Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Da Babes question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Da Babes question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Da Babes question - 2/7/2012 9:19:17 AM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
How is it different from stock?

What are the advantages to game play?

_____________________________

To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
Post #: 1
RE: Da Babes question - 2/7/2012 9:41:20 AM   
Banzan

 

Posts: 288
Joined: 3/13/2010
From: Bremen, Germany
Status: offline
If i may add a question: Is it still best used for pbm, or is the AI working as good as in scen2/iron man nowdays ? I remember there were problems mentioned about the AI scripts, like not being able to find units.

(in reply to jeffs)
Post #: 2
RE: Da Babes question - 2/7/2012 9:55:36 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
DaBabesLite works vs. AI on both sides, but does not have all enhancements. DaBigBabes works only as Allies vs. Japanese AI.

Some major differences in DaBigBabes:

- lots of historical units, like Port Service Units, historical and more realistic base forces etc., differences between stevedores & naval support addressed etc.
- lots of smaller ships added
- AAA modelling changed, including DP guns, to more realistic
- ASW changed to more realistic
- bomb damage modified
- cargo capacities of ships remodelled to more realistic

- AI cannot take advance of some of the new features in modelling new Base Forces etc.
- overall best for PBEM, but it gives decent fight as with IJ AI.

< Message edited by Sardaukar -- 2/7/2012 10:01:31 AM >


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Banzan)
Post #: 3
RE: Da Babes question - 2/7/2012 9:58:23 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
I have quick AAR vs Japanese AI here: http://www.matrixgames.com/forums/tm.asp?m=2940156

Scen is DaBigBabes A.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Sardaukar)
Post #: 4
RE: Da Babes question - 2/7/2012 7:37:36 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Playing DaBigBabies B, Allied vs Japanese AI, VH. AI is OK, no real difference from stock, the feel of the game is much better with some of the smaller ships and all the different Engineering units. The air to air battle feels better but I'm not an expert. You have to go to Babes C to get the modified cargo capacities, which I will do for my next game.

Your more able to plot out some detailed moves, mixing and matching a larger variety of engineer units and support ships. For instance not wanting to risk one of the few ARDs that come in the stock scenario, you can put an AFDS with a 3000 ton capacity forward with an AR an AS and a small Port maint Bn and AA - pouf you have an advanced sub base. Keep it supplied and fuelled with Yard oiliers and coastal cargo vessels and you limit your risk and attract very little attention.


B

(in reply to Sardaukar)
Post #: 5
RE: Da Babes question - 2/8/2012 7:47:43 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
There are two distinct enhancement/developement/bugfix paths on WitP AE:

Anything to do with witp.exe is adressed by michaelm in the continued beta releases, including
game mechanics, GUI enhancements and display/calculation bugfixes.
DaBabes profits from these changes as well.

All modifications concerning OOB, map, and everything DB related such as individual device
values or composition, is adressed by DaBabes.
This includes changes to AA values and ASW (such as splitting up the racks of the E class)
as well as new units/unit composition added or enhanced for historical and gameplay flavor.

Ther might be overlaps but the above pretty much sums it up.

_____________________________


(in reply to jeffs)
Post #: 6
RE: Da Babes question - 2/9/2012 6:56:17 AM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
In what way is AA made more realistic(outside of the DP guns?) Do the DP guns have a big effect?

Can you be a bit more specific on these?
- ASW changed to more realistic
- bomb damage modified

Finally does it give allies any bonus for actually have radar when firing guns?

_____________________________

To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq

(in reply to LoBaron)
Post #: 7
RE: Da Babes question - 2/9/2012 7:31:45 AM   
gradenko2k

 

Posts: 935
Joined: 12/27/2010
Status: offline
Bomb damage was modified by modelling bombs in "sticks" instead of as individual projectiles.

The way unmodded WITP-AE does it is that each individual bomb has its own individual hit-chance computed. This can result in bombing accuracy that is ahistorically high because if you drop several bombs in sequence, as in level bombing, either your entire stick of bombs is on-target, or it isn't.

The way DaBabes does it is that bombs are grouped together. If the bomb-run is on target, then the target suffers the damage equivalent to multiple bombs hitting it.

(in reply to jeffs)
Post #: 8
RE: Da Babes question - 2/9/2012 9:26:15 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
quote:

ORIGINAL: jeffs

In what way is AA made more realistic(outside of the DP guns?) Do the DP guns have a big effect?

Can you be a bit more specific on these?
- ASW changed to more realistic
- bomb damage modified

Finally does it give allies any bonus for actually have radar when firing guns?


1. For example, numbers and grouping of DC throwers were modified, to give more realistic & historical results. IIRC, also DC data was modified
2. Aircraft bomb damage per device was modified based on more realistic formula
3. This has been in game all the time. Note that "having radar" is not same as having fire control radar, search radar does not help much with gun fire control. IIRC, latter is modified into weapon accuracy with later upgrades.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to jeffs)
Post #: 9
RE: Da Babes question - 2/10/2012 8:05:25 AM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
Thank you for your help!

_____________________________

To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq

(in reply to Sardaukar)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Da Babes question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.578