heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: Flaviusx Helio, thing is, I love this game. You don't. I'm looking to improve it. It's not perfect. The idea that it was ever going to be perfect on release was and is a fantasy. Something like this takes years to perfect. Delaying release until it reached a state of perfection is tantamount to never releasing it at all. A game this big needs to evolve over time and with the input of many people, including players post release. Warts and all I'm still playing it. No other wargame has held my interest so long, including boardgames. My criticisms are of the tough love type. Like you, I've played this game like no other wargame. For a time, I considered it the best eastern front wargame, but that faded (for reasons I probably don't need to rehash). And my reasons aren't even the reasons you allude to - heck, given the problems that are my pet peeves, the logistics would be fine for added (re-)playability and competitiveness, however inaccurate that logistics model is from the real war. I always favor competitiveness over accuracy, because the game is the thing. Obviously, you and I differ in how this product affects our goodwill for Matrix. My goodwill was used up on the price point, and the fact that fundamental design flaws (logistics, combat) made my 15 months of playing a de facto beta test (and I still play versus the AI to try to get the right settings for continued enjoyable games). My enjoyment for the game was also subject to the attrition resultant from having to re-start at least 3 campaigns (versus people) due to 'game-breaker' type bugs or patch problems. In short, WitE did not manage my expectations at all well, and that really is on them more than it is on me. I go back in the Gary Grigsby pantheon to Typhoon of Steel in 1990 (though I was not aware of whom GG was until much more recently). And considering the price point and the design/patch missteps, I have to re-consider the core competency of the design team, which I don't mean to sound as critical as it may. What I mean is that maybe the core competency isn't in the original release candidate as much as it is the post-release support and updates of the design. From what I read, that seems to be the case with many people I've spoken to about WitP:AE - many years later, that game was a gem. Perhaps I just need to wait for the 'many years' and I will be a happier customer.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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