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New player here. - 2/16/2012 6:14:09 AM   
ancient doctor

 

Posts: 152
Joined: 9/21/2004
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Hallo all.
I bought the game a few days ago and well I installed a hot line with the local restaurants for delivery,kissed my wife,took a loooong vacation,closed the door of my room and I am ready to spend 4-5 years of my life.

A lot of question although I have started to read every thread I find interesting:

1-the game came with 2 editors in scenario files.One is called editor and the other editor64.What is the difference and does it matter which one I use for editing?

2-the symbol 13 in LCU means para capable but I have seen other symbols as well like 12 in recon IJA units?What does that mean,anybody having a complete list of the symbols?

3-What are the best ships for loading-unloading-transporting infantry and vehicles/tanks in amph. TF?Same question for supplies and oil/fuel.

4-Is it possible for ships in a TF to get fuel/oil from an AO if it is included in the TF or in a different TF following the combat TF(for IJN) when they are at see?

5-Is the CV group resize(IJN)written in the stone?I am planning to make a what if IJN CV with 90 planes and have the 3 air units with 30 planes each and stay that way for the whole war.Is that possible or it will resize no matter what?

6-Is it possible for a CV to have 4 permanent air units if its IJN?

7-Do combat eng. squads construct ports/airfields/forts by themselves or the usual eng. squads have to be with them?Is an eng. squad equivalent with an eng. vehicle in terms of construction capabilities or not?

8-Motorised support and usual support squads are the same thing in terms of support capabilities?I mean whether you have 1 mot. support or 1 usual support squad gives the same to the unit they are?Do I have to have motor support in vehicle formations or the usual support is good enough?

9-Do aviation and naval support squads need the usual support squads also?

10-For each plane in air units I need an aviation squad up to 250?How about air units stacking?Is it based on airfield number?For example base level 3 means up to 3 air units or it is based on the number of planes like for every airfield point up to 40/50 planes?






























Post #: 1
RE: New player here. - 2/16/2012 7:03:36 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
quote:

ORIGINAL: Ancient seaman

Hallo all.
I bought the game a few days ago and well I installed a hot line with the local restaurants for delivery,kissed my wife,took a loooong vacation,closed the door of my room and I am ready to spend 4-5 years of my life.

A lot of question although I have started to read every thread I find interesting:

1-the game came with 2 editors in scenario files.One is called editor and the other editor64.What is the difference and does it matter which one I use for editing?

2-the symbol 13 in LCU means para capable but I have seen other symbols as well like 12 in recon IJA units?What does that mean,anybody having a complete list of the symbols?


Welcome to the nuthouse Ancient seaman! Good preparations you made for WitP AE. FYI, there are rumors that
some players are able to slowly incorporate RL back into their gaming time after 1-2 years...but as I said,
thats rumors...

I cannot answer your first two questions, you might want to ask in the modders section if you don´t get
a satisfying response here for the first, and simply study official LCU symbols for the second.

Regarding the rest:

quote:

3-What are the best ships for loading-unloading-transporting infantry and vehicles/tanks in amph. TF?Same question for supplies and oil/fuel.


"Best" usually means "best available depending on date".
As a rule of thumb:

Infantry and other "soft" units from bad to good loading/unloading time:
xAP (civilian transport), AP (military transport), APA (attack transport), LSI/LCI (landing ship/craft infantry)

Tanks or "hard" units:
xAK (civilian cargo), AK (military cargo), AKA, LST/LCT

Fuel:
TK, AO, or any AK type



quote:

4-Is it possible for ships in a TF to get fuel/oil from an AO if it is included in the TF or in a different TF following the combat TF(for IJN) when they are at see?


Yes. Create replenishment TFs and add oilers. This is their job. As a rule of thumb always use the TF type best suited for
the task, mixing tasks reduces effectiveness. Combat ships should always be part of a dedicated combat TF.
Obviousely there are exceptions to this rule.

quote:

5-Is the CV group resize(IJN)written in the stone?I am planning to make a what if IJN CV with 90 planes and have the 3 air units with 30 planes each and stay that way for the whole war.Is that possible or it will resize no matter what?


