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RE: [A.A.R.] first days of July 1942: A demolition task

 
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RE: [A.A.R.] first days of July 1942: A demolition task - 3/24/2012 6:59:40 PM   
balenami1291

 

Posts: 435
Joined: 11/29/2005
Status: offline
Sorry wodin.

Maybe my video card software interface permits to forcing AA.

I Think I'm no able to change properly settings so you could have a wrong feel if I missing something.







quote:

ORIGINAL: wodin

Thats a better view but at the other views i looks very wrong.

ALso still see jaggies especially on buildings. can you try the game with your graphic card settings forcing on AA and see if it works then post a screenie if it does.


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Angelo Balena Ricci

Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram

(in reply to wodin)
Post #: 31
RE: [A.A.R.] first days of July 1942: A demolition task - 3/24/2012 8:59:17 PM   
k9mike

 

Posts: 501
Joined: 10/25/2006
Status: offline
Really nice AAR...I liked that scenario alot...

(in reply to wodin)
Post #: 32
RE: [A.A.R.] first days of July 1942: A demolition task - 4/17/2012 8:00:00 AM   
Tordan69

 

Posts: 25
Joined: 12/2/2009
From: Stockholm, Sweden
Status: offline
Thanks for the AAR.

Sorry if this has been explained already, but I´m curious to how the turns are played out. You first roll for who gets initiative?
Then:
1. Whoever wins gets to use all his CAPs, cards and APs for all his units and then it is the other ones turn?
2. Or do the winner get to perform one action on any of his units before the opponent gets to activate one of his. Back to the first player who can then continue with the first unit or activate another one, while his first unit is still eligeble for later actions due to the persistent AP system?

I´m basically trying to speculate how multiplayer might function, more precisely if PBEM is "possible" or if that means a very slow turn resolution. :)

Thanks!

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/Sweden

(in reply to k9mike)
Post #: 33
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