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RE: War in the West - 2/29/2012 11:58:18 PM   
Great_Ajax


Posts: 4774
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There are a lot more factors at work behind the scenes than a simple extra missing division out there. Many of those points have been pointed out here already. Yes, the 345th Infantry began forming in late November 1942 and was later renamed to the 29th Panzergrenadier Division. I don't think anyone knows how much of that division was actually on-hand in terms of personnel and equipment when the 29th Motorized was destroyed in late Feb/early March 1943 which was just three months after the 345th started forming. It looks like only a Panzergrenadier Battalion and a Stug battery from the 345th were deemed combat ready enough to be sent East by early January but those plans were canceled. You additionally have the issues of the Germans de-motorizing at least two motorized divisions in the summer of 1943 since there were obvious transportation constraints. How would that affect an extra Panzergrenadier division? Would it have been de-motorized as well? Dunno. Do we really want to run this down the rabbit hole in an alternative universe?

Historically, there were numerous divisions that were destroyed and were not reconstituted at all by the Germans in any theater. In WitE, the player doesn't have to worry about this since all units destroyed (except for the ones on the withdrawal schedule) are automatically reconstituted and usable by the player. Obviously, there were equipment and personnel bottlenecks in which decisions were made not to reconstitute these units. Do we really want to incorporate additional rules and draw away additional time and resources away from WitW development to look into these obscure issues? If we did, it would probably result in more German units not being reconstituted.

In the end, I think it evens out. The Germans debatefully lose a handful of divisions but the German player's destroyed in-game units aren't subject to being outright disbanded which happened often. I think that is a plus for the German player. Also, the German player benefits from many "free" reinforcements that have not been subjected to production.

Personally, I don't like the arrival/withdrawal system as I agree that it is arbitary while I liked the old War in Russia and Western Front holding boxes for theaters. That decision wasn't made by me and it isn't going to change. I really have no desire to revisit this issue since I could be using my time doing more productive things like building the 1944 Campaign for WitW which is what I am doing now. Joel has already pointed out clearly that there will be no new major changes or features to WitE as we begin transitioning over to WitW development.

Trey

_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to Aurelian)
Post #: 211
RE: War in the West - 3/1/2012 12:31:34 AM   
heliodorus04


Posts: 1647
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I don't understand how it's a wash, given the way production and replacements (and recovery of wounded men back into pools) are hard-coded such that 1-x went west, and X went east (X being the percent of stuff dedicated to the east).

That a WitE-destroyed division comes back does not mean the east front gets any additional men over what is basically a fixed amount of Germans (and a variable but very small number of Hiwis) that will ever go to the Eastern front.

Your WitE "free" division draws its men from the manpower pool, which itself is comprised of the X value (see above) by the year/percent of "stuff" sent to the East. In other words, your free division instantly dilutes your average strength.

When 29 Motor exits the map, it takes everyone with it (including taking as many Eastern Front-dedicated replacement men and equipment as may be necessary to bring it to 75% TOE, which is a double-hit to Eastern Front manpower - what was there vanishes, and it can take ). None of the guys in it (if it's over 75% TOE) will go to the Eastern Front replacement pool, nor their equipment. I guess it goes wherever the USS Eldridge went. Because the 345 Infantry is drawing its men and equipment from the manpower not factored into this game by virtue of its being abstractly dedicated to the other theaters.

And yes, I get it: this won't change. It becomes a point that must be belabored because one faction of the argument says "It's insignificant" and no amount of manpower or equipment on the eastern front, even a kettenkrad, is insignificant.

< Message edited by heliodorus04 -- 3/1/2012 12:32:28 AM >


_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to Great_Ajax)
Post #: 212
RE: War in the West - 3/1/2012 2:30:12 AM   
Great_Ajax


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It's a wash because that's the best that two programming guys can do with the amount of resources and time they can invest and still do this for a living. Therefore, the programming result is adequate and no one claims that it is perfect. There has to come a point in time when the developer has to make a decision to move on to the next project so that they can continue to make more games.

