Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI Slowdown?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> AI Slowdown? Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI Slowdown? - 2/29/2012 3:59:28 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline
I've noticed that with the last several patches there is a huge slowdown with the AI turns. I've been playing several of the Grand Campaign games against the German AI and the slowdown is pretty bad. I get not responding quite a lot. Several patches ago, it ran pretty fast? Was something changed to cause the slowdown?

I run the AI at 0 on the messages and shrink the map as much as I can to hopefully speed things up, but to no avail!

_____________________________

Tony
Post #: 1
RE: AI Slowdown? - 2/29/2012 5:10:17 PM   
javats


Posts: 55
Joined: 1/21/2012
From: Flatland
Status: offline
also, I hope because as it plays more like a player the more time it takes ?

(in reply to Toby42)
Post #: 2
RE: AI Slowdown? - 2/29/2012 5:18:38 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
Can you send me a save file of a slow turn with how long it takes on your system please?

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to javats)
Post #: 3
RE: AI Slowdown? - 2/29/2012 5:27:01 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline

quote:

ORIGINAL: elmo3

Can you send me a save file of a slow turn with how long it takes on your system please?


I'll restart the '43 Capaign and time how long it takes. I'll send the save file to you. PM or to your email?

_____________________________

Tony

(in reply to elmo3)
Post #: 4
RE: AI Slowdown? - 2/29/2012 6:26:28 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline
I just ran and timed the '43 GC with a German AI. It only took 15 minutes for it to run. That doesn't seem too bad! I'll keep an eye on it. Yesterday it took so long, that I quit the game and restarted? I kept getting ( not responding) in the title bar! I know that it was close to 30 minutes then. Maybe it was just an anomoly??? I can live with 15 minutes..

_____________________________

Tony

(in reply to Toby42)
Post #: 5
RE: AI Slowdown? - 3/4/2012 5:30:44 PM   
Iota

 

Posts: 15
Joined: 10/5/2011
From: Europe
Status: offline
I have the same problem in my GC against Sov-AI. Up to 30 min.
Seems pockets are the problem. No pockets....fast AI-turn.

(in reply to Toby42)
Post #: 6
RE: AI Slowdown? - 3/4/2012 5:58:13 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
You've probably identified the issue. Gary's new encirclement routines require a decent amount of time to run. At certain times of the games these rouintes are abbreviated, but during good weather turns where one side has superiority, it has to do a lot of checking to determine what's possible before going for a pocket. This could probably use some optimization, although I'm not sure if it's possible. Gary did try to reduce the impact of the routine as he had noticed in his tests that it added time to the turn.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Iota)
Post #: 7
RE: AI Slowdown? - 3/5/2012 11:06:59 AM   
GBS

 

Posts: 903
Joined: 7/3/2002
From: Southeastern USA
Status: offline
I'm playing the small 3 turn Case Blue scenario and just experienced the slowest AI turn I have ever had. Was going to report it if it happened on the next turn.

(in reply to Toby42)
Post #: 8
RE: AI Slowdown? - 3/5/2012 1:56:29 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
Do you have a save that repeats the slowdown? If so please post it here as an attachment or send it to me.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to GBS)
Post #: 9
RE: AI Slowdown? - 3/5/2012 2:07:00 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline
I find that the more turns that I get into on a GC, the slower it runs! The initial turn goes very quick...

_____________________________

Tony

(in reply to elmo3)
Post #: 10
AI: better vs faster. - 3/6/2012 5:53:53 AM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline
Having to choose, I'd much rather prefer a 'better' AI, rather than a 'faster' AI. I do not mind taking a break between turns! Ideally one could choose between different AI levels, as in chess games, but I am not sure if this AI has been developed
with that option in mind.

(in reply to Toby42)
Post #: 11
RE: AI: better vs faster. - 3/6/2012 8:30:00 AM   
cjxicerain

 

Posts: 3
Joined: 3/6/2012
Status: offline
thank you for your page

_____________________________


(in reply to governato)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> AI Slowdown? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.672