JLPOWELL
Posts: 411
Joined: 5/5/2011 From: Pacific Time Zone Status: offline
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I agree re the PP, which is why my current PBEM game is set to Hard. Unfortunately with upkeep (particularly if you step into a upkeep penalty) the there are too few PP's and event PP's are even more dramatic in their peudo random effect. The whole force limits is an unfortunate attempt to 'cap' unit counts due to the PP level being too high. Unfortunately as ONLY infantry are counted it has a disproportionate impact on 'defenders' like France and UK. The UK limit can be tripped at infantry levels which are very low (penalty kicks in at 21 div with 6 corps) There is a very odd and poorly executed relationship between division and corps count (not counted together) which can only be unraveled by examining the xml which I finally out of frustration went ahead and did. 21 Div and 6 Corps will trigger (I an not going to get into the 'other' trigger mixes of Div and Corps) a very dramatic penalty (@30$ extra) for UK (1940 population about 48 million{NOT counting commonwealth which contributed manpower}) The (equivalant) trigger for France (with only about 41 million population) is 21 divisions and 31 Corps (essentially WTF???!!!???) The (equivalent [lowest division count threshold]) trigger for Germany (population about 70 million ) is 51 divisions and 51 corps For USSR (Population 196 million) the threshold is of course VERY high (effectively to high to even matter) 21 divisions and 231 Corps Just for fun I checked the USA (which fielded a peak strength of over 12 million [just under USSR peak strength]) If you want to find this COMPLETELY RIDICULOUS number you need to dive into the xml files yourself. LMAO when I saw it SERIOUSLY the US peak deployment was over 12 Million they have a threshold LOWER than France. (with over triple the population of France, even with PTO commitments Wow. Comparing this to the fielded peak strengths yields a pretty poor manpower simulation picture: Adding in the commonwealth the UK/Commonwealth peak strength was OVER 9 Million WAY over France and only number 4 behind USSR USA Germany. Yes this discounts commitments to the Pacific theater by US and CW. Setting the UK trigger at 21 divisions and 6 corps compared to for example France which had considerably lower population (just comparing UK to France) is well... ![](http://www1.matrixgames.com/forums/image/s5.gif) ![](http://www1.matrixgames.com/forums/image/s5.gif) ![](http://www1.matrixgames.com/forums/image/s5.gif) Table 2-ARMED FORCES PEAK STRENGTHS AND BATTLE DEATHS OF THE PRINCIPAL ALLIED POWERS From <http://worldwar2-wwii.com/17-world-war-2-wwii-Costs-Casualties.htm> Nation Peak strength Battle deaths Australia 680,000 23,365 Belgium 650,000 7,760 Canada 780,000 37,476 China 5,000,000 2,200,000 Denmark 25,000 3,006 France 5,000,000 210,671 Greece 414,000 73,700 India 2,150,000 24,338 Netherlands 410,000 6,238 New Zealand 157,000 10,033 Norway 45,000 1,000 Poland 1,000,000 320,000 USSR 12,500,000 7,500,000 South Africa 140,000 6,840 United Kingdom 5,120,000 244,723 United States 12,300,000 292,131 Yugoslavia 500,000 410,000 Table 3-ARMED FORCES PEAK STRENGTHS AND BATTLE DEATHS OF THE AXIS POWERS Nation Peak Strength Battle deaths Bulgaria 450,000 10,000 Finland 250,000 82,000 Germany 10,200,000 3,500,000 Hungary 350,000 140,000 Italy 3,750,000 77,494 Japan 6,095,000 1,219,000 Rumania 600,000 300,000 The most unfortunate aspect of this from a game design perspective is the information is buried in an xml file effectively unavailable to 99% of end users.
< Message edited by JLPOWELL -- 3/27/2012 10:46:14 PM >
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"Don’t you think that if I were wrong, I’d know it?"
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