Trey


quote:

ORIGINAL: heliodorus04

I don't understand how it's a wash, given the way production and replacements (and recovery of wounded men back into pools) are hard-coded such that 1-x went west, and X went east (X being the percent of stuff dedicated to the east).

That a WitE-destroyed division comes back does not mean the east front gets any additional men over what is basically a fixed amount of Germans (and a variable but very small number of Hiwis) that will ever go to the Eastern front.

Your WitE "free" division draws its men from the manpower pool, which itself is comprised of the X value (see above) by the year/percent of "stuff" sent to the East. In other words, your free division instantly dilutes your average strength.

When 29 Motor exits the map, it takes everyone with it (including taking as many Eastern Front-dedicated replacement men and equipment as may be necessary to bring it to 75% TOE, which is a double-hit to Eastern Front manpower - what was there vanishes, and it can take ). None of the guys in it (if it's over 75% TOE) will go to the Eastern Front replacement pool, nor their equipment. I guess it goes wherever the USS Eldridge went. Because the 345 Infantry is drawing its men and equipment from the manpower not factored into this game by virtue of its being abstractly dedicated to the other theaters.

And yes, I get it: this won't change. It becomes a point that must be belabored because one faction of the argument says "It's insignificant" and no amount of manpower or equipment on the eastern front, even a kettenkrad, is insignificant.



_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to heliodorus04)
Post #: 213
RE: War in the West - 3/1/2012 2:35:09 AM   
Tophat1815

 

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So how did a War in the West thread turn into a circular argument about German production/replacement/reconstituted divisions not being fair to the German player in WiTE?

Its a wash? No its a benefit to Germany! No its still hopelessly imbalanced against Germany! People say and site various facts and arcane lore.....teeth are gnashed,coffee is consumed,methane expelled so next a global warming argument is about to breakout.

If we must continue to indulge in a pointless revamp and allow German production in WiTE thread can we move it to say: The pointless German production argument for WiTE?

The we can have a WiTW thread that is about War in the West! I for one would much rather read about el hefe's work on the 1944 allied campaign then countless back and forth argument.

(in reply to heliodorus04)
Post #: 214
RE: War in the West - 3/1/2012 3:06:02 AM   
Great_Ajax


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From: Alabama, USA
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I'd love to talk about it but Joel would have to divulge any information on WitW.

Trey


quote:

ORIGINAL: Tophat1812


So how did a War in the West thread turn into a circular argument about German production/replacement/reconstituted divisions not being fair to the German player in WiTE?

Its a wash? No its a benefit to Germany! No its still hopelessly imbalanced against Germany! People say and site various facts and arcane lore.....teeth are gnashed,coffee is consumed,methane expelled so next a global warming argument is about to breakout.

If we must continue to indulge in a pointless revamp and allow German production in WiTE thread can we move it to say: The pointless German production argument for WiTE?

The we can have a WiTW thread that is about War in the West! I for one would much rather read about el hefe's work on the 1944 allied campaign then countless back and forth argument.



_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to Tophat1815)
Post #: 215
RE: War in the West - 3/1/2012 11:33:24 AM   
veji1

 

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Not to go back to the specific point about german unit withdrawals, I would just like to express my disappointment at the lasting message I get from this thread :"no substantial improvement to WITE is forthcoming because we are too busy with WITW and other projects". This, i believe, is a mistake. WITP-AE exists because there was a culture of improvement of WITP that led to getting the best out of it, and once this proved to hard, substantially rebuild it to get WITP-AE. Without the imporvements and testing of alternatives done in WITP (foremost the introduction of PDU), WITP-AE wouldn't be what it is.

By not giving a try to improving WITE beyond bug fixes and plain imbalance fixes, the team is depriving itself of the opportunity to try out improvements on a actual game, which is so much more efficien than BETA-testing of a project. Let's try allowing the players to tweak the TOEs of their units to fit what they have at hand, let's try to see if allowing Germany more flexibility on the SU front, in the limits of what is availbale, can make the game a better experience and lead to useful conclusions for the other games to come.

