45
are reduced by 5 (so they are now 35, 30 and 15 respectively). Including changes in
previous versions, the Soviet manpower multiplier table should now read 50,40,35,30 and
15.
10. Rule Change (section 7.6.4) - The Command Range of Soviet Army HQs is now 10 (was
15).
11. Rule Change (section 20.4.3.2) - The formula used to determine the Axis Rail Supply
Modifier has been changed. The 168 in the formula has been changed to 165, slightly
further reducing German supply deliveries due to this modifier.
12. Rule Change (section 18.1.1.2) - Destroyed German units that return to play are given a
morale equal to 30+(NM/4)+random (NM/4). The formula used to be 20+… There is no
change in the formula that sets their initial experience.
13. Rule Change (section 20.6.3) – The number of vehicles damaged and destroyed due to an
HQ Buildup has been increased by 25%.
14. Rule Change (section 18.3) - Static units that are below 60% of their TOE will
automatically be treated as if they are in refit mode during the logistics phase. Players that
do not want a unit to accept a lot of replacements should use the MAX TOE setting to
limit the size of the static unit.
15. Formula Change – Altered engineer values so that they are divided by 4 during a hasty
attack and are 0 if the attack is changed to a scouting attack.
16. Formula Change – Altered the ratio of vehicles damaged/destroyed due to supply
operations from 80% damaged/ 20% destroyed to 75% damaged/25% destroyed.
17. Formula Change – Changed the formula for exporting of ground and air equipment to
Axis Allies so exports are 5% of the current pool instead of 50%.
18. Formula Change – Reacting units (reserve and support units) can now get
river/winter/first turn disruption effects.
19. Formula Change – Improved support need calculation for air base units.
20. New Interface – Added air mission composition information to the battle site (F11) Show
Details display. For each side the number of aircraft performing the functions of bombing
(or reconnaissance if a recon mission), escort, sweep and CAP are listed. Since version
1.05.18, a portion of escort may be assigned to the sweep function, which allows those
fighters to attack enemy CAP first in order to gain air superiority prior to the mission.
21. New Interface – The current required support for aviation units in an air base is now
shown on the air base unit detail screen on the Support/Need line. Example: Support/Need
240/120 (AV 116). This is the portion of the support need that is needed for aircraft (as
opposed to ground elements). Unlike the Support and Need numbers which are only
updated during the logistics screen, the AV number will continually update during a
player’s turn. This is intended to allow players the ability to better track the aviation
support needed as they transfer aircraft to and from air bases.
22. Interface Change – The game now switches to normal mode (F1) before the logistics
phase. Also, the game turns off the map popups during the logistics phase.
23. Interface Change – When displaying a unit’s current supply needs, the consumption need
is now subtracted from the general supply need.
24. AI Improvements – Many AI changes including reactivating and improving routines that
look to create encirclements. Improved some cases where the defensive line forming
routine was breaking down. Improved the AI’s calculation of possible attacks it could
make. Improved the ability of the AI to track down and neutralize weak enemy units in its
rear area. Improved routine that determines whether the AI player is on the strategic
offensive or the strategic defensive.
25. Formula Change – Increased the chance of equipment getting upgraded/swapped out if it
is not in the current OB.
· Bug Fixes
1. Fixed a bug in moving oil from off map locations.
2. Fixed an HQ resupply bug and a potential overflow bug in the supply function.
3. Fixed some bugs in the unit bombing routine. Tactical bombers and FB can attack targets
with their forward weapons (low alt attacks). High alt attacks can use only GP
bombs/rockets and fire (incendiary) bomb types.
4. Fixed a bug that allowed escorting fighters on recon missions to take recon photos.
5. Fixed a bug where the recon value provided by air flights could get incorrectly reduced.
This should provide a more even distribution of recon results among units in or near the
recon target hex.
6. Fixed a few interface bugs where mouse clicks were not being recognized on the aircraft
reserve filter dropdown and the right unit bar.
7. Fixed a bug that was preventing units from surrendering during the logistics phase.
Surrender is now possible if the nearest supplied friendly unit is greater than 25 hexes
away.
8. Fixed a bug in the Editor that was preventing the AI objective circles from appearing
during the “set AI objectives mode”.
9. Fixed a bug where the recon CV value was displayed on the unit counter even when Fog
of War was turned off.
10. Fixed a bug where escorts for ground support missions could get reduced in number in
cases where a large amount of units were involved in the battle. Also fixed some air
mission formation bugs.
11. Fixed a bug where HQ units with 0 MPs (example: Military Districts) were not sharing
their support.
12. Fixed a bug where support units attached to combat units did not appear in the CR HQ
chain and were not adding to the men/gun/afv totals on the CR screen.
13. Fixed a bug where the ammo requirement was incorrectly calculated when flying
transport missions.
14. Fixed a bug where the production pools were not clearing when a nation surrendered.
