Red Prince
Posts: 3686
Joined: 4/8/2011 From: Bangor, Maine, USA Status: offline
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Not much to be done by the Axis this impulse. Japan sent out an invasion fleet and some defenses, moved a few divisions into Muscat and Abu Dhabi, and Germany and Italy made certain that the Americans could not expand any deeper into France (I think). With a 10% chance of the turn ending after the next impulse, the Germans spent their time setting up future attacks with whatever units were still able to be kept in supply. The only attacks for Axis Impulse #5 are an automatic invasion of Guadalcanal, and the eradication of the 7-3 INF in Perisa. For that attack, due to the weather, I had to add the German MECH Division to get the odds up to 10:1 for an automatic victory. At that point, Allied Combat Friction doesn't matter. Besides, the enemy was disorganized anyway, so the die roll modifiers cancel each other out. The attacks: And the results: Attack on Persia [70, 74]: Assault, Roll = 8 = */2S Attack on Guadalcanal: Assault, Roll = Automatic Not much to say about these. Just that I advanced the MECH and MOT into the target hex. That gets the German armor back into supply again, and HQ-A Graziani can reorganize them at the end of the impulse.
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< Message edited by Red Prince -- 2/7/2012 6:54:55 PM >
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Always listen to experts. They'll tell you what can't be done and why. Then do it! -Lazarus Long, RAH
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