WITE should be the testing ground of improvements, rather than just put aside to wait for an unlikely retrofitting of improvements, more likely a WITE2 down the road.

What I am trying to say is that what makes WITP-AE great is that it is the result of all the work done on WITP. Without the ambition of the community and the developpers in adapting WITP, AE would not have been possible. Hope WITE takes the same road.

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Post #: 216
RE: War in the West - 3/1/2012 12:44:24 PM   
Timmeh


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quote:

ORIGINAL: veji1

Not to go back to the specific point about german unit withdrawals, I would just like to express my disappointment at the lasting message I get from this thread :"no substantial improvement to WITE is forthcoming because we are too busy with WITW and other projects". This, i believe, is a mistake. WITP-AE exists because there was a culture of improvement of WITP that led to getting the best out of it, and once this proved to hard, substantially rebuild it to get WITP-AE. Without the imporvements and testing of alternatives done in WITP (foremost the introduction of PDU), WITP-AE wouldn't be what it is.

By not giving a try to improving WITE beyond bug fixes and plain imbalance fixes, the team is depriving itself of the opportunity to try out improvements on a actual game, which is so much more efficien than BETA-testing of a project. Let's try allowing the players to tweak the TOEs of their units to fit what they have at hand, let's try to see if allowing Germany more flexibility on the SU front, in the limits of what is availbale, can make the game a better experience and lead to useful conclusions for the other games to come.

WITE should be the testing ground of improvements, rather than just put aside to wait for an unlikely retrofitting of improvements, more likely a WITE2 down the road.

What I am trying to say is that what makes WITP-AE great is that it is the result of all the work done on WITP. Without the ambition of the community and the developpers in adapting WITP, AE would not have been possible. Hope WITE takes the same road.


+1 for WITE-GE

_____________________________


(in reply to veji1)
Post #: 217
RE: War in the West - 3/1/2012 1:31:01 PM   
Denniss

 

Posts: 7902
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Although the major development focus is now WitW, WitE is not dead. We still try to fix bugs found by customers or testers and some data updates may still be hovering around. Some developments from WitW may be backported to WitE if that doesn't require a complete engine rebuild.

And yes, I see room for improvement on the unit withdrawals. For example I don't like them withdrawing and taking so many equipment with them. In the real world I'd think they would have left heavy stuff at the front for other units while transporting only the core components back to germany and receiving factory-fresh stuff there (whay should they sent new tanks the long way to russia, then move a division worth of them back to germany and move even more new tanks in?). I'd like to see the units leaving all vehicle equipment above 75% component TOE at the eastern front while taking all of the other stuff with them. If maxTOE (or was it actual unit TOE?) is below 75% upon starting the withdrawal process, maxTOE may jump to 100% thus a unit would receive a lot more reinforcements than required. A better solution would be a jump to 80% here.

And to destroyed unit withdrawals: This may not be nice to have non-destroyed but historically destroyed units removed but keeping the units on the battlefield may also require to remove some of the reinforcement divisions sent-in as replacement for the destroyed ones.

_____________________________

WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)

(in reply to Timmeh)
Post #: 218
RE: War in the West - 3/1/2012 1:36:57 PM   
jaw

 

Posts: 1045
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quote:

ORIGINAL: Tophat1812


So how did a War in the West thread turn into a circular argument about German production/replacement/reconstituted divisions not being fair to the German player in WiTE?

Its a wash? No its a benefit to Germany! No its still hopelessly imbalanced against Germany! People say and site various facts and arcane lore.....teeth are gnashed,coffee is consumed,methane expelled so next a global warming argument is about to breakout.

If we must continue to indulge in a pointless revamp and allow German production in WiTE thread can we move it to say: The pointless German production argument for WiTE?

The we can have a WiTW thread that is about War in the West! I for one would much rather read about el hefe's work on the 1944 allied campaign then countless back and forth argument.


To answer the original question which started this thread: Yes. we are working on WitW.