15. Fixed a crash bug in the Axis attack AI.
16. Fixed a bug where some aircraft were glide bombing when they should have been dive
bombing.
17. Fixed a bug where the TOE of units could go above 100% when taking replacements.
18. Fixed a bug where air interdiction of reacting reserve units could corrupt battle reports
and statistics.
19. Fixed a bug where destroyed units were not shown correctly in the battle reports.
· Data and Scenario Changes
Scenario Changes
1) Added a new small scenario, Demjansk Pocket 1942. This scenario is used as an example
in the editor manual which will be released within the next 45 days.
2) Changes made in the 4 campaign scenarios:
· Updated the Panzerjager OBs in the order of battle to work with latest OB updates.
Most significant change is that there is now a Marder Battalion that upgrades to
Hetzers.
· Added six JagdPanzer Battalions (1st-6th) that were formed in the late war for
defense of Germany (Jan 45). They are Hetzer shell battalions that will get filled
out with any assault guns.
Changes in Device and OB files
1) Miscellaneous facing changes for some ground element weapons.
2) Miscellaneous changes to fuel and ammo costs for some devices.
3) TOE(OB) changes:
· 43a Guards Mechanized Corps (OB 84) renamed to 43 Guards Mechanized Corps;
· 43b Guards Mechanized Corps (OB 85) renamed to 44 Guards Mechanized Corps
and Last Year/Last Month changed from 43/12 to 44/10;
· 43a Mechanized Corps (OB 91) renamed to 43 Mechanized Corps;
· 43b Mechanized Corps (OB 92) renamed to 44 Mechanized Corps;
· 44 Mechanized Corps (OB 120) renamed to 45 Mechanized Corps and First
Year/First Month changed from 43/11 to 44/11;
· 44 Guards Mechanized Corps (OB 143) renamed to 45 Guards Mechanized Corps
and First Year/First Month changed from 44/1 to 44/11.
· 43c Panzerjager Battalion (281) renamed to 43c Heavy Panzerjager Battalion and
service life extended to end of War (no upgrade);
· 41 Jagdpanzer Battalion (225) renamed to 41a Jagdpanzer Battalion (change made
to add new Jagdpanzer Battalion upgrade path);
· 42 Jagdpanzer Battalion (278) renamed to 42a Jagdpanzer Battalion and service
life extend to 3/44;
· 44 Jagdpanther Battalion (123) renamed to 44 Heavy Jagdpanzer Battalion with
composition changed to 17 Jagdpanthers and 28 Jagdpanzer IVs and service life
from 4/44 to end of the War;
· TOE 075 - Changed 105mm howitzer from German (110) to Rumanian (268);
· TOE 102 – Changed AAMG from Quad 7.92mm (252) to 13.2mm (265);
· TOE 134 - Changed 105mm howitzer from German (110) to Rumanian (268);
· TOE 167 – Changed from Mortar type to Artillery type;
· TOE 273 - Changed AAMG from Quad 7.92mm (252) to 13.2mm (265);
· TOE 282 – Changed from Armor type to SPA type to be consistent with other
Assault Gun TOEs;
· TOE 356 – Changed Panzer Pioneer Squad from 102 to 103;
· TOE 357 – Changed Panzer Pioneer Squad from 103 to 104.
4) Added to TOE(OB) file:
· 41b Jagdpanzer Battalion (520) identical to 41a Jagdpanzer Battalion and
upgrades to 42b Jagdpanzer Battalion;
· 42b Jagdpanzer Battalion (521) identical to 42a Jagpanzer Battalion except service
life extended to 6/44 and upgrades to 44 Jagdpanzer Battalion;
· 44 Jagdpanzer Battalion (522) identical to 42b Jagdpanzer Battalion except
equipped with Hetzers and service life from 7/44 to end of the War.
5) Added the IS-2 M1943 (basically an IS-1 with 122mm gun) (0829) and SU-85M
(basically an SU-100 with 85mm gun) (0830) and adjusted production dates and build
limits and upgrade paths accordingly of IS-1 M1943 (0763), IS-2 M1944 (0759) and SU-
85 (0766).
6) To address the shortage/overage problems cited on the forum the following ground
element changes/additions have been made (these should reduce build ups of Hetzers and
Jagdpanzer IVs in the pool and reduce shortages of Nashorns and Jagdpanthers):
· Jagdpanzer IV (32) changed from Tank Destroyer to Assault Gun;
· Hetzer (39) changed from Tank Destroyer to Assault Gun;
· Jagdpanzer IV/70(V) (41) changed from Tank Destroyer to Assault Gun;
· Nashorn (38) changed from Heavy Tank Destroyer to Tank Destroyer;
· Jagdpanther (42) changed from Heavy Tank Destroyer to Tank Destroyer, these
last two changes to prevent Nashorns and Jagdpanthers from intermingling with
Elefants and Jagdtigers.
Changes in AC file
Many changes to aircraft data as follows:
---
GERMANY
· Bf 109E-3 max alt up to 10.5km/34452ft, endurance down to 80min
· Bf 109E-4/B upgrade path from Bf 109F-2 to Fw 190A, maneuver rating up to 34 (same as E-
3, will be down by bomber mission), endurance down to 80min, max load up to 552lbs, max alt
down to 32811ft
· Bf 109E-7 max alt up to 10.5km/34452ft, endurance down to 80min, max load up to 552lbs
· Bf 109F-2 max load up to 552lbs, max alt up to 11.2km/36748ft, cruise speed down to
500km/h/311mph
· Bf 109F-4 max load up to 552lbs, cruise speed down to 510km/h/317mph
· Bf 109G-14 remove update path to itself, reduce build limit to 30, max load up to 552lbs,
endurance up to 70min
· Bf 109G-2 max load up to 552lbs, cruise speed down to 315mph, endurance up to 70min
· Bf 109G-6 max load up to 552lbs, endurance up to 70min
· Bf 109G-6/R2 remove update path to itself, endurance up to 70min, max load up to 552lbs
· Bf 109G-6/U4Nendurance up to 70min, max load up to 552lbs, max speed up to 385mph, climb
down to 3000ft
· Bf 109K-4 endurance up to 65min, max load up to 1104lbs, max alt up to 41013ft
· Bf 110C max alt down to 32811ft, endurance down to 120min, cruise speed up to
298mph, max speed down to 336mph
· Bf 110C-4/B add upgrade path to Bf 110E-2, endurance down to 120min, cruise speed
