Peltonx
Posts: 7250
Joined: 4/9/2006 Status: offline
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quote:
ORIGINAL: Seminole It exposes people who fail to make interconnects in their rail net. Here's some historical rail marks. 18 July 1941 - 1st DRG train arrives at Porkhov 23 August 1941 - 1st DRG train arrives at Luga 29 September 1941 - 1st DRG train arrives at Staraya Russa How many weeks before that do you put rail in these locations? I'm genuinely curious. How much faster are you able to build the rail than was historically accomplished? Should that be nerfed? Should historical accomplishment be the defining limiting factor in what is possible in this game? I would think not. quote:
Best fix would be no air drops until after March 1942. But the Soviets made air drops in the first winter: quote:
During the Soviet counter-offensive for the Defense of Moscow at Vyazma, 27th January 1942, the Soviet 4th Airborne Corps began a series of night drops of paratroopers in the German rear. Forty civilian and twenty-two military aircraft, escorted by limited numbers of fighters and ground attack aviation, supported the landings. From the beginning, the operation did not go well. After, six nights, only 2,100 men from the 10,000-man airborne corps had been dropped in. Because of bad weather and the pilots' inexperience with night navigation, most of these troops landed twenty kilometers south of the intended drop zone. Plans for five to six sorties each night did not take into account adverse weather conditions, aircraft failures, or combat losses. Also, the failure to conceal the buildup of troops at the airborne fields led to the closing of one of them by German bombers. The remaining two fields provided only two to three sorties per night. The paratroops that landed, however, did succeed in interdicting lines of communication in the German rear area for almost three weeks, in part because of their linkup with the 1st Guards Cavalry Corps on 6 February. I'm all for addressing the efficacy (randomness in ability to hit the target hex, etc), but I think pulling the ability is harsh, and not supported by the historical record. If German players can make faster, deeper panzer pushes than the Germans did historically, why should Soviets be limited to no airborne operations when they actually conducted them (however poorly)? Isn't the point of the game for both sides to ultimately do better than historical? If the Germans were putting more effort into building a rail net and less effort into pushing every inch west that the game engine allows, they would to a large degree mitigate this problem (and a more western rail head would allow the game to more effectively demonstrate front line supply issues late in Barbarossa campaign. You can also cover important rail junctions and prevent drops (and partisan damage). So really, this can be addressed with game play instead of nerfing. You take the risk such a strategy entails you live (or die) with it, imo. IF wite worked like other games and was historical, all the rail lines would be getting worked on from start line east. But because of a weakness in the rail/logistic system they give the German player 5. Sure historically stuff was cut, but the HOLE German army did not recieve supplys from just 5 railheads. As we all know this has been alrdy talked about to no end and is going to be addressed and fixed. 2by3 sees the problem and is fixing it and will have a better product for everyone to play at some time in the near future. But until then we can't let one side exploit the current system that we play under. HQ build ups were way over powered and were nerfed "fixed" to be more relistic and now even I hardly use them. I have no weakness on my logictic's system I can't double up, so I am doing the very same thing everyone esle is. I have no problem with para drops, if I can build them also and drop them hehehehe. If I had paras and used them like this we be hearing the normal cring I am getting Peltonized help me!!!!!!!!. Its clearly an exploit of the logistic system, which I am sure 2by3 did not expect. Flaviusx I am fine with the 10ish hex limit from front, that seems historical. I am sure there were para drops way behind the lines, but historically there were not just 5 rail lines working there were many times that. So supplies were not cut off to 300,000 men for 2 weeks because of one broken rail line. It is still a little gamey, because I can't build para units. I can wait for War in Europe to make my mass para drops 500 miles behind enemy lines cutting of 1 million russians for 2 weeks Pelton
< Message edited by Pelton -- 2/17/2012 7:17:36 PM >
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