< Message edited by jaw -- 3/1/2012 1:37:20 PM >

(in reply to Tophat1815)
Post #: 219
RE: War in the West - 3/1/2012 1:52:56 PM   
Baelfiin


Posts: 2978
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quote:

ORIGINAL: veji1

Not to go back to the specific point about german unit withdrawals, I would just like to express my disappointment at the lasting message I get from this thread :"no substantial improvement to WITE is forthcoming because we are too busy with WITW and other projects". This, i believe, is a mistake. WITP-AE exists because there was a culture of improvement of WITP that led to getting the best out of it, and once this proved to hard, substantially rebuild it to get WITP-AE. Without the imporvements and testing of alternatives done in WITP (foremost the introduction of PDU), WITP-AE wouldn't be what it is.

By not giving a try to improving WITE beyond bug fixes and plain imbalance fixes, the team is depriving itself of the opportunity to try out improvements on a actual game, which is so much more efficien than BETA-testing of a project. Let's try allowing the players to tweak the TOEs of their units to fit what they have at hand, let's try to see if allowing Germany more flexibility on the SU front, in the limits of what is availbale, can make the game a better experience and lead to useful conclusions for the other games to come.

WITE should be the testing ground of improvements, rather than just put aside to wait for an unlikely retrofitting of improvements, more likely a WITE2 down the road.

What I am trying to say is that what makes WITP-AE great is that it is the result of all the work done on WITP. Without the ambition of the community and the developpers in adapting WITP, AE would not have been possible. Hope WITE takes the same road.



Veji I think you will find that the path forward for WITE is through the development process of WITW. I'm pretty sure that systems and knowledge gained from WITW developement will pay significant dividends for WITE in the future.

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to veji1)
Post #: 220
RE: War in the West - 3/1/2012 3:56:01 PM   
gradenko2k

 

Posts: 935
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quote:

ORIGINAL: veji1
I would just like to express my disappointment at the lasting message I get from this thread :"no substantial improvement to WITE is forthcoming because we are too busy with WITW and other projects". This, i believe, is a mistake. WITP-AE exists because there was a culture of improvement of WITP that led to getting the best out of it, and once this proved to hard, substantially rebuild it to get WITP-AE. Without the imporvements and testing of alternatives done in WITP (foremost the introduction of PDU), WITP-AE wouldn't be what it is.

By not giving a try to improving WITE beyond bug fixes and plain imbalance fixes, the team is depriving itself of the opportunity to try out improvements on a actual game, which is so much more efficien than BETA-testing of a project. Let's try allowing the players to tweak the TOEs of their units to fit what they have at hand, let's try to see if allowing Germany more flexibility on the SU front, in the limits of what is availbale, can make the game a better experience and lead to useful conclusions for the other games to come.

WITE should be the testing ground of improvements, rather than just put aside to wait for an unlikely retrofitting of improvements, more likely a WITE2 down the road.

What I am trying to say is that what makes WITP-AE great is that it is the result of all the work done on WITP. Without the ambition of the community and the developpers in adapting WITP, AE would not have been possible. Hope WITE takes the same road.

The key point you're missing is that WITP-AE was developed by a completely separate team. We wouldn't even have WITE itself if 2by3 were the guys who developed AE.

(in reply to veji1)
Post #: 221
RE: War in the West - 3/1/2012 5:53:31 PM   
Schmart

 

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From: Canada
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Might I suggest that perhaps the simplest solution (and perhaps easiest to code?) would be to reduce the TOE % required before a unit withdraws? Instead of 75% (or 100% or whatever it currently is), set it to 33% to represent a minimal cadre strength. The unit is still withdrawn, the player loses his 'container', but some men and equipment stay in the east, and the unit is presumed to be re-built in the west, using non-east production. There is some room to 'abuse' the withdrawing unit before it leaves (maybe raise the min % to 50 if abuse becomes rampant), but it must be re-built or strengthened somewhat before it withdraws to avoid total abuse.

A simple compromise.

(in reply to gradenko2k)
Post #: 222
RE: War in the West - 3/1/2012 6:06:20 PM   
Schmart

 

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quote:

ORIGINAL: veji1
I would just like to express my disappointment at the lasting message I get from this thread :"no substantial improvement to WITE is forthcoming because we are too busy with WITW and other projects".