up to 275mph, max speed down to 333mph, maneuver rating up to 25, max alt down to 32155ft,
climb rate up to 1600ft, max load up to 1104lbs
· Bf 110C-5 max speed down to 342mph, endurance down to 120min, cruise speed up to
305mph, max load of 1104lbs added
· Bf 110D-1/R2 max load up to 2206lbs, cruise speed up to 275mph, maxspeed down to 336mph,
maneuver +1 to 25, max alt down to 32811ft
· Bf 110E-1/U2 maxspeed down to 336 mph, cruise speed up to 28 5mph, max alt down to 32811,
endurance down to 120min, maxload of 1104lbs added
· Bf 110E-2 change upgrade path from Me 410 to Bf 110G-2, reduce build limit to from 8 to
5, max load up to 2207lbs, cruise speed up to 280 mph, max alt down to 34452, endurance down
to 120 min
· Bf 110F-4a maxload of 1104 lbs added, maxspeed down to 311 mph, cruise speed up to 264
mph, climb rate down to 2000 ft, max alt up to 32811
· Bf 110G-2 add build limit of 6 and expansion rate of 1, change first date from 6/1942 to
10/1942, use image from Bf 110 E-2, max load up to 2648lbs, endurance down to 120 min, max
alt up to 36092, max speed up to 357 mph, cruise speed up to 285 mph
· Bf 110G-4 use image from Bf 110G-2, max load up to 2207lbs, endurance down to 120min,
cruise speed down to 270mph, max alt up to 32811
· Bf 110G-4/U8 add build limit of 5 and expansion rate of 1, max load up to 2207lbs, max alt up
to 34452ft, endurance down to 120min, maxspeed down to 330mph, cruise speed up to 280mph
· Do 17Z-2 max load up to 2207 lbs
· Do 215B-5 maxload up to 1104 lbs, reliability +2 to 10
· Do 217E-2 endurance down to 225 (1 ton above max load with standard fuel and 4t bombs),
cruise speed up to 261 mph,, maxload up to 8822 lbs, build limit +1 to 5, maneuver -5 to 15,
durability +4 to 44, reliability +5 to 13, build cost +300 to 1552 - way too cheap for such a big
bomber (was at Ju 88 level), add end date of 12/1943
· Do 217J durability +3 to 42, reliability +5 to 13, build cost +300 to 1629, durability +2 to
44
· Do 217N built +1 to 3, durability +3 to 42, reliability +7 to 15, build cost +300 to 1667,
durability +2 to 44
· Do 335A maxload up to 1104 lbs, endurance down to 250min, maxspeed down to 466 mph,
add build limit of 2 and expansion rate of 1
· Fi 156C endurance up to 160min, cruise speed up to 94 mph
· Fw 189 fuel up to 743 (450 l), add max load of 443 lbs, cruise speed up to 202 mph,
maxspeed up to 224 mph, add end date of 12/1944
· Fw 190A remove update path to itself, max load up to 1104 lbs, max alt down to 33795 ft,
cruise speed up to 320 mph, endurance down to 90 min, reliability +3 to 8
· Fw 190A-5/U2 max load up to 1104, max alt down to 33795 ft, cruise speed up to 320mph,
endurance down to 90 min, reliability +3 to 8
· Fw 190A-8/R2 max load up to 553, fuel up to 1056 (524+115 l), endurance down to 90 min,
reliability +5 to 10, max alt down to 31171, max speed up to 379 mph, cruise speed up to 302
mph, add end date of 2/1945
· Fw 190D add expansion rate of 1, max load up to 1104, maxspeed up to 432 mph, cruise
speed up to 325 mph, endurance down to 95 min, reliability +5 to 10
· Fw 190F remove update path to itself, max load up to 1104, cruise speed up to 298 mph,
max speed up to 382 mph, endurance down to 85 min, max alt down to 31171, remove end date,
reliability +5 to 10
· Fw 190G max load up to 2207, maneuver up to 30, max speed up to 392 mph, max
alt up to 33795, endurance down to 90 min, cruise speed up to 305 mph, end date from 1/1945 to
6/1944 (end of production), reliability +3 to 8
· Fw 200 remove update path to itself, endurance down to 330min, max alt up to 27890,
max load up to 7719, max speed up to 252mph, cruise speed up to 208mph
· Go 244 remove update path to itself, reliability +2 to 10
· He 111 H-20 remove update path to itself, max load up to 4412, fuel up to 5693 (2x700 +
2x1025l wing tanks), endurance down to 350min, cruise speed up to 236 mph, max alt up to
26248 ft, endurance down to 350 min, durability -1 to 41
· He 111H-3 max load up to 4412, fuel up to 5693 (2x700 + 2x1025l wing tanks), endurance
up to 340 min, cruise speed up to 224 mph, max alt up to 26248, use image from He 111P,
durability -2 to 40
· He 111H-4 reduce build limit from 39 to 30, add expansion rate of 1, max load up to 4412,
fuel up to 5693, endurance up to 340 min, max alt up to 26248ft, use image of He 111P, durability
-2 to 40
· He 111P fuel up to 5693 (2x700 + 2x1025l wing tanks, no aux tanks in bomb bay),
durability -2 to 40, cruise speed up to 230 mph, climb raised to 987ft/min, max alt up to 26248ft,
use image of He 111H-4
· He 112 cruise speed up to 267 mph, endurance down to 140 min, add upgrade path to Bf
109E-3, reliability -5 to 10
· He 162A add build limit of 10 and expansion rate of 1, fuel up to 1814 (640+330l), max alt
down to 39373
· He 170A (actually He 70F), ammo down to 50, , fuel down to 825 (500 l), max speed down
to 224 mph, cruise speed down to 208 mph, max alt down to 22312, endurance up to 180 min
· He 177A-5 max load up to 13232, max alt up to 28874, maneuver +5 to 14 (not a slow/big
beast like the B-17), first date from 2/1943 to 7/1943, build limit +2 to 7, durability +4 to 46,
reliability -20 to 25 - engine fire problems were cured with modified engine installations
· He 219A build limit of 4 and expansion rate of 1 added, first date delayed from 6/1943 to
10/1943, reliability +7 to 15, max alt down to 31171, endurance up to 265 min
· He 46 max load up to 443
· Hs 123 max load up to 1104, fuel down to 446 (270l), max speed up to 218 mph,
endurance down to 120 min, max alt down to 26248, durability +6 to 30 - was not bullet-proof but
