Peltonx
Posts: 7250
Joined: 4/9/2006 Status: offline
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quote:
ORIGINAL: Q-Ball Speaking purely about the VP conditions in the GC; "DRAW" is going to be the result in 90% of games, IMO. In order for the Germans to score a Minor Victory, they need to hold 141 VPs or something like that; they need to hold the Soviet Army to basically the June 21, 1941 line, at the end of 1945! This is almost impossible to acheive. The Soviets victory conditions are more attainable, but I predict will still not be easy under 1.05 (we havent' seen any games get to 1944 without the 1=1 rule taken away, which makes a huge difference) I have a game vs Kamil that is almost pure 1.05, we patched to 1.05 in January 1942. So the 1v1=2v1 had no impact on our game. The results for me aren't good as I will clearly lose. I also desided to dig in during 1942 to test out the Manstien plan, hehehe its a no go. Turtling during the 1942 summer is not the answer for the German side as the SHC OOB grows far faster then the German OOB. A static front allows the SHC to build up forses so as German player you must attack during 1942 even if the loss ratio is less then 2.5 to 1 quote:
Flaviusx: After that he was dogged by an ongoing armaments point shortage. Even after fixing the bug, he was perpetually short on armaments and consistently had more manpower than he could use. This is a real problem. It's hard to judge if that problem is global or the result of a game that went through too many patches, but my suspicion is that it is a global problem and related to quirks in the combat system. In my game vs Kamil I have 350,000 ish armament points in the pool even when taking massive loses June to August 1944. So the armament problem has been solved for sure, on the German side. I do not beleive based on Pelton vs Kamil the problem is releated to the combat system or quirks. I would say the problem was solved by 2by3. Tarunnas vs Gids armament problem I beleive was because of the many patchs which caused underlying issues "quirks" in the code. The game is very complex and went through some major patchs which in turn caused problems that we will hopefully never see seen in any other games. quote:
Harrybanana In my opinion the game is not balanced in the sense that the Germans do not stand an equal chance to win the game. For those who disagree look at the game between Tarhuannas and Gids. Gids played valiantly and his play improved as the game went on; but even he agrees that Taurannas deserved to be awarded the win. Admittedly the game was played through numerous patches, but it just doesn't seem right to me that the Axis can survive until October, without the Soviets even getting a whiff of Berlin, and still have to settle for a draw. The war itself was not balanced in the sense that the Axis did not stand anywhere near an equal chance to win the War in Russia. Historically the Axis "outplayed" the Russians for most of the War, particularly in the first 18 months, but they still lost. In my opinion, with equal opponents there should be very little chance of the Axis "Winning the War" in the sense of causing a Russian surrender. Accordingly, I am opposed to any rules that give the Germans an ahistorical chance to win the War. I personally want the game to be as accuarate a simulation (in terms of comabt model, logistics, etc.) as possible. But I do believe that both sides should stand an equal chance of Winning the Game. To accomplish this the victory conditions need to be changed. It is getting closer with each patch. Before the HQ nerf winning as the German in 1941 was easy. MT and myself had little problem "winning". The game was very unbalanced(1.04), the German side was way way way over powered during 1941 and the Russian side over powered because of 1v1=2v1rule, manpower and armament over production from late 42 to Berlin falling in late 43 to early 44. 1.05 was a huge step in the right direction. it stopped the easy wins most things being semi equal. 1.06 also has balanced out the game some more. I have more then voised my option on the snow rules. But looking at the patch as a hole its a step in the right direction. Looking at the 1.05 AAR's the game is much more balanced based on pvp results. MT and myself can't dance in Gorky come October any more all things being semi equal We will have to see what 1.06 does. Most of whats in the patch is to try and slow down the Red Steam Roller. I think the main problem on the German side is, the game is very very unforgiving and you just can't recover from any major or several minor screw-ups. All things being equal you can play your best and not screw up and the Russian guy can have some minor screw-ups and you will still lose. Which is historical. Before playing the German side, you need to know that you will be the side that gets pounded on for 150 of the 225 turns. Poeple I personally have tried helping that were very good SHC players just can't seem to get a handle on the GHC side of the game. The SHC is given allot more freedom( rope), which can be a good thing or a bad thing when they hang themselfs with it. As the German player you can only take what you are given and make the Russian side pay for mistakes. IF as the German player you are given a gift you have to turn that gift into a nightmare for the Russian player. Turn it into the gift that keeps on giving. Because you might not get another chance. Pelton
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