I think it's a fair argument from the developers. They have a limited number of people working with limited resources. We're not talking a Microsoft team working in shifts around the clock. It's a niche game in an already niche market. I'm not a programmer and my wargame development is limited to producing a couple simple TOAW scenarios, but even in a simplistic system like TOAW, to create something of decent quality takes a great deal of time. I can only imagine what it takes to put something like WitE together. Sure they get paid, but I doubt it's a whole lot. I wouldn't be surprised if many of the guys have stuff on the side to make ends meet or are working on other game programmes at the same time. Lets hope and encourage the developers not to abandon WitE, but let's also be realistic about their resources and capabilities. And to produce ANYTHING of quality in life, it takes time. Lots and lots of time.

(in reply to veji1)
Post #: 223
RE: War in the West - 3/1/2012 6:50:34 PM   
heliodorus04


Posts: 1647
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From: Nashville TN
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quote:

ORIGINAL: Schmart


quote:

ORIGINAL: veji1
I would just like to express my disappointment at the lasting message I get from this thread :"no substantial improvement to WITE is forthcoming because we are too busy with WITW and other projects".


I think it's a fair argument from the developers. They have a limited number of people working with limited resources.

If you please, allow me a fair rebuttal from an early-adopting consumer of WitE.

You charged me $80 for what fair producers in your industry would consider a late beta-test product stage. Now that you have your lessons learned, you're overtly telling me that you're busy using them on War in the West, and have no time or attention for important WitE gameplay problems while excusing bad business practice by saying that you're an small staff.

If you're a small staff, you should have considered how this was going to play out with your consumer base before you set the price premium at $80...

You took my money to sustain future development and apparently had very little intention of really getting the important kinks (like say, logistics...) out of War in the East.

"He tasks me, and I shall have him."






Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to Schmart)
Post #: 224
RE: War in the West - 3/1/2012 7:29:08 PM   
Emx77


Posts: 419
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quote:

ORIGINAL: heliodorus04

You took my money to sustain future development and apparently had very little intention of really getting the important kinks (like say, logistics...) out of War in the East.



Similar situation was with remakes of Close Combat.

(in reply to heliodorus04)
Post #: 225
RE: War in the West - 3/1/2012 8:00:27 PM   
Dili

 

Posts: 4708
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quote:

And to destroyed unit withdrawals: This may not be nice to have non-destroyed but historically destroyed units removed but keeping the units on the battlefield may also require to remove some of the reinforcement divisions sent-in as replacement for the destroyed ones.


Do not think so. At least until D day. If the player is making better than historical it should retain the units. Most of them certainly. If the advantage he is gaining is overwhelming then some units might retire up to certain point to balance the strength of the fronts.
Besides that would imply a Western front playing abstractly and with variance in results affecting your units and also equipment levels. You play East but you never know if D-day is earlier, if Italy crumbles faster or later if there is the Tunisiagrad or not. That level would be even nice for replaying ability for the game.

Taking units just because was destroyed is like taking the Battleship Barham or any other ship from a Mediterranean Game because it was sunk even if in game was not. Absurd. Only if for example instead of 52 submarines sunk in Mediterranean the British would have lost 30 i can see some that survived being retired if the victory could be achieved at same rate.

(in reply to Emx77)
Post #: 226
RE: War in the West - 3/1/2012 8:31:02 PM   
IronDuke_slith

 

Posts: 1595
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From: Manchester, UK
Status: offline

quote:

ORIGINAL: el hefe

I'd love to talk about it but Joel would have to divulge any information on WitW.

Trey


quote:

ORIGINAL: Tophat1812


So how did a War in the West thread turn into a circular argument about German production/replacement/reconstituted divisions not being fair to the German player in WiTE?

Its a wash? No its a benefit to Germany! No its still hopelessly imbalanced against Germany! People say and site various facts and arcane lore.....teeth are gnashed,coffee is consumed,methane expelled so next a global warming argument is about to breakout.