very resistant to shot damage, cruise speed down to 187 mph
· Hs 126 cruise speed up to 193 mph, endurance down to 165 min
· Hs 129 max load up to 1325, fuel down to 1007 (610l), endurance down to 120 min,
reliability raised to 15 - engines were always a source of problems, cruise speed up to 211 mph
· Ju 188E max load to 6614, crew -1 to 4, fuel up to 4785 (2900l), cruise speed up to 249
mph, endurance down to 300 min, max speed up to 323 mph, maneuver +2 to 14, reliability +5 to
13, build limit raised to 5 to counteract the ahistorical early stop of Ju 88A production, max alt up
to 31171
· Ju 52 fuel up to 3960 (2400 l), max load down to 3309, cruise speed down to 134 mph,
endurance down to 335 min, max alt up to 19688
· Ju 86C sortie ammo down to 75 (no bombs), use air symbol from Ju 86P and image from
Ju 86K, max load to 2207, maxspeed down to 199 mph, cruise speed up to 174 mph, endurance
down to 320 min, fuel down to 2033 (1500l tanks filled with just 1100l Diesel)
· Ju 86K-2 max load to 2207, max speed up to 233mph, cruise speed up to 196 mph, climb
rate up to 1151, use image from Ju 86P, fuel down to 1815 (1500l tanks filled with just 1100 l fuel
(not Diesel)), max alt up to 22641, endurance down to 195 min
· Ju 86P use air symbol and image from Ju 86C, fuel down to 4066 (2x1100l (Gasöl =
Diesel at 0.84kg/l)), endurance up to 390 min, max alt down to 45278, max speed down to 249
mph, cruise speed down to 149mph
· Ju 87B fuel down to 825 (500l), endurance down to 120 min, cruise speed down to 187
mph, max alt up to 26248, max speed down to 236 mph
· Ju 87D durability +2 to 32 (armor protection was increased and hull strengthened over
the Ju 87B), fuel down to 1320 (800l), max alt up to 23953, cruise speed up to 168 mph,
endurance down to 200 min, max speed down to 249mph, max load up to 3967
· Ju 87G durability +4 to 34 (armor protection was further increased for better protection
from ground fire), max load down to 1104, fuel down to 1320 (800l), max alt down to 22969,
cruise speed up to 171 mph, endurance down to 200 min, max speed down to 233 mph, climb rate
down to 750ft
· Ju 88A remove empty equipment slots, maxload down to 4412, max speed up to 289
mph, cruise speed up to 261 mph, fuel Data from A-4/D-1 manual, using Rüstzustand B (medium
fuel, wing tanks and aux tank in forward bomb bay), fuel up to 4785 (2900l), endurance down to
330 min, max alt up to 27890 (performance data for Ju 88 A-5)
· Ju 88C-2 Rüstzustand B (wing tanks and aux tank in forward bomb bay), fuel up to 4785
(2900l), endurance down to 300 min, max load up to 1104, max alt down to 29530, cruise speed
up to 258 mph, max speed down to 298 mph, crew -1 to 3, maneuverability + 10 to 19, reliability
+7 to 15
· Ju 88C-6 Rüstzustand B (medium fuel, wing tanks and aux tank in forward bomb bay), fuel
up to 4785 (2900l), endurance up to 300 min, max alt down to 29530, maxspeed up to 311 mph,
reliability +7 to 15, durability +1 to 42
· Ju 88D-1 Rüstzustand C (max fuel, wing tanks and both bomb bays aux tanks), fuel up to
5907 (3580l), endurance down to 330 min, max speed up to 317 mph, cruise speed up to 274 mph,
max alt up to 29530, ammo down to 100
· Ju 88G fuel up to 4785 (2900l), max alt down to 31171, cruise speed up to 286 mph,
climb rate up to 1600, reliability +7 to 15, add factory expansion rate of 1, add build limit of 5,
build cost -400 to 1289 (way too expensive with 1789)
· Me 210A-1 reduce build limit from 6 to 2 (low production in GER, many more built in
Hungary), max load up to 2207, fuel down to 3960 (2400l), max alt up to 34452
· Me 262 fuel up to 4750 (2570l), maxspeed -1 to 541 mph, max alt up to 37732, cruise
speed down to 497 mph, endurance up to 75 min, build limit reduced from 15 to 10
· Me 323 use Fw 200 air symbol, max load up to 22052, max alt down to 14767, fuel up to
8811 (6x890 l), endurance down to 300 min
· Me 410A raise build limit from 3 to 5, remove update path to itself, max load up to
2207, fuel down to 3960 (2400l), max alt up to 36092, cruise speed down to 321 mph, endurance
down to 200 min, ammo down to 2450
· Si 204A fuel up to 1023 (620l), max load to 2207, max alt to 21000, use air
symbol from Do 17P
· Ta 152H fuel down to 1918 (172+268 kg fuselage, 296 kg in wing tanks, 104 kg
GM1, 64 kg MW-50 (counted with 50%)), build limit raised to 10, reliability raised to 15 (=less
reliable, problems with the second stage engine supercharger), cruise speed down to 342 mph,
endurance down to 140 min, max alt up to 48559 ft, add max load of 250kg (drop tank option)
· Fw 190A-8 New 1/1944 model, intended as replacement for Fw 190A/G; not yet integrated
into upgrade paths -> upgraded armament, more internal fuel, a bit faster and more durable than
Fw 190A, no drop tanks (misplaced on the A), higher production
· Fw 190F-8 New 1/1944 model, intended as replacement for Fw 190F; not yet integrated into
upgrade paths -> increased armament (original 190F shall not have MG 131), a bit more bombs,
performance, maneuver, durability, higher production
· Ju 87D-5 New 7/1943 model, intended as replacement for Ju 87D; not yet integrated into
upgrade paths -> intended as ground straffer version with under wing MG pods and reduced bomb
load, ends 12/44 -> other option: a slightly higher performing Ju 87D with a max load of 1.4t (1.8t
with reduced fuel only, original has too many bombs)
· Do 217K New 1/1943 model, intended as replacement for Do 217E-2; not yet integrated
into upgrade paths -> slightly improved performance, improved armament, ends 12/44
· Ju 88A-4 New 1/1942 model, intended as replacement for Ju 88A; not yet integrated into