You can always turn off resize by clicking on the yellow "resize allowed" symbol. There is also the option to "resize to fit ship"
which expands group size to the ships current max a/c limit taking units already stationed on the CV into account.

quote:

6-Is it possible for a CV to have 4 permanent air units if its IJN?


Yes, the operational max is 5 IIRC, not sure there though. Just be careful not to overstack.

quote:

7-Do combat eng. squads construct ports/airfields/forts by themselves or the usual eng. squads have to be with them?Is an eng. squad equivalent with an eng. vehicle in terms of construction capabilities or not?


No. combat eng. bring down enemy fortifications. Don´t build stuff.
Eng vehicles are much faster in building than engineers alone, one of the advantages of the Allies is they got
more of em.

quote:

8-Motorised support and usual support squads are the same thing in terms of support capabilities?I mean whether you have 1 mot. support or 1 usual support squad gives the same to the unit they are?Do I have to have motor support in vehicle formations or the usual support is good enough?


Yes. There is no difference whatsoever except support is a "soft" and mot. support a "hard" target, so use
different cargo type and also different values in combat.


quote:

9-Do aviation and naval support squads need the usual support squads also?


Yes.

quote:

10-For each plane in air units I need an aviation squad up to 250?How about air units stacking?Is it based on airfield number?For example base level 3 means up to 3 air units or it is based on the number of planes like for every airfield point up to 40/50 planes?


Yes. You got 2 types of stacking. Number of a/c relative to avaiation support, and number of engines relative to air base
size (50 engines per base level).

So, a level 3 airfield can support 150 engines.

EDIT: forgot the unit stacking: max number of units <= level of airfield, can be increased by +1 if Air HQ is
present. Units stood down and fragments count as 1/3 Unit.

Hope this helps and have fun!




< Message edited by LoBaron -- 2/16/2012 12:48:25 PM >


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Post #: 2
RE: New player here. - 2/16/2012 7:42:57 AM   
Empire101


Posts: 1950
Joined: 5/20/2008
From: Coruscant
Status: offline
Welcome to the nuthouse indeed. Glad to see you have made some preparation for your long ( but ultimately enjoyable ) journey.

You won't find a more helpful bunch of guys than here on this forum, as LoBaron has already demonstrated

< Message edited by Empire101 -- 2/16/2012 7:43:43 AM >


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but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
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Post #: 3
RE: New player here. - 2/16/2012 11:27:03 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

1-the game came with 2 editors in scenario files.One is called editor and the other editor64.What is the difference and does it matter which one I use for editing?

They are the same editor. The 64 is for 64-bit OS machines. The other one can be used on all Window regardless of the bit size.

quote:

2-the symbol 13 in LCU means para capable but I have seen other symbols as well like 12 in recon IJA units?What does that mean,anybody having a complete list of the symbols?

13 = Para, 12 = Calvary.
The symbol is really used internally in the program to represent what to show as the unit icon. The exception is these two.
I think that this came about due to a limitation in the original system (UV?) in how it defined unit types. They really are an attribute of the type of unit rather than actual unit type (as in infantry, armor, artillery,etc).


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Post #: 4
RE: New player here. - 2/16/2012 11:57:59 AM   
d0mbo

 

Posts: 592
Joined: 8/21/2009
From: Holland
Status: offline
Welcome Ancient Seaman! This game is like Hotel California, you can check out any time you like, but........

Anyway: iIsaw a posting here stating that Combat Engineers do not build stuff. When doing a mousover, combat enigneer squads count towards the ENG value of a unit.
Hence I thought they DO build stuff, but with the added ability of being useful in attack. Am I wrong here?


(in reply to michaelm75au)
Post #: 5
RE: New player here. - 2/16/2012 12:33:37 PM   
ancient doctor

 

Posts: 152
Joined: 9/21/2004
Status: offline
Thanks for your replies.
Are you sure that naval and aviation squads need support squads also?I do remember reading somewhere that they had no need for extra support but of course this might have changed with a patch?
Also I thought that combat eng. do build things so sorry to doubt you but are we sure they don't?
If it is save to assume that for foot squads every load point there is 1 man represented than do squads with load cost less than 11 add to the AV total because I read somewhere that in order to add to the AV score a squad must have a load cost bigger than 10.