If we must continue to indulge in a pointless revamp and allow German production in WiTE thread can we move it to say: The pointless German production argument for WiTE?

The we can have a WiTW thread that is about War in the West! I for one would much rather read about el hefe's work on the 1944 allied campaign then countless back and forth argument.




The very best of luck. I think you have your work cut out, there, and the current arguments around WITE will feel like a gentle diversion post WITW release.

Regards,
ID


_____________________________


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Post #: 227
RE: War in the West - 3/1/2012 8:46:07 PM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
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A buyer of a game has every right to be disappointed in a product that they buy. Tastes vary, and different people are looking for different things. You have every right to express your disappointment with specifics with what you don't like. As long as people keep things civil, they are free to post, that's the point of the forum. There is always something that can be improved in any game, and no game is perfect. We don't claim WitE to be perfect, and no doubt it could be improved by constant attention from programmers and other development personnel. However, based on the feedback of many, and the many awards that WitE received and continues to receive, I feel we succeeded with WitE in so much as it’s as good an East Front Grand Operational game as is out there, and better than most. It will provide most players with hundreds if not thousands of hours of enjoyable game time (versus the AI or other players). It has since release, and continues to do so today. I say most players, not all. Of course I would prefer that all our customers love every product we put out, but that will never happen. We do our best to put out the best product we can, and I'll stack our track record up against anyone when it comes to serious wargames.

We continue to track bugs, both code and data, and will continue to periodically make attempts to fix them. We will keep an eye on the game to see if any subtle balance changes would be warranted down the road. The editor is always available for gamers that want to alter some parts of the game. Major changes are now being worked on in War in the West, a new logistics & rail system, and a new air system being the two being worked on now. For those looking for more out of their East Front experience, the best route for us is via War in the West and an eventual WitE 2.0 (GE, or whatever you want to call it). As we get further into War in the West development we'll try to talk about some of the changes being made (but I'll start a new thread).


_____________________________

All understanding comes after the fact.
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(in reply to heliodorus04)
Post #: 228
RE: War in the West - 3/1/2012 9:04:44 PM   
Berkut

 

Posts: 757
Joined: 5/16/2002
Status: offline

quote:

ORIGINAL: heliodorus04


quote:

ORIGINAL: Schmart


quote:

ORIGINAL: veji1
I would just like to express my disappointment at the lasting message I get from this thread :"no substantial improvement to WITE is forthcoming because we are too busy with WITW and other projects".


I think it's a fair argument from the developers. They have a limited number of people working with limited resources.

If you please, allow me a fair rebuttal from an early-adopting consumer of WitE.

You charged me $80 for what fair producers in your industry would consider a late beta-test product stage. Now that you have your lessons learned, you're overtly telling me that you're busy using them on War in the West, and have no time or attention for important WitE gameplay problems while excusing bad business practice by saying that you're an small staff.

If you're a small staff, you should have considered how this was going to play out with your consumer base before you set the price premium at $80...

You took my money to sustain future development and apparently had very little intention of really getting the important kinks (like say, logistics...) out of War in the East.

"He tasks me, and I shall have him."








I think I must not understand this post, because it seems like the poster is arguing that Matrix Games somehow screwed him in that he has not gotten his money worth from the product he purchased from them.

Now, I can certainly understand that some people may not like the game, or may not like some of the choices that were made, but to argue that he was somehow decieved or that Matrix has engaged in less than ethical business practices?

That cannot possibly be what he is saying...right?

Cause that would be just barking mad...

(in reply to heliodorus04)
Post #: 229
RE: War in the West - 3/1/2012 11:18:08 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
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quote:

ORIGINAL: Berkut
That cannot possibly be what he is saying...right?

Cause that would be just barking mad...



Congratulations Berkut! You broke the code!!!

(in reply to Berkut)
Post #: 230
RE: War in the West - 3/1/2012 11:26:58 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
It's one thing to not like a game. Have several myself that I intend to use for 7.62x54r bait.

But, this *nonsense*, undeserved and uncalled for......

Guess he needs a time out.