upgrade paths
· He 111H-6 New 1/1942 model, intended as replacement for He 111H-4; not yet integrated
into upgrade paths
----
FINLAND
· Bf 109G-2(F) upgrade path changed to Bf 109G-6(F), first date delayed to 8/1942, Data sync
· Bf 109G-6(F) remove update path to itself, Data sync
· Ju 88A(F) remove update path to itself, Data sync and update to modified Finnish stats:,
Rüstzustand A (max load, only wing tanks in use), fuel up to 2772 (1680 l), endurance reduced to
140 min, cruise speed up to 261 mph
· Do 17Z-2(F) remove update path to itself, Data sync
· Fi 156C(F) first date delayed to 10/1941, Data sync
· GladiatorII(F) remove update path to itself
· Hurriane I(F) remove update path to itself
· F.K.52(F) remove update path to itself
· Fokker C.V-E(F) remove update path to itself
· Fokker D.XXI(F) remove update path to itself
· G.50bis(F) remove update path to itself, data sync
· I-153(F) remove update path to itself
· Pe-2(F) wrong upgrade path to soviet Pe-2 removed
· SB-2(F) remove update path to itself
----
ITALY
· CR.32 fuel down to 578 (325+25 l)
· CR.42 maxload to 443 lbs
· G.50 fuel up to 583 (265 kg), max alt down to 32811 (practical, not absolute, ceiling)
· G.55/I Centauro: delay first date to 5/1943, raise build limit from 1 to 3, fuel down to 924 (560 l),
max alt down to 39373 (max practical alt), endurance down to 150 min (internal fuel), cruise
speed down to 308 mph, max speed up to 395 mph (previous value for 30min engine rating)
· MC.200 Saetta build limit of 3 and expansion rate of 1 added, fuel up to 517 (313 l), endurance
down to 80 min, maxload to 222 lbs
· MC.202 Folgore availability date moved from 8/1942 to 1/1942, fuel up to 710
(270+40+40+80l), cruise speed down to 267 mph, endurance up to 110 min
· MC.205 fuel up to 710 (assumed same fuel capacity as MC.202),
endurance down to 90 min, max alt up to 37732
· Re.2000 fuel down to 1056 (640 l), cruise speed down to 267 mph,
endurance down to 130 min, reliability raised to 15 (bad engine), upgrade path to Re.2001
· Re.2001 fuel down to 717 (240+77+77 l), cruise speed down to 267 mph,
endurance down to 120 min
· SM.79 fuel down to 5478 (3320 l), max speed up to 267 mph, max alt up 21328,
cruise speed up to 223 mph
----
ROMANIA
· Bf 109G-2(R) build limit down to 1, Data sync
· Bf 109G-6(R) build limit down to 1, remove upgrade path to German Bf 109 G-14
· Hurricane I(R) remove upgrade path to German Bf 109 G-2, reliability +2 to 10 (matching
Finnish stats)
· D.520 fuel reduced to 1056 (640l), endurance up to 165 min
· Do 17M(R) remove update path to itself, max load up to 2207
· Fi 156C(R) first date delayed to 10/1941, Data sync
· He 111H-3(R) remove update path to itself, Data sync
· IAR 81B set upgrade path to Bf 109G-6(R) to enable license production established at IAR
· Hs 129B(R) Data sync, max import from 241 down to 140 (~40 for 3 Squadrons + reserve; at
minimum 30 more as replacements, excluding captured)
· Ju 52(R) first date delayed to 10/1941, Data sync
· Ju 86K-2(R) Data sync
· SM.79(R) reduce build limit to 1 (no license production), max speed up to 261 mph, fuel
down to 5478 (3320 l), max alt down to 20344
· SM.79JR add build limit and expansion rate of 1 (was license-produced), change image to
SM.79(R) as both are twin-engined, fuel down to 5478 (3320 l), max speed up to 277 mph, cruise
speed up to 227 mph, endurance down to 250 min, maxload down to 1500kg (all other SM.79
have one 250kg bomb too much), max alt up to 24609 (1200/1340PS Jumo engines)
· Ju 87D(R) first date delayed to 3/1943 (delivery to Romania), Data sync
· Ju 88A(R) remove upgrade path to German Ju 188E, first date delayed to 3/1943 (delivery to
Romania), Data sync
· Ju 88D-1(R) first date delayed to 3/1943 (delivery to Romania), Data sync
· Bf 110E-1/U1(R) first date delayed to 1/1942, Data sync
----
HUNGARY
· Bf 109F-4(H) change upgrade path from Bf 109 G-14(H) to Bf 109G-2(H), Data sync
· Bf 109G-14(H) remove upgrade path to itself, reduce imports by 100 to 51 (local production),
Data sync, build limit from 3 to 2
· Bf 109G-2(H) Data sync
· Bf 109G-6(H) reduce imports by 100 to 73 (local production), Data sync
· Cr.32bis(H) invalid upgrade path removed, data sync
· Fw 189A(H) Data sync
· Fw 190F(H) remove self-update, Data sync
· He 170A(H) fuel down to 825 (500 l), max speed up to 270 mph, cruise speed up to 249 mph,
endurance down to 120 min, ammo down to 50
· Ju 52(H) first date delayed to 10/1941, Data sync
· Ju 86K-2(H) Data sync
· Ju 87D(H) wrong upgrade path to Ju 88D-1(H) removed, first date delayed to 6/1942, Data
sync
· Ju 88A(H) Data sync, first date moved forward to 1/1943 (were present at Kursk)
· Ju 88D-1(H) Data sync
· Me 210Ca-1(H) reduce build limit to 4, add end date of 10/1944, remove update path to itself,
reduce imports to 24 (about 400 built by Danubian aircraft works), Data sync
· Re.2000(H) end date of 12/1943, reduce imports to 70 (185-200 license-built), some data
sync, reliability to 10 - not as much engine trouble as the Italians had (better fuel?)
· Re.2000 Heja II new 1942 model, replacing the Re.2000 -> License-built version of the
Re.2000 with higher performance, more range and more reliable engine
-----
SLOVAKIA
· Bf 109E-3(S) upgrade path changed from Bf 109G-6(S) to Bf 109G-2(S), Data sync
· Bf 109G-2(S) Data sync
· Bf 109G-6(S) remove update path to itself, Data sync
· Fi 156C(S) first date delayed to 10/1941, Data sync
· Fw 189A(S) first date delayed to 1/1942, Data sync
· He 111H-3(S) remove update path to itself, Data sync
· Ju 87D(S) Data sync
---------
MISC

