Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Wandering Ships

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Wandering Ships Page: [1]
Login
Message << Older Topic   Newer Topic >>
Wandering Ships - 2/26/2012 9:14:55 PM   
msieving1


Posts: 526
Joined: 3/23/2007
From: Missouri
Status: offline
I'm playing DaBigBabes 29B scenario (with some minor edits) on the extended map, and I'm having problems with ships disobeying orders and going to Aden and Mombasa instead of where they belong.

First, I noticed that any ships disbanded in Abadan teleported to Aden. This was a problem because all my tankers that were needed to carry fuel from Abadan ended up in Aden, where there was nothing for them to carry. I found a work-around for this by not disbanding any ships in Abadan, and just leaving all ships in an undocked TF. That solved the teleporting problem.

However, I've found that TFs that load at Abadan will change their homeport to Aden after delivering their cargo. If I set the destination and homeport to Abadan, the TF will go there, but I have to keep a careful watch on my supply TFs to catch them before they get back to Aden.

I also find TFs on their way to Mombasa, after I have sent them to other destinations. I haven't figured out what's up with these TFs.

I suspect a problem with the pwhex file, but before I try to edit that I was wondering if anyone had seen similar issues and had already come up with a solution.
Post #: 1
RE: Wandering Ships - 2/26/2012 11:31:59 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
I've got two Babes games going on the extended map (including optional stacking limits) and I have not seen anything like that at all. One game is in February '42 and the other in March '42.

I suggest you include information about the software version you are using and attach a save game from just before an example of the problem occurs with instructions about what TF to look at in case Michael needs it to look at the problem.

(in reply to msieving1)
Post #: 2
RE: Wandering Ships - 2/28/2012 11:50:08 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
I am observing exactly the same issues with my mod variant of DBB 29C on the extended map and stacking limits.

I have blamed it on shoddy modding and the fact that I am shifting the game between three different computers (home, work, laptop), although I am quite sure the pwhex files are the same on all machines. When I find the time, I will double-check.

My work-around is to home-port the tankers at Colombo and send them to destination Abadan with orders to remain on station, to load them at Abadan and order them to return to Colombo.

< Message edited by LargeSlowTarget -- 2/28/2012 11:51:01 AM >


_____________________________


(in reply to witpqs)
Post #: 3
RE: Wandering Ships - 12/29/2012 11:56:22 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Have to dig up this thread since I still have the issue with ships teleporting from Abadan to Aden.

I noticed something in the aoperationsreport.txt file:

CV Indomitable moved to Aden due to invalid hex location
BB Royal Sovereign moved to Aden due to invalid hex location
CL Colombo moved to Aden due to invalid hex location
SS Trusty moved to Aden due to invalid hex location
SS Truant moved to Aden due to invalid hex location
TK Capsa moved to Aden due to invalid hex location
TK Empire Taj moved to Aden due to invalid hex location
TK British Aviator moved to Aden due to invalid hex location
TK British Energy moved to Aden due to invalid hex location
TK British Genius moved to Aden due to invalid hex location
TK British Trader moved to Aden due to invalid hex location
TK British Venture moved to Aden due to invalid hex location
xAP Esperance Bay moved to Aden due to invalid hex location
xAP Largs Bay moved to Aden due to invalid hex location
xAK Empire Raja moved to Aden due to invalid hex location
xAK Empire Kumari moved to Aden due to invalid hex location
xAK Empire Kohinoor moved to Aden due to invalid hex location
xAK Empire Kamal moved to Aden due to invalid hex location
xAK Admiral Chase moved to Aden due to invalid hex location
xAK Barjora moved to Aden due to invalid hex location
xAK Birchbank moved to Aden due to invalid hex location
xAK City of Hereford moved to Aden due to invalid hex location
xAK Empire Glade moved to Aden due to invalid hex location
xAK Empire Glen moved to Aden due to invalid hex location
xAK Empire Rani moved to Aden due to invalid hex location
xAK Empire Niger moved to Aden due to invalid hex location
xAK Esperance moved to Aden due to invalid hex location
xAK Ettrickbank moved to Aden due to invalid hex location
xAK Governor moved to Aden due to invalid hex location
xAK Industria moved to Aden due to invalid hex location
xAK Itaura moved to Aden due to invalid hex location
xAK Itinda moved to Aden due to invalid hex location
xAK Lavington Court moved to Aden due to invalid hex location
xAK Silvermaple moved to Aden due to invalid hex location
xAK Empire Ability moved to Aden due to invalid hex location
PG Cockchafer moved to Aden due to invalid hex location

