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All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Tech Support >> Page: <<   < prev  1 [2]
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- 11/21/2002 7:13:59 AM   
angus

 

Posts: 103
Joined: 9/8/2002
From: Brussels
Status: offline
[QUOTE]Originally posted by Yamamoto
[B]I hope they don't make any changes to it at all. If you feel like you need more minesweepers they can be added with the editor. Even with a PBEM game you could agree to add X minesweepers to each side.[/B][/QUOTE]

Yabbut in reality both sides had boats that could sweep mines near harbours. DMS and MSW type ships are fairly big and for sweeping distant minefields not for tootling around near a base. The IJN used wooden fishing boats and the like for that and the USN and RAN had YMS/MMS type minesweepers.

Mogami's suggestion on v. rapid decay of minefields near larger ports is a good one I think and saves adding any ships. A bigger deal in WitP I think. There are going to be quite enough ships without adding all the hundreds and hundreds of motor minesweeping boats.

Cheers,

Angus

(in reply to Pawlock)
Post #: 31
- 11/23/2002 3:09:37 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

In thread "Mines No Longer Effective in 2.0?"

http://www.matrixgames.com/forums/showthread.php?s=&threadid=28632


Mike Wood explaind how mines work in UV.

Now we have answer why mines have no impact on submarines
and bombardement TFs...


Leo "Apollo11"

(in reply to Pawlock)
Post #: 32
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