· Cleared data leftover in position 0176

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Post #: 2
RE: 1.05.59 rule changes? - 2/3/2012 12:25:34 PM   
Apollo11


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Hi all,

Both ReadMe and updated manual should list all changes...


Leo "Apollo11"

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RE: 1.05.59 rule changes? - 2/3/2012 1:00:32 PM   
Tarhunnas


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From: Hex X37, Y15
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This sounds great, but where is the link to the patch file?

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RE: 1.05.59 rule changes? - 2/3/2012 1:02:33 PM   
zxr8421

 

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b. Soviet Army Command Capacity is changed as follows: 6/41-8/41 – 24 9/41-3/42 –
21 4/42-9/45 – 18
<- This is bad. I need go back and build a dozen mew Army since I had disband too many...

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RE: 1.05.59 rule changes? - 2/3/2012 1:10:08 PM   
Peltonx


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quote:

ORIGINAL: Tarhunnas

This sounds great, but where is the link to the patch file?


In the member clu b area, I think you click wite updates.

Dance around you find it.

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RE: 1.05.59 rule changes? - 2/3/2012 1:21:05 PM   
Tarhunnas


Posts: 3152
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quote:

1. New Rule - During any Snow turns between December 1941 and April 1942 (inclusive),
and any blizzard turns in March or April 1942, German attack CV factors are divided by
1.5. Any missed check (admin or combat skill) causes the attack CV to be further divided
by 2. The displayed on counter attack CV will be divided by 1.5 during these turns.


This is great, this ends "March madness" at a stroke!".

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Post #: 7
RE: 1.05.59 rule changes? - 2/3/2012 1:24:26 PM   
vlcz


Posts: 387
Joined: 8/24/2009
From: Spain
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quote:


b. Soviet Army Command Capacity is changed as follows: 6/41-8/41 – 24 9/41-3/42 –
21 4/42-9/45 – 18
c. Soviet Tank Army Command Capacity is changed to 15.


this is going to have a really big impact in ongoing games on late 42 and beyond...almost every army will be severely overloaded and the cost of transferring corps is prohibitive

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Post #: 8
RE: 1.05.59 rule changes? - 2/3/2012 1:25:37 PM   
Peltonx


Posts: 7250
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quote:

1. New Rule - During any Snow turns between December 1941 and April 1942 (inclusive),
and any blizzard turns in March or April 1942, German attack CV factors are divided by
1.5. Any missed check (admin or combat skill) causes the attack CV to be further divided
by 2. The displayed on counter attack CV will be divided by 1.5 during these turns


What was it before?

2. New Rule - Soviet units attached to a Military District may change their HQ attachment at
no admin point cost (same as units attached to Stavka).

Plus for Russians.

5. New Rule – Artillery (using on demand production) elements will not be produced for
replacements if the element is not in a unit’s OB. Example: If a unit with 37mm AT guns
changes it’s OB to one that requires a 47mm AT gun, no new 37mm AT guns will be
produced to use as replacements (only 37mm AT guns already in the pool will be used).
This will reduce the amount of production of soon to be obsolete equipment.

Very good change for everyone.

6. New Rule – Tank Army leaders get +1 added to their Mechanized rating in combat rolls
involving motorized units under their command.

Plus for Russians

7. Rule Change (section 9) - Changes to National Morale rules:

Plus for Russians
- for Germans

13. Rule Change (section 20.6.3) – The number of vehicles damaged and destroyed due to an
HQ Buildup has been increased by 25%.

More nerfing of HQ build-ups. We alrdy lose 10% of AFV's for just moving 30+ MP's. So if you do a HQ you lose 35% of all AFV's for moving, lol

This or course does nothing to effect "panzer pushing" as some call it. It only nerfs the crap out of the guys that use HQ build very little.

Silly rule change that has no effect of guys like me and MT. Because its based on a %.

Minus for Germans who use HQ build up very little on effect no panzer pushers.

So basicly all plus for Russian side and all negitive for Germans?

The only thing that matters is morale.

I did not see that the issues with spamming bombing of units was addressed or spam attacking.

Did I miss anything?

