IronDuke_slith
Posts: 1595
Joined: 6/30/2002 From: Manchester, UK Status: offline
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quote:
ORIGINAL: Joel Billings 2. Scale is the same for WitW 43-45 and all WitW/WitE/WiE games, 10 miles per hex, weekly turns. I'm not a wargame designer, so I am not best placed to comment, but I don't think you'll pull it off at this scale. I sincerely hope (and don't doubt given your track record) that you'll prove me wrong, and this is a well meaning, well intended and very respectful comment, but... In the summer of 1944, the Germans didn't have enough forces in western Europe to defend any length of front. They held onto France for 3 months because they could rope off and contain a bridgehead, which meant they could generate a high unit density against the Allies and their overwhelming firepower with the limited forces they had. At your distance scales, the Germans and Allies face off against each other across 8-10 hexes in Normandy. If the Germans spread out across France to gain more operational room, then they are overwhelmed in short order. For there to be any sort of western front campaign, therefore, the Germans need to rope off a bridgehead and I don't know that WITW 43-45 can get truly operational within your time and distance constraints. In other words, the entire Normandy campaign at these scales is ten turns across ten hexes. Once the Allied player broke out and gained room for some manouvre in France, the Germans would be essentially beaten anyway, so it becomes slightly beside the point. 10 hexes is not an operational wargame IM (very) HO. Italy is even more problematic. You can have operational timescales here (100 turns?), but the Gustav line makes for an operational wargame around 8 hexes wide. In other words, the game is going to be largely devoid of any form of manouvre, and instead be generally single or dual hex offensives with Corp sized counters. As a follow up, I think the widest part of the Bulge the Germans created in the Ardennes was about 4-5 hexes across on your scales. In short (and I repeat very respectfully) there's no manouvre at these scales for WITW. To get some semblance of manourvre, you can't give the Germans more forces and you can't somehow make Normandy bigger, but you can make the scale smaller so creating the manouvre by making 100 miles cover more hexes, and making 30 divisional counters become 150 regimental ones or 500 battalion sized ones. I fully appreciate that would give you some issues when you came to synchronise and join up the various titles, but with computing power what it is, these days, those would surely not be insurmountable. quote:
WitW 40 and WitW 41-43 will include a much more detailed naval game, but not at the level of detail of WitP-AE. Gary will be designing an entirely new naval system for those games that will provide a major naval component necessary to do the a possible Sea Lion, actions in the Med, and eventually an entire War in Europe. For Sea Lion to be possible, you will need a "disband the RN" option available to the AXIS player. Allied fanboys will create quite a stir about that...;-) Very, very respectfully yours, IronDuke
< Message edited by IronDuke -- 3/3/2012 11:21:50 PM >
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