BTW I am not sure how stacking works for air units.If we have a level 4 airbase it means that we can place 4 air units which are no more than 100 engines?Am I wrong to assume that the limit was 50 engines per airfield level?

P.S Does the aviation support counts for engines or planes?

(in reply to d0mbo)
Post #: 6
RE: New player here. - 2/16/2012 12:40:43 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
quote:

ORIGINAL: Ancient seaman

Thanks for your replies.
Are you sure that naval and aviation squads need support squads also?I do remember reading somewhere that they had no need for extra support but of course this might have changed with a patch?
Also I thought that combat eng. do build things so sorry to doubt you but are we sure they don't?
If it is save to assume that for foot squads every load point there is 1 man represented than do squads with load cost less than 11 add to the AV total because I read somewhere that in order to add to the AV score a squad must have a load cost bigger than 10.

BTW I am not sure how stacking works for air units.If we have a level 4 airbase it means that we can place 4 air units which are no more than 100 engines?Am I wrong to assume that the limit was 50 engines per airfield level?

P.S Does the aviation support counts for engines or planes?


Yup, my bad. It is 50 engines, not 25. Edited OP for correctness.

As for the other questions, I am not completely sure I got that right, so your doubt is justified.
I think every unit requires support, so this includes aviation and naval support.
I also think that combat engineers don´t build anything. Here I am pretty sure TBH.

Re: stacking question: Since I got that wrong, level 4 airbase without HQ is able to support:
4 air units
200 engines total

Aviation support counts for planes.

< Message edited by LoBaron -- 2/16/2012 12:48:44 PM >


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Post #: 7
RE: New player here. - 2/16/2012 2:06:50 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Welcome aboard!

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"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

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Post #: 8
RE: New player here. - 2/16/2012 3:04:25 PM   
Banzan

 

Posts: 288
Joined: 3/13/2010
From: Bremen, Germany
Status: offline
quote:

ORIGINAL: LoBaron

I also think that combat engineers don´t build anything. Here I am pretty sure TBH.



I always thought the same, but some time ago i noticed combat engineers showing up as engineers in the base when in combat mode (watchable by switching rest/combat). So i guess they will work on the base, too. But if they really do? Who knows...

(in reply to LoBaron)
Post #: 9
RE: New player here. - 2/16/2012 3:11:27 PM   
nashvillen


Posts: 3836
Joined: 7/3/2006
From: Christiana, TN
Status: offline
Well, you have already figured out the change in your lifestyle and are working on asking really good questions, so all I can say is welcome aboard.

Also, don't forget to ignore stuff, as there are some nice surprises there...

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RE: New player here. - 2/16/2012 4:17:01 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
LoBaron, I'm not sure I can agree with "No. combat eng. bring down enemy fortifications. Don´t build stuff.
Eng vehicles are much faster in building than engineers alone, one of the advantages of the Allies is they got
more of em. "

Against Japanese AI I managed to hold Wake using combat engineers. They seemed to greatly accelerate fortifying, repairing the port and airfield from bomb damage and quickly returning to fortifying. Once I reached level 6, they quickly maximized the port and airfield. Does anybody know better on this?






Attachment (1)

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Post #: 11
RE: New player here. - 2/16/2012 5:56:09 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline


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RE: New player here. - 2/16/2012 6:06:05 PM   
geofflambert


Posts: 14863
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From: St. Louis
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I should note that I used the 1/151 combat engineer bn with 4 engineer vehicles and the 34th combat eng regiment with 8 engineer vehicles. Not all combat engineers come with such vehicles.

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Post #: 13
RE: New player here. - 2/16/2012 6:14:08 PM   
Barb


Posts: 2503
Joined: 2/27/2007
From: Bratislava, Slovakia
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Naval support and Aviation support doesnt need Support squads - find a base where only a BF or aviation battalion is present and check Support required - support is needed for MGs, AA guns, Radars, and other stuff.

Combat engineers do help in building - however they need support squads to do this. So an Engineer unit with 24 Combat engineer squads and 12 support squads would be equivalent with 12 normal engineer squads - supply provided.

Each engineer vehicle count as 5 engineer squads.

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Post #: 14
RE: New player here. - 2/17/2012 5:04:13 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Thanks Barb, didn´t know this.

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