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GJS Mod in LSA

 
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GJS Mod in LSA - 2/4/2012 6:36:26 PM   
Cathartes

 

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Still quite a bit of work to do, but it's working well.
GJS in LSA

< Message edited by Cathartes -- 2/4/2012 6:45:00 PM >
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RE: GJS Mod in LSA - 2/4/2012 7:13:23 PM   
berndn

 

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Thanks a lot!!!

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RE: GJS Mod in LSA - 2/4/2012 8:46:09 PM   
STIENER

 

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wow....looks great! i thought you were making GJS for TLD but GJS for LSA is GREAT.....will we be able to use all the LSA options....stacking BG's etc etc?

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RE: GJS Mod in LSA - 2/4/2012 10:19:03 PM   
Tejszd

 

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Looking good, thank you for the work/update!

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RE: GJS Mod in LSA - 2/11/2012 7:16:06 PM   
Cathartes

 

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Update: Juno Beach with the volume turned up.

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RE: GJS Mod in LSA - 2/12/2012 4:02:40 AM   
STIENER

 

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WOW....very nice............cant wait

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RE: GJS Mod in LSA - 2/14/2012 8:33:56 AM   
weezaard

 

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Thumbs up!

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RE: GJS Mod in LSA - 2/19/2012 11:36:48 AM   
rebon

 

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Can't wait  Catharte, really looking forward to playing GJS, especially Brit's Canadians verses those elite German units around Caen :)



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RE: GJS Mod in LSA - 2/19/2012 6:17:35 PM   
Tejszd

 

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Looking Great!!!

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RE: GJS Mod in LSA - 2/23/2012 5:21:39 PM   
Cathartes

 

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new BG for GJS, SS-Aufklarungsabteilung 12 (work in progress):





Attachment (1)

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RE: GJS Mod in LSA - 2/23/2012 7:21:18 PM   
CarolusRex


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Looking Very Good! Cant wait!

Someone:
Im wondering about the insignia of the 12 SS:

I know the key is there as it was partly formed from the 1 SS that had the key as the insignia. But did the 1 SS have it beacuse of the name of its first commander "Dietrich"?

Rgds

Carolus

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Deo favente

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RE: GJS Mod in LSA - 2/24/2012 5:41:05 PM   
heckler

 

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Words can't describe the excitement and appreciation I have for your project!

Quick question-I see you've reduced the size of the sMG team-does that help with the gunner never having LOF? My friend and I play H2H, and in TLD and WaR both we have many cases where the mg gunner has no shot out of the building. We had considered reducing those squad sizes as a fix...

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Post #: 12
RE: GJS Mod in LSA - 2/25/2012 1:07:27 AM   
STIENER

 

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WOW.....im loving it Cathartes very nice...cant wait.

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RE: GJS Mod in LSA - 2/25/2012 2:24:56 AM   
Cathartes

 

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quote:

Quick question-I see you've reduced the size of the sMG team-does that help with the gunner never having LOF? My friend and I play H2H, and in TLD and WaR both we have many cases where the mg gunner has no shot out of the building. We had considered reducing those squad sizes as a fix...


This stayed the same from original GJS, and 3-man MG teams have no problem finding firing positions.

(in reply to STIENER)
Post #: 14
RE: GJS Mod in LSA - 2/29/2012 4:52:03 AM   
tigercub


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One thing i would like too see is the flamer in side the Engineers teams... its making me crazy waiting for this....not adolf hitler crazy but Gilligan crazy...:)

Tigercub

< Message edited by tigercub -- 2/29/2012 5:09:27 AM >


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RE: GJS Mod in LSA - 3/1/2012 7:28:10 AM   
Cathartes

 

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New, improved Hermanville:




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RE: GJS Mod in LSA - 3/2/2012 9:58:23 AM   
tigercub


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i have had many hard battles on this map...now 1 more bridge and a 2 strory building cool!

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Post #: 17
RE: GJS Mod in LSA - 3/3/2012 7:58:23 PM   
Cathartes

 

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new BG: 56th Brigade




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Post #: 18
RE: GJS Mod in LSA - 3/3/2012 8:59:56 PM   
Tejszd

 

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Looking good Cathartes!!!

