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Alert sound and alert levels need help badly.

 
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Alert sound and alert levels need help badly. - 2/3/2012 7:44:24 AM   
Janster

 

Posts: 54
Joined: 2/19/2004
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The sound is terrible, truly terrible, I can't stand listening to it, and while that may give some sense of alarm, it just becomes tiresome, because it doesn't differentiate between if its just a space monster gobbling on an explorer, or the 5th Zenox battle fleet just dropped in to say hi.

I need it to a) be more pleasant or b) be able to turn it off for anything but fleet events.

Thank you.
Post #: 1
RE: Alert sound and alert levels need help badly. - 2/3/2012 9:58:58 AM   
Deggial

 

Posts: 21
Joined: 1/2/2012
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I know exactly how you feel... that's why I suggested several "alarm levels" in the Master Whishlist-thread already. I really hope my suggestion will find consideration by Elliot!

In the meantime, I use this very relaxing, but still somehow alarming sound:

http://dl.dropbox.com/u/57824474/message_Alarm.wav

I hope this helps a little bit.


< Message edited by Deggial -- 2/3/2012 1:22:02 PM >

(in reply to Janster)
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RE: Alert sound and alert levels need help badly. - 2/3/2012 10:58:47 AM   
DasTactic

 

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Agree completely.

(in reply to Deggial)
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RE: Alert sound and alert levels need help badly. - 2/3/2012 5:43:08 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
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Try this: http://www.matrixgames.com/forums/tm.asp?m=2479146

It is a 2 second loop of soothing silence I recorded to replace the annoying klaxon. Won't fix the number of alerts you get, but at least you don't have the annoying sound blasting you out of your chair every 10 seconds.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to DasTactic)
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RE: Alert sound and alert levels need help badly. - 2/3/2012 6:17:18 PM   
Lorini

 

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Joined: 4/18/2010
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That really should be stickied or better yet changed within the game. Thanks much!!

(in reply to Shark7)
Post #: 5
RE: Alert sound and alert levels need help badly. - 2/3/2012 8:10:39 PM   
DasTactic

 

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I put in the sound Deggial linked to above and it fits very nicely. Silence would be too far the other way.

(in reply to Lorini)
Post #: 6
RE: Alert sound and alert levels need help badly. - 2/4/2012 1:28:10 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
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I used a couple of 2 or 3 second star trek sound effects, so you get the alert, but it is not annoying...

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to DasTactic)
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RE: Alert sound and alert levels need help badly. - 2/4/2012 7:42:01 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Das123

I put in the sound Deggial linked to above and it fits very nicely. Silence would be too far the other way.


To each his own. Any sound that plays as much as the alert does in DW gets annoying to me. Silence is golden.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to DasTactic)
Post #: 8
RE: Alert sound and alert levels need help badly. - 2/11/2012 10:26:28 PM   
radwyn

 

Posts: 18
Joined: 2/5/2012
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Yes if it just went off for fleets it would be wonderful

(in reply to Shark7)
Post #: 9
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