(in reply to Berkut)
Post #: 231
RE: War in the West - 3/1/2012 11:59:33 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline

quote:

ORIGINAL: Aurelian

It's one thing to not like a game. Have several myself that I intend to use for 7.62x54r bait.

But, this *nonsense*, undeserved and uncalled for......

Guess he needs a time out.


I agree. I'm getting tired of Whiners!!! They say the same old stuff over and over. Let them build their own games(s) if they don't like what they are seeing....

_____________________________

Tony

(in reply to Aurelian)
Post #: 232
RE: War in the West - 3/2/2012 12:32:51 AM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline

quote:

ORIGINAL: Treale


quote:

ORIGINAL: Aurelian

It's one thing to not like a game. Have several myself that I intend to use for 7.62x54r bait.

But, this *nonsense*, undeserved and uncalled for......

Guess he needs a time out.


I agree. I'm getting tired of Whiners!!! They say the same old stuff over and over. Let them build their own games(s) if they don't like what they are seeing....



Just put them on ignore.

(in reply to Toby42)
Post #: 233
RE: War in the West - 3/2/2012 2:33:09 AM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: jaw

quote:

ORIGINAL: Tophat1812


So how did a War in the West thread turn into a circular argument about German production/replacement/reconstituted divisions not being fair to the German player in WiTE?

Its a wash? No its a benefit to Germany! No its still hopelessly imbalanced against Germany! People say and site various facts and arcane lore.....teeth are gnashed,coffee is consumed,methane expelled so next a global warming argument is about to breakout.

If we must continue to indulge in a pointless revamp and allow German production in WiTE thread can we move it to say: The pointless German production argument for WiTE?

The we can have a WiTW thread that is about War in the West! I for one would much rather read about el hefe's work on the 1944 allied campaign then countless back and forth argument.


To answer the original question which started this thread: Yes. we are working on WitW.


Hrrm, well one thing I'm curious about with the coming WitW game is when does it start ? I mean does it begin with D Day or does it start with buildup and strategic air or does it begin after D Day?



_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to jaw)
Post #: 234
RE: War in the West - 3/2/2012 3:20:43 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

That is also what I'd like to know but some people won't drop complaining about WiTE in this thread clearly titled WiTW. Now Joel is saying that sure they will "in future" talk about War in the West..but they need another thread to do it in. Luckily I have an AE turn to get to and the WiTe AAR section to browse through. Oh and I enjoy WiTE,got my monies worth and more and am looking forward to future games in the series. So WitW information would be very nice indeed.

(in reply to Jeffrey H.)
Post #: 235
RE: War in the West - 3/2/2012 3:51:11 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: Aurelian


quote:

ORIGINAL: Treale


quote:

ORIGINAL: Aurelian

It's one thing to not like a game. Have several myself that I intend to use for 7.62x54r bait.

But, this *nonsense*, undeserved and uncalled for......

Guess he needs a time out.


I agree. I'm getting tired of Whiners!!! They say the same old stuff over and over. Let them build their own games(s) if they don't like what they are seeing....



Just put them on ignore.



I did, but people keep quoting!!

(in reply to Aurelian)
Post #: 236
RE: War in the West - 3/2/2012 4:05:08 AM   
gradenko2k

 

Posts: 935
Joined: 12/27/2010
Status: offline
This is pure conjecture of course, but Gary Grigsby's old Western Front game, which would be the progenitor to WITW much as War in Russia precedes WITE, had the following scenarios:

1. Diadem - starts on May 17, 1944 and is limited to the Italian Peninsula as far south as the Anzio / Monte Cassino / Hitler Line area, and as far north as Milan. The Allies need four out of: Milan, Venice, Bologna, Florence, Livorno and Genoa. Runs until Oct 1, 1944.

2. Overlord - starts on May 17, 1944 and covers the entire Western Front. As far North-West as Leeds in Britain, as far North-East as Poznan/Rostock, as far South-East as the Italian Peninsula covered in Diadem and as far South-West as Bayonne in Southern France. The Allies need four out of: Berlin, Hamburg, Essen, Cologne, Nurnberg and Munich. Runs until Jul 1, 1945. The start date was deliberately set earlier than Jun 6, 1944 so that the Allied player isn't limited to landing in Normandy all the time.