< Message edited by Pelton -- 2/3/2012 1:26:18 PM >


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Post #: 9
RE: 1.05.59 rule changes? - 2/3/2012 1:28:48 PM   
Speedysteve

 

Posts: 15998
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Of course not Pelton you're always right. It's a Crusade I tell you. A Crusade!

I'm cring.........

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Post #: 10
RE: 1.05.59 rule changes? - 2/3/2012 1:28:50 PM   
Peltonx


Posts: 7250
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WTH will the carebear madness never end?





< Message edited by Pelton -- 2/3/2012 1:29:11 PM >


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RE: 1.05.59 rule changes? - 2/3/2012 1:32:05 PM   
zxr8421

 

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all plus for Russian side? No way, you must missed this one

9. Rule Change (section 21.1.10.1) - The Soviet Manpower Multipliers in 1943, 44 and 45
are reduced by 5 (so they are now 35, 30 and 15 respectively). Including changes in
previous versions, the Soviet manpower multiplier table should now read 50,40,35,30 and
15.

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Post #: 12
RE: 1.05.59 rule changes? - 2/3/2012 1:34:12 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
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Don't be silly...It's called 'Selective Reading'

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RE: 1.05.59 rule changes? - 2/3/2012 1:37:54 PM   
Peltonx


Posts: 7250
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quote:

ORIGINAL: zxr8421

all plus for Russian side? No way, you must missed this one

9. Rule Change (section 21.1.10.1) - The Soviet Manpower Multipliers in 1943, 44 and 45
are reduced by 5 (so they are now 35, 30 and 15 respectively). Including changes in
previous versions, the Soviet manpower multiplier table should now read 50,40,35,30 and
15.



It means zip. Its all about morale. You can't hardly attack any during 43 anyways vs an equal enemy.

Your troop levels will grow.

They had to put that in because of the uber nerfs to Germans during 1942 starting with the snow nerf.

This means standerd Russian OOB's will be atleast in the 7+ million range/ up from the standard 6 million range as both sides will not be able to do **** until a clear turn.

So your Russian OOB will by just fine come 43 because most German players will not beable to have an offensive during 42.

WE ARE BACK TO THE OLD WORLD WAR ONE on the eastern front again.

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RE: 1.05.59 rule changes? - 2/3/2012 1:45:52 PM   
Speedysteve

 

Posts: 15998
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From: Reading, England
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Pelton. We all know that the Crusade is to Nerf The Axis. I mean as you said the other day Oil was not a problem for Germany. Any war-game that implicates it is is total BS. Right? Not to mention the fact it's crazy that Maus production isn't at 1000 a week come January 43. I mean who are these people?!?

I'm cring again......

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Post #: 15
RE: 1.05.59 rule changes? - 2/3/2012 1:47:11 PM   
Peltonx


Posts: 7250
Joined: 4/9/2006
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quote:

ORIGINAL: Speedy

Don't be silly...It's called 'Selective Reading'


Its called being honest.


1. New Rule - During any Snow turns between December 1941 and April 1942 (inclusive),
and any blizzard turns in March or April 1942, German attack CV factors are divided by
1.5. Any missed check (admin or combat skill) causes the attack CV to be further divided
by 2. The displayed on counter attack CV will be divided by 1.5 during these turns.

Is an amazing huge German nerf beat down. A russian fanboys dream come true.

1942 now goes back to the WWI on the eastern front as it was before 1.05.

7 million plus Russian OOB's with belt after belt of forts as the game was before 1.05. The combat ratio's blow because of the nerf to them after 1v1=2v1 was removed.

Just a sad sad patch that sets the game back month's.

The patch is nothing more then another bignerf beat down for the Germans and more Red love.

That one rule alone is a HUGE HUGE game changer.

Plus all the other little red bonuses and little German nerfs.

World War 1 on the eastern front is back.

Its just a sad sad day for WitE

Pelton



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Post #: 16
RE: 1.05.59 rule changes? - 2/3/2012 1:48:51 PM   
zxr8421

 

Posts: 9
Joined: 7/25/2009
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Don't be so upset
If you feel new release benefit only one side, I am happy to offer continuing our game under 1.05.53 until the end

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Post #: 17
RE: 1.05.59 rule changes? - 2/3/2012 1:51:28 PM   
Peltonx


Posts: 7250
Joined: 4/9/2006
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quote:

ORIGINAL: Speedy

Pelton. We all know that the Crusade is to Nerf The Axis. I mean as you said the other day Oil was not a problem for Germany. Any war-game that implicates it is is total BS. Right? Not to mention the fact it's crazy that Maus production isn't at 1000 a week come January 43. I mean who are these people?!?

I'm cring again......


Personall attacks is the standard MO of 2by3 fanboys.

Your a loyal fanboy.

Talk about the rule changes and someone might might just think you have something usefull to add, but no one will waste their time holding the breath.

Do you even play this game or are you just here to O pine?

Pelton

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Post #: 18
RE: 1.05.59 rule changes? - 2/3/2012 1:56:52 PM   
Speedysteve

 

Posts: 15998
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ROFL.....if only you knew. I mean you're right I'm only a Tester so the chance of me playing is 0 right?

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RE: 1.05.59 rule changes? - 2/3/2012 1:57:28 PM   
Speedysteve

 

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P.S. where's the personal attack in my previous post?!?

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RE: 1.05.59 rule changes? - 2/3/2012 2:00:13 PM   
Flaviusx


Posts: 7750
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From: Southern California
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Pelton, you're seriously underestimating, or rather completely overlooking, the hefty Soviet command nerf. 18 CP armies from 42 on is a real pain in the ass.

Also, you're kidding yourself if you think the March madness stuff was ok.