This is from a head-to-head test game I ran on "continous" mode until Jan 23rd 42 without giving any orders

Now, most of the ships which allegedly have moved to Aden actually do start or enter the map at Aden as per scenario design - and I did not order them to move anywhere!

However, PG Cockchafer starts at Abadan on day one per scenario design - and teleports to Aden.

What could be causing this behavior?

Am using a modded DBB-C with stacking limits. I also made some changes to the pwhexdat, but not to Abadan. I have checked in the PWhex edit tool and Abadan shows exactly the same settings as Aden.

_____________________________


(in reply to LargeSlowTarget)
Post #: 4
RE: Wandering Ships - 12/30/2012 12:19:32 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
I'm guessing - It sounds like you have a version of the scenario where the ships are supposed to arrive at a base that is not at the hex location specified in the scenario file. This happened at first when the extended map was set up, some ships not getting moved. I suspect you have an old scenario file, because I have a game of Babes 28-C going for a bit over a year and have not had this happen (which implies they were all corrected before that).

_____________________________


(in reply to LargeSlowTarget)
Post #: 5
RE: Wandering Ships - 12/30/2012 12:45:08 AM   
DivePac88


Posts: 3119
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
My guess would be you are using the wrong data files for the extended map, you need to install the correct Pwhexe, pwzlink, and pwzone files that come with the map mod pack.

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to witpqs)
Post #: 6
RE: Wandering Ships - 12/30/2012 1:02:43 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
@witpqs: Sorry, I do not quite understand. I have compared my mod with latest DBB-C. Aden (815) and Abadan (1411) are at the same slots and hex locations (7,3 resp. 41,2) and the same ships are scheduled to arrive at the same respective bases - e.g. CV Indomitable is scheduled to arrive at Aden on 420117 in DBB-C as well as in my mod.

@DivePac88: I will reload the latest map mod pack and retry - although I would hate to redo all the changes I have made to my current pwhexdat...

< Message edited by LargeSlowTarget -- 12/30/2012 1:07:05 AM >


_____________________________


(in reply to witpqs)
Post #: 7
RE: Wandering Ships - 12/30/2012 1:16:19 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: DivePac88

My guess would be you are using the wrong data files for the extended map, you need to install the correct Pwhexe, pwzlink, and pwzone files that come with the map mod pack.

That sounds better than my guess!

_____________________________


(in reply to DivePac88)
Post #: 8
RE: Wandering Ships - 12/31/2012 2:24:09 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
DivePac88 has it right - with latest Pwhexdat with stacking limits everything is fine. I also notice differences in the stacking limit values between my old and the latest pwhexdat. Must have missed an update of the pwhexdat-SL version or miscopied a file . Thx for the hint, DivePac88!

_____________________________


(in reply to witpqs)
Post #: 9
RE: Wandering Ships - 12/31/2012 3:26:38 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
You probably picked up the wrong file. There are:

- regular map without stacking limits
- regular map with stacking limits
- extended map without stacking limits
- extended map with stacking limits

They do their best to explain clearly which is which, but once in a while someone is bound to grab the wrong one. You probably picked up 'regular map with stacking limits' and those bases that are in different hex #s were causing ships to show up in illegal places, the code then redirecting them instead of crashing.

_____________________________


(in reply to LargeSlowTarget)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Wandering Ships Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.718