3. Breakout - starts on Jul 24, 1944 and covers Southern England, half of France as far South as Nantes / Dijon / Tours, the Low Countries, and parts of Germany as far east as Stuttgart, although victory conditions only extend as far as the Allies requiring four out of: Essen, Arnhem, Antwerp, Aachen, Cologne and Metz. Runs until Nov 1, 1944.

4. Bulge - starts on Dec 16, 1944 and covers much the same area as Breakout, minus parts of France/Britain farther East than Le Havre / Dover. The Allies need five out of: Antwerp, Namur, Bastogne, Liege, St Vith and Luxembourg. Runs until Feb 1, 1945.

Refresh my memory, but is WITW supposed to cover the period 1939-1941, such as the invasion of Norway and the Battle of France? I'm guessing yes, and then nothing more Southern than Sicily, since they're also planning War in North Africa. That would seem to leave out the Balkans/Crete though, unless North Africa also covers that.

(in reply to Tophat1815)
Post #: 237
RE: War in the West - 3/2/2012 4:39:36 AM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline

quote:

ORIGINAL: pompack


quote:

ORIGINAL: Aurelian


quote:

ORIGINAL: Treale


quote:

ORIGINAL: Aurelian

It's one thing to not like a game. Have several myself that I intend to use for 7.62x54r bait.

But, this *nonsense*, undeserved and uncalled for......

Guess he needs a time out.


I agree. I'm getting tired of Whiners!!! They say the same old stuff over and over. Let them build their own games(s) if they don't like what they are seeing....



Just put them on ignore.



I did, but people keep quoting!!


Sometimes I'm guilty of that. :)

(in reply to pompack)
Post #: 238
RE: War in the West - 3/2/2012 4:44:27 AM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline

quote:

ORIGINAL: Jeffrey H.


quote:

ORIGINAL: jaw

quote:

ORIGINAL: Tophat1812


So how did a War in the West thread turn into a circular argument about German production/replacement/reconstituted divisions not being fair to the German player in WiTE?

Its a wash? No its a benefit to Germany! No its still hopelessly imbalanced against Germany! People say and site various facts and arcane lore.....teeth are gnashed,coffee is consumed,methane expelled so next a global warming argument is about to breakout.

If we must continue to indulge in a pointless revamp and allow German production in WiTE thread can we move it to say: The pointless German production argument for WiTE?

The we can have a WiTW thread that is about War in the West! I for one would much rather read about el hefe's work on the 1944 allied campaign then countless back and forth argument.


To answer the original question which started this thread: Yes. we are working on WitW.


Hrrm, well one thing I'm curious about with the coming WitW game is when does it start ? I mean does it begin with D Day or does it start with buildup and strategic air or does it begin after D Day?




I've read somewhere on these forums they're thinking 1943.

Understandable. Start in 39. The Axis player is an unstoppable demon. Then in June 41, 60-70% of his military is sucked into Russia. So he spends two years waiting for the Allies to invade. Or fighting partisans in the Balkans.

(in reply to Jeffrey H.)
Post #: 239
RE: War in the West - 3/2/2012 5:42:59 AM   
Micke II


Posts: 218
Joined: 9/15/2007
From: Paris France
Status: offline

quote:

ORIGINAL: Joel Billings

Major changes are now being worked on in War in the West, a new logistics & rail system, and a new air system being the two being worked on now. For those looking for more out of their East Front experience, the best route for us is via War in the West and an eventual WitE 2.0 (GE, or whatever you want to call it). As we get further into War in the West development we'll try to talk about some of the changes being made (but I'll start a new thread).



How important will be the naval warfare component ? In others terms does War in the West will also simulate the Atlantic battle and the fight between the Italian Navy and the British Navy in the Mediterranean ? What will be the time and hex scale ?

_____________________________


(in reply to Joel Billings)
Post #: 240
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