fcharton
Posts: 1112
Joined: 10/4/2010 From: France Status: offline
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December 7th, 1941 – The machine speaks Since we have historical first turn, I am not at all responsible for what happened today. And for that reason, probably, it was a pretty good day for Japan. In Pearl Harbor, BB Arizona, Oklahoma and Tennessee are reported sunk (the last one to a magazine explosion). Nevada and West Virginia took five and six torpedoes, and are reported with heavy fires and heavy damage, both might be beyond rescue. The three last ones received three or four torpedoes each, and 4-6 bomb hits. They should survive, but will be in the yard for a while. Four of the five surviving battleships report fires, three report heavy fires, and all heavy damage. Two cruisers (CA New Orleans and CL Detroit), and four destroyers (Helm, Aylwin, Case and Cummings) were sunk, and a couple more damaged. Here is the full naval damage report : BB Arizona, Bomb hits 2, Torpedo hits 5, and is sunk BB Pennsylvania, Bomb hits 4, Torpedo hits 3, heavy damage BB Tennessee, Bomb hits 3, Torpedo hits 2, and is sunk DD Farragut, Torpedo hits 1, on fire, heavy damage BB California, Bomb hits 6, Torpedo hits 3, heavy fires BB Oklahoma, Bomb hits 7, Torpedo hits 5, and is sunk BB West Virginia, Bomb hits 8, Torpedo hits 6, heavy fires, heavy damage CL Raleigh, Bomb hits 2, Torpedo hits 1 CL Helena, Bomb hits 2, Torpedo hits 2, heavy fires, heavy damage BB Nevada, Bomb hits 5, Torpedo hits 5, heavy fires, heavy damage DM Breese AV Tangier, Torpedo hits 1, heavy damage BB Maryland, Bomb hits 6, Torpedo hits 4, on fire, heavy damage xAKL Manini CL Detroit, Bomb hits 2, Torpedo hits 2, and is sunk DD Aylwin, Torpedo hits 1, and is sunk CL Phoenix, Bomb hits 3, on fire DD Ralph Talbot, Bomb hits 1, on fire DD Hull, Bomb hits 1, Torpedo hits 1, heavy fires, heavy damage PT-29, Bomb hits 1, and is sunk AG Argonne, Torpedo hits 1, on fire, heavy damage CA New Orleans, Bomb hits 1, Torpedo hits 3, and is sunk CL St. Louis, Bomb hits 1, on fire CA San Francisco, Torpedo hits 3, on fire, heavy damage CL Honolulu, Bomb hits 1, Torpedo hits 2, on fire, heavy damage DD Case, Torpedo hits 1, and is sunk DD Cummings, Bomb hits 1, Torpedo hits 1, and is sunk AV Wright, Bomb hits 1 SS Tautog, Bomb hits 1 PG Sacramento, Bomb hits 1, on fire, heavy damage DD Henley, Bomb hits 1, heavy fires, heavy damage DM Pruitt, Torpedo hits 1, on fire, heavy damage AG Aries, Bomb hits 1, heavy fires DD Helm, Torpedo hits 1, and is sunk CM Oglala, Torpedo hits 1 DD Selfridge, Bomb hits 2, heavy fires DD Dale, Bomb hits 1, on fire DD Conyngham, Bomb hits 1, heavy fires AS Pelias, Bomb hits 1, on fire AM Grebe, Bomb hits 1, heavy fires, heavy damage DD Blue, Bomb hits 1, on fire, heavy damage In the air, enemy fighters did not fly. I lost five zeroes to flak, and destroyed about 120 planes on the ground. The runway took 104 hits, and airfield damage is at 29%. East of Mersing, Force Z met the Betties from Indochina, and her fate. Prince of Wales, Repulse and one destroyer (HMS Tenedos) are reported sunk. Over Rangoon, three patrol boats were sunk, and seven cargoes mauled. I would be surprised if any of them survives. Other air strikes traded Buffaloes for Nates, damaged runways, and shot dwon a few bombers. Batan Island was invaded and conquered. A pretty good first turn, I believe. But then, it was the machine, playing. This might explain that. PDU Off Before embarking on my first turn clickfest, I thought I would comment a bit on this setting. I actually asked for PDU Off. Having never played the late game, I might be totally wrong, but I am not convinced it is such a problem for Japan. First, PDU Off cuts both ways. Since it prevents both sides from maximizing their technological advance throughout the game, I would believe it hinders Japan in the first half of the game, but also helps slowing the Allies when the tide turns. Like many other features in this game, I suspect our negative view of it is biased by our lack of collective experience of the second half of the war. Second, it is not true that PDU off forces one to fight with old frames that can’t upgrade. A close look at Tracker statistics shows that many squadrons can upgrade to advanced models. But front line squadrons will not be the same through the war. For instance, several Nate training squadrons that begin the war in Japan or Manchuria update into good late war models, whereas some of the early Zeroes that will help me take the DEI will keep their early Zeroes, and become training outfits as the campaign proceeds. This means a different sort of planning, and some PP costs. Lastly, I suspect PDU Off helps one rationalize plane production. An extreme case of PDU On strategy would see a player overproduce every model, to equip as many squadrons as he can, and just dump all those frames once a new model is available. This is a waste of resources, which implies a heavier dependence on imported fuel and oil, and more vulnerability for Japan.
< Message edited by fcharton -- 2/25/2012 8:29:15 PM >
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