janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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quote:
ORIGINAL: bradfordkay "Can it be prevented that ACs are transfered in a day and launch at the same ? " My understanding is that, starting with Uncommon Valor, aircraft were allowed to transfer and perform an attack mission in the same day in order to simulate the "staged" missions that actually occurred. By "staged missions" I mean missions where a bomber unit takes off from its home base, stops at a forward base to refuel, and then flies on to the target which was out of range from its home base. I use a personal house rule to cover this (I do not ask my opponent to use it, so I have no idea if he does so): if a unit can make the transfer in about four hours or less at cruise speed, then it is allowed to perform other missions in the day it transfers. If it takes more time than that to make the transfer then the unit is grounded. I believe that it would be relatively tough to program this into the game, so it is something the players have to do on their own. That would be a sensible mechanic, and doesn't actually sound like it would be too difficult to implement. Yet of course only the devs know. Hex range, cruise speed it is all there. just put it into a very simple rule/formula, and it may do. Above threshold, add a little damage to all airframes, so they need one turn with sufficient AV to ready. AI you may have to except, though, but that may be a crook one can accept offering since AI won't do such staging attempts in first place anyways. Still doesn't address the 2000 plane, or 8x200 flights-passes issue, or the poor performance of escort versus cap. Would be interesting to create a fully artificial test, unarmed bombers escorted by fighters with some stats, attacked by fighters with the same stats (not only the exps-array, but fat, and also the airframe's should be identical or of identical performance). I would be curious how escorts would fare under such circumstances if all other factors are evened out. Also, how would the later war US raids on HI from Saipan look like in AE terms? Lots of separate, broken up attacks on the same targets, or big, single air combat events? How were those US bomber raids usually composed? Does it have any resemblance to the daylight raids in Europe, and how would those look like in AE game mechanics terms? My guess is in both cases large raids would be broken up in packages of several dozends to hundred planes, with corresponding escorts (?).
< Message edited by janh -- 3/20/2012 11:00:16 AM >
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