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RE: GJS Mod in LSA - 3/15/2012 10:51:29 PM   
STIENER

 

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Cathartes.......
any chance you can improve the allied inf a wee bit?? the bren gun really needs an upgrade IMHO and perhaps some piats intigrated into some inf squads to give the allied inf a bit more oomphhh, so to speak.
any chance of this??

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Post #: 20
RE: GJS Mod in LSA - 3/16/2012 9:22:49 PM   
Cathartes

 

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Could consider, but you're close to seeing what the Commonwealth forces had at their disposal in terms of front-line infantry and infantry weapons. Don't know how you can upgrade the Bren, they can certainly swapped out for Vickers. Could throw in a few more PIATS, and ad-hoc teams representing smaller teams after casualties.

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Post #: 21
RE: GJS Mod in LSA - 3/17/2012 5:02:30 AM   
STIENER

 

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HI Cathartes
well the bren doesnt seem to have any killing power. so its not a use full team to take in the game. even when it catches german inf in the open it doesnt kill many troops. it might be its penetration value and / or accuracy? anything would be an improvment here.

as for front line troops in the field during WW2 and there inf weapons and ammo loads etc, from what i have read, there is numerous accounts of the front line troops on both sides with extra weapons, grenades and ammo, far beyond what was the field manual norm.
so IMHO adding a few piats and maybe some gammon bombs to some existing allied inf teams wouldnt be out of the realm of what was availible to them

it would be cool if you would consider it

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Post #: 22
RE: GJS Mod in LSA - 3/17/2012 7:55:53 PM   
Cathartes

 

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No killing power? GJS in LSA is a new world compared to GJS in CC5. Check this out and let me know what you think.

< Message edited by Cathartes -- 3/17/2012 7:57:52 PM >

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Post #: 23
RE: GJS Mod in LSA - 3/18/2012 10:36:30 AM   
STIENER

 

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well that looks interesting. the bren seems to work there. so..are you using the LSA data then? penetrations, armour values etc?

if so...having played some LSA....the biggest complaint is the a/t gun survivability. they dont hide well and are knocked out with ease because of this and are very suseptible to small arms fire as well. the mortors are too powerfull against the a/t guns as well.
and tanks literally cant hit the broad side of a barn / building with consistancy when shooting at inf inside.

sure am looking forward to your Mod!!

(in reply to Cathartes)
Post #: 24
RE: GJS Mod in LSA - 3/21/2012 4:23:49 PM   
tigercub


Posts: 2004
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From: brisbane oz
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Are we there yet!

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Post #: 25
RE: GJS Mod in LSA - 3/25/2012 5:07:29 PM   
Cathartes

 

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not there yet, but here's a peak at a new stratmap addition:





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Post #: 26
RE: GJS Mod in LSA - 3/25/2012 7:36:22 PM   
Tejszd

 

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A new strat map addition.... Does this mean new maps past 44? Or is it the fixed BG's your showing u?

< Message edited by Tejszd -- 3/25/2012 7:49:53 PM >

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Post #: 27
RE: GJS Mod in LSA - 3/25/2012 7:52:13 PM   
Cathartes

 

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"New" might be overstated. I would say modified, enhanced, or marginally expanded. Some connection fixes and minor strat enhancements to boot. Two new maps added.

< Message edited by Cathartes -- 3/25/2012 7:54:01 PM >

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Post #: 28
RE: GJS Mod in LSA - 3/26/2012 11:52:01 AM   
tigercub


Posts: 2004
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you must be close...looking good! have loads of time and there not a lot about WW2 i have not read about...

can do testing and or data editing if you need help!

Cathartes


Tigercub

< Message edited by tigercub -- 3/26/2012 2:46:55 PM >


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You have enemies? Good. That means you've stood up for something, sometime in your life

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Post #: 29
RE: GJS Mod in LSA - 3/31/2012 8:18:10 PM   
Cathartes

 

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possible additional BG for Allies, but you will no longer be able to pack your BGs with endless tanks--at least not without sacrificing infantry support




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