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RE: 1.05.59 rule changes? - 2/3/2012 2:03:32 PM   
Peltonx


Posts: 7250
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quote:

ORIGINAL: zxr8421

Don't be so upset
If you feel new release benefit only one side, I am happy to offer continuing our game under 1.05.53 until the end


the problem with games as has been the problem for the player base now for a yr is most of these patch realy unbalance on going games. Thats one reason why so very few get to the late war yrs.

As far as our game goes its a kick in the nutts for you because we are past March 1942 and a bonus for me if anything.

Most of the changes in this patch effect 1941-March 1942 which has a huge impact on the rest of the game. Most poeple just dont under stand how a few little tweaks can unbalance the game.

The manpower minus were put inbecause 1942 now is basicly 1943 again as it was before 1.05.

I am fine with calling the game a draw if you like. The patch is really a hard hit on you in our game.

At some point it be nice to get away from these game changing patchs that screw up on going games.

All that was needed was a small morale plus to Russian side to bring game back in balance for 1942, instead we have that plus a UBER nerf.

2by3 does this patch after patch, they swing the game way to far one way then way to far back the other.

1.05 was so close, now wite is back is screwed up again.


Pelton




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RE: 1.05.59 rule changes? - 2/3/2012 2:07:59 PM   
Peltonx


Posts: 7250
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quote:

ORIGINAL: Flaviusx

Pelton, you're seriously underestimating, or rather completely overlooking, the hefty Soviet command nerf. 18 CP armies from 42 on is a real pain in the ass.

Also, you're kidding yourself if you think the March madness stuff was ok.



That command stuff means very very little because as you know 1942 will be back to static as it was before 1.05.

Which means the Red Horde can grow and grow as the German player can do nothing about it.

Katza vs 76mm and Pelton vs Kamil is what the player base can now expect again.

The standard Red Horde will be 7 million plus by June 1942 with fort belt after fort belt as per pre 1.05

Thats just the way Russian players like it. WWI on the eastern front come 1942.

The combat ratio is a joke in 1942 so attacking will be totally out of the question in 1942 again vs and equal player.


< Message edited by Pelton -- 2/3/2012 2:10:57 PM >


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RE: 1.05.59 rule changes? - 2/3/2012 2:11:18 PM   
Flaviusx


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Pelton, it means a lot. In practice it probably means even worse C&C for the Sovs than already exists because it's highly unlikely they can afford to put the entire Red Army into 18 CP armies. That is to say, you're going to see a lot more overloading at the army level and therefore more missed command rolls, and that affects everything. The only mitigating factor here is that STAVKA got fixed.

There will be no massive fort belts. That got fixed already and isn't coming back. You do not need March madness to prevent fort belts because it's incredibly hard to dig in during poor weather. All March madness was doing was giving the Axis a highly premature offensive in 1942.




< Message edited by Flaviusx -- 2/3/2012 2:13:33 PM >


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RE: 1.05.59 rule changes? - 2/3/2012 2:14:03 PM   
Speedysteve

 

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From: Reading, England
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It's not worth it Flavio. I feel Pelton will always see things through Axis Tinted Glasses.

Pelton - Of course some parts of the patch favour one side or the other. That the idea of tweaks, some affect both sides and some more than the other.

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RE: 1.05.59 rule changes? - 2/3/2012 2:17:46 PM   
Speedysteve

 

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Pelton - IMO you won't be happy with WitE until the Axis can stomp all over Russia, they can build oodles of everything, have no historical limitations, have flying Panzers that can travels 1000's of miles continuously away from Railheads etc. My suggestion is you use the editor to make your version of the game and be happy with it.

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RE: 1.05.59 rule changes? - 2/3/2012 2:19:14 PM   
Peltonx


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quote:

ORIGINAL: Flaviusx

Pelton, it means a lot. In practice it probably means even worse C&C for the Sovs than already exists because it's highly unlikely they can afford to put the entire Red Army into 18 CP armies. That is to say, you're going to see a lot more overloading at the army level and therefore more missed command rolls, and that affects everything. The only mitigating factor here is that STAVKA got fixed.




No you see Russian players rotating units in and out. By 44 Russian morale is HIGH and Germans low because game is based on a time line and not in game results.

This means Russian Infantry units will have 2x what German infantry have.

The lines in 42 will be static and the red horde will easly number 9 to 10 million inlate 43.

The snow nerf is a game changing nerf. Its huge.

The front will be static from March to June thats 120k replasements for 14 turns or 1.4 million + russians.

PLUS 4 months to build fort belt after fort belt.

The command nerf and the manpower nerf just holds the horde in check a little longer so the games dont end before January 1945.

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Post #: 27
RE: 1.05.59 rule changes? - 2/3/2012 2:19:38 PM   
zxr8421

 

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Hi pelton
I won't hold a 42 game for rule changes since so many effect has been spent and the fun part about to start Will fight until the end.

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Post #: 28
RE: 1.05.59 rule changes? - 2/3/2012 2:21:52 PM   
Peltonx


Posts: 7250
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quote:

ORIGINAL: Speedy

Pelton - IMO you won't be happy with WitE until the Axis can stomp all over Russia, they can build oodles of everything, have no historical limitations, have flying Panzers that can travels 1000's of miles continuously away from Railheads etc. My suggestion is you use the editor to make your version of the game and be happy with it.


Again this is a personal attack not based on truth but a lie you made up. standard Mo for you.

I have have said more then once that the Russians need a tweak for 1942.

See I like talking about the game and not making up fairytales.

This patch is a nerf not a tweak.

Pelton


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Post #: 29
RE: 1.05.59 rule changes? - 2/3/2012 2:21:54 PM   
bdtj1815

 

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Which of the changes in this patch will effect present games. I know, I think, that data changes will not apply but what about other things?

At present the game I am playing is only at turn 5, would a re-start be the best option?

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Post #: 30
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