M60A3TTS
Posts: 4014
Joined: 5/13/2011 Status: offline
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quote:
ORIGINAL: Q-Ball I think B-G did a few things to keep me limited, because I would really have liked to roam the way Pelton is. Primarily, B-G had depth to his defenses. His typical structure was only a single Rifle Division up-front, and usually only 1 more in the 2nd row. The strongest units were placed, and dug-in, 3-5 hexes back of the front. I have noticed M60 that you have alot of double and triple stacks up front. This is not a good idea (it ONLY is if you are defending a river line or something that would make it impregnible). The reason is that German Infantry with Panzer support can move almost ANY stack in clear terrain. What German Infantry has much more trouble with is moving a stack 3 hexes back of the front, after having to fight through 2 units. Once Panzers have to spend 16 MPs blowing through that 3rd hex back of the front, it doesn't leave much for exploitation. You need to stack less and spread out more. Never have more than 1 unit right at the front. Of course this means that those single units are vulnerable to attack all the time, but the Germans won't push all of them willy-nilly, because the losses would really pile up for the Wehrmacht doing that. Unlike 1941, in 1942 a straight-up fight on a single Rifle unit will typically kill 2 Russians for every German; not a favorable ratio. That is, unless the unit routs. That's what B-G did, and it was effective. I managed to consistently pocket some units, but never acheived a runaway, and all that fighting meant my losses in summer of 1942 haven't been light. PS: Rifle Corps are not defensive units, and should not be built until you have the overall initative (or it's at least even). Rifle Divisions are not assault units, but are just fine for defense, as even if they lose, they can inflict losses on the attackers. Q-Ball, you may be right, but I don't believe you've had an Axis opponent send 25 mobile divisions through a 3-5 hex gap. Whether I front stacked or went three deep, Pelton would have broken through regardless. Your point on the reserves is totally valid. I don't use reserve mode to the extent that I should. But that goes to the question of buying more divisions that can then be put on reserve and adding to defensive depth vs. buying rifle corps, and I am going to definitely reevaluate that part of my strategy. I have to see what the final answer is to this four PanzerArmee assault strategy. It's terribly unimaginative but terribly effective, and Pelton has the experience to do it well. My reserves can't be everywhere and the tank corps absolutely has to have a matching rifle component to be successful in the attack. I've tested a number of cases where tank corps attacks with a 3-1 or 4-1 superiority in CV or more against a panzer division and the Soviet always loses. We see similar results in other games where exploiting Soviet tank corps get driven back without much difficulty unless supported by a mech corps, cav corps or the like. It's times like this that I wonder what this game would be like if supply weren't so abstracted. If he had truck units that I could attack by air and get at his supply chain that way, this grand offensive might come to a grinding halt.
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