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RE: [REL] TRSE Star Trek Mod v1.5

 
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RE: [REL] TRSE Star Trek Mod v1.5 - 3/4/2012 8:10:44 PM   
Data


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Yeah, and that's not just the men in us talking. Spot on as usual, you romulan

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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 361
RE: [REL] TRSE Star Trek Mod v1.5 - 3/4/2012 8:55:23 PM   
AminMaalouf

 

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quote:

ORIGINAL: Igard
There is no image of her or her species, though I was able to gather they have blue skin.

I appreciate when people do serious research.

Seriously, this is cool, definitively. Gosh, thx.

< Message edited by AminMaalouf -- 3/4/2012 8:56:18 PM >

(in reply to Igard)
Post #: 362
RE: [REL] TRSE Star Trek Mod v1.5 - 3/6/2012 7:36:27 PM   
ajarnlance

 

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Hi Igard,
I wonder if you can help me. I installed your Star Trk mod but when I try to switch themes I get an error message: line 43 races.txt something to do with set name and it won't load. I am using rots patched to the latest (1.07 I think).

(in reply to Igard)
Post #: 363
RE: [REL] TRSE Star Trek Mod v1.5 - 3/6/2012 10:47:19 PM   
Igard


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Hey arjanlance,

Are you running Return of the Shakturi? This mod is only compitable with that exansion only. The latest version for RotS is 1.5.08.

If you're running the original Distant Worlds, I can supply you with a version for that if you like.

And if you're running Legends, you'll just have to be patient, I'm still working on it.

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Post #: 364
RE: [REL] TRSE Star Trek Mod v1.5 - 3/7/2012 6:17:40 PM   
ajarnlance

 

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Thanks for the quick response Igard. I love your work. I've seen the pics and I can't wait to play your Star Trek mods. I am a lifelong trekkie. I've even been to a couple of Star trek conventions and met some of the original and TNG crew. I checked and I only have rots updated to 1.07. I will update to the latest patch and try again. Maybe that's why it wasn't working before. Cheers. Lance.

(in reply to Igard)
Post #: 365
RE: [REL] TRSE Star Trek Mod v1.5 - 3/7/2012 7:52:55 PM   
ajarnlance

 

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YES!!! Now it's working!! Great work Igard. Has anyone created a custom map with the names and positions of the stars and empires from the Star Trek Universe??

(in reply to ajarnlance)
Post #: 366
RE: [REL] TRSE Star Trek Mod v1.5 - 3/7/2012 8:39:01 PM   
Igard


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Glad it's working for you!

Custom maps have been discussed before, but still not viable. It would take a lot of work to create, and then you'd have to create one for every race!

What I've requested before is an option to save a map in the editor. Then an option to load the map in the map setup screen. This of course would blank out all the options for empire sizes, but it would the best think I think.

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Post #: 367
RE: [REL] TRSE Star Trek Mod v1.5 - 3/7/2012 10:19:43 PM   
ajarnlance

 

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Yeh, custom maps would be nice. I'd also like to be able to edit resources. For example, I think water should be a resource. It is the number one requirement for life and probably not as abundant in the galaxy as it is on Earth. I just edited my home system (Federation) in my new game. I named all the planets in our solar system and included a few of the major moons (Io, Europa, Titan etc..). I love the in game editor!! I placed a resort on Saturn, weapons research on the Mars colony, a monitoring station on Pluto.... edit-gasm!!

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"Resistance is futile" Locutus of Borg (aka Picard).

(in reply to Igard)
Post #: 368
RE: [REL] TRSE Star Trek Mod v1.5 - 3/8/2012 2:35:42 AM   
Igard


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I've created the solar system too, a couple of times. Great fun! It's just a shame it doesn't last. We need a save option for our maps!

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Post #: 369
RE: [REL] TRSE Star Trek Mod v1.5 - 3/14/2012 12:38:26 AM   
Tophat1815

 

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Hey Igard,whats the sitrep? <poke>

(in reply to Igard)
Post #: 370
RE: [REL] TRSE Star Trek Mod v1.5 - 3/14/2012 3:12:10 AM   
Igard


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Hey Tophat.

It's pretty negative at this time. Haven't worked on the mod for about a week now! Still got Romulan and Klingon characters to do, and I plain forgot about the Son'a, so still got them to do. I've just got to sit down and work at it for a couple of evenings and I'll be very close to the finish.

I really want to get this done by the end of the month as I'm entering a model building contest that will consume alot of my time starting in April.

So if Ed has some previews to whet your appetite, hopefully he'll post some screenies and you can keep me motivated with your feedback.

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Post #: 371
RE: [REL] TRSE Star Trek Mod v1.5 - 3/14/2012 3:33:24 AM   
Tophat1815

 

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Hmmmn.motivation...........motivation............How about begging!

(in reply to Igard)
Post #: 372
RE: [REL] TRSE Star Trek Mod v1.5 - 3/14/2012 5:54:06 AM   
ehsumrell1


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quote:

ORIGINAL: Igard
So if Ed has some previews to whet your appetite, hopefully he'll post some screenies and you can keep me motivated with your feedback.

Hmmmmm....let's see!

A slight preview of some of the players you 'might' meet in the Star Trek 'Legends' adaptation:






Just to whet your appetite Tophat1812...... Klingons today. Maybe some Cardassians tomorrow!

Attachment (1)

< Message edited by ehsumrell1 -- 3/14/2012 5:57:28 AM >


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Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 373
RE: [REL] TRSE Star Trek Mod v1.5 - 3/14/2012 6:04:47 AM   
ehsumrell1


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From: The Briar Patch Nebula
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quote:

ORIGINAL: Igard

Hey Tophat.

It's pretty negative at this time. Haven't worked on the mod for about a week now! Still got Romulan and Klingon characters to do, and I plain forgot about the Son'a, so still got them to do.


.....WHAT!!!!

{...Begins sending encrypted subspace message to Data containing Igard's latest full cargo bay location}

{This ought to motivate him }

< Message edited by ehsumrell1 -- 3/14/2012 6:07:58 AM >


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Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 374
RE: [REL] TRSE Star Trek Mod v1.5 - 3/14/2012 10:04:39 AM   
Tophat1815

 

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Looks good so far........just need that "push" out the door....

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Post #: 375
RE: [REL] TRSE Star Trek Mod v1.5 - 3/14/2012 3:42:33 PM   
Data


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Acknowledged

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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 376
RE: [REL] TRSE Star Trek Mod v1.5 - 3/16/2012 1:02:44 PM   
tjhkkr


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Joined: 6/3/2010
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quote:

ORIGINAL: ehsumrell1
quote:

ORIGINAL: Igard
Hey Tophat.

It's pretty negative at this time. Haven't worked on the mod for about a week now! Still got Romulan and Klingon characters to do, and I plain forgot about the Son'a, so still got them to do.

.....WHAT!!!!
{...Begins sending encrypted subspace message to Data containing Igard's latest full cargo bay location}

{This ought to motivate him }


Shame on you, using Data's ale chip like that...
[I figure he has to have an ale chip]


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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to ehsumrell1)
Post #: 377
RE: [REL] TRSE Star Trek Mod v1.5 - 3/16/2012 1:35:28 PM   
tjhkkr


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I think this clip says it all about what we are doing to poor Data.
http://www.youtube.com/watch?v=keOU2iF626k&feature=related

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to tjhkkr)
Post #: 378
RE: [REL] TRSE Star Trek Mod v1.5 - 3/16/2012 7:50:54 PM   
Data


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Heeey, TJ, good times....man, nothing to bring back SR memories than clips like this.
The diapers will pile up for an episode or two because of you...and my wife will know it was you

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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to tjhkkr)
Post #: 379
RE: [REL] TRSE Star Trek Mod v1.5 - 3/16/2012 8:17:37 PM   
tjhkkr


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The diapers will pile up for an episode or two because of you...and my wife will know it was you

Greeeeaat....
That is all I need...


Data's Wife:
Data, I do not want you talking to that crazy man from North America... He is a bad influence on you! Drinking all the time... huh!!!

< Message edited by tjhkkr -- 3/16/2012 11:05:32 PM >


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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Data)
Post #: 380
RE: [REL] TRSE Star Trek Mod v1.5 - 3/17/2012 3:07:33 AM   
ehsumrell1


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Data's Wife:

"Data! Could you PLEASE do something with all this Romulan Ale! We need room for
more diapers!"






{Data's Cargo Bay!}

Attachment (1)

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Shields are useless in "The Briar Patch"...

(in reply to tjhkkr)
Post #: 381
RE: [REL] TRSE Star Trek Mod v1.5 - 3/17/2012 4:11:14 AM   
tjhkkr


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Okay seriously guys [yeah right]....

Have ANY of you ever drunk what is in those bottles?

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to ehsumrell1)
Post #: 382
RE: [REL] TRSE Star Trek Mod v1.5 - 3/17/2012 6:05:54 PM   
Data


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Seriously, no. It's all character assasination.....or cosmetization when it comes to a particular son'a we know and fear

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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to tjhkkr)
Post #: 383
RE: [REL] TRSE Star Trek Mod v1.5 - 3/17/2012 6:47:26 PM   
Igard


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From: Scotland
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Someone's gonna get their bearded face stretched.....

I've never tried the Romulan Ale power drink, I think it's only available in the US and maybe not in production anymore.

I have heard there's a cocktail that you can make called a Romulan Ale. Searching for the video now.

Here it is, you have to forgive the condescending 'professional' bartender.

http://www.ehow.co.uk/video_4980864_make-real-romulan-ale-mixed.html

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Post #: 384
RE: [REL] TRSE Star Trek Mod v1.5 - 3/17/2012 8:58:52 PM   
Caesar_Augustus


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GOODNESS! With all this Romulan Ale drinking hereabouts, no wonder it's taking an epic, indeed a "legendary", time
to get mods out...

(in reply to Igard)
Post #: 385
RE: [REL] TRSE Star Trek Mod v1.5 - 3/18/2012 12:00:33 AM   
Tophat1815

 

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Where is that Cardassian update? Or is a mod release imminent? Comeon fire this torp out the tube and get on with the drinking!!!!

(in reply to Caesar_Augustus)
Post #: 386
RE: [REL] TRSE Star Trek Mod v1.5 - 3/18/2012 8:47:18 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Hey, Caesar. Good to see you again.

Mod should be done by the end of the month guys. I think Ed's busy with beta testing now, so I'll get a Cardassian character preview up later.

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Post #: 387
RE: [REL] TRSE Star Trek Mod v1.5 - 3/18/2012 9:16:55 PM   
Igard


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Here's the first Cardassian preview. I gave the Cardassian military personnel the rankings from the show and expanded universe. Gil, Glinn, Gul and Legate being the ones we know about in order of progression. So a Glinn troop general won't be as strong as a Gul troop general.







Attachment (1)

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(in reply to Igard)
Post #: 388
RE: [REL] TRSE Star Trek Mod v1.5 - 3/18/2012 9:34:37 PM   
Igard


Posts: 2282
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From: Scotland
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Gul Madred. He's the guy who tortured Picard in 'Chain of Command'. His stats don't look very good, so I might have to buff this character before release.

See Ed, these are things you should be reporting.






Attachment (1)

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(in reply to Igard)
Post #: 389
RE: [REL] TRSE Star Trek Mod v1.5 - 3/19/2012 1:40:39 AM   
tjhkkr


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Does the game allow you to have 3 Admirals commanding 1 fleet?
In one instances, there are 3 admirals commanding the 1st Fleet.
In another, there are 2 admirals commanding the 5th Fleet.

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Igard